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[CS:S] Auto Skin v2.0.3 (Updated: 4/14/13)


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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 01-04-2011 , 10:27   Re: [CS:S] Auto Skin
Reply With Quote #11

I had been using cookies wrong for the past several months and only recently noticed it; that's likely why the plugin wasn't working for you. As it stands, I'm still not fond of the cookies because they do not save immediately, so if issues persist I will end up using sqlite.

As for your question, however, there isn't, and I'm not sure if I'll ever add it. This was meant to be a simple "auto" skinning plugin to provide users with an alternative to Crosshair's Auto Admin Skinner, which was never released because he wanted to keep it private for his community. There are several other skin and model plugins out there that provide users with the ability to chose what model they want, however.
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Lamphanger
Junior Member
Join Date: Dec 2010
Old 01-04-2011 , 15:28   Re: [CS:S] Auto Skin
Reply With Quote #12

It doens't work for me.
I've setted up evrything correctly. The skins won't auto set up for players, and somehow I don't have the acces to the command !skins.

PHP Code:
// This file was auto-generated by SourceMod (v1.3.5-dev)
// ConVars for plugin "sm_autoskin.smx"

// Enables/disables all features of the plugin.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_enable "1"

// Enables/disables the ability for regular players to have an assigned model.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none "1.000000"

// Path to player model, access level == none. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_none_ct "models/player/elis/fsv2/fischer.mdl"

// Path to player model, access level == none. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_none_t "models/player/jailbait/t_phoenix/t_phoenix.mdl"

// Letter flag(s) required to access the tier five model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_five "-1"

// Path to player model, access level == sm_autoskin_tier_five. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_five_ct ""

// Path to player model, access level == sm_autoskin_tier_five. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_five_t ""

// Letter flag(s) required to access the tier four model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_four "-1"

// Path to player model, access level == sm_autoskin_tier_four. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_four_ct ""

// Path to player model, access level == sm_autoskin_tier_four. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_four_t ""

// Letter flag(s) required to access the tier one model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_one "z"

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_one_ct "models/player/slow/fallout_3/tesla_power_armor/slow.mdl"

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_one_t "models/player/slow/niko_bellic/slow.mdl"

// Letter flag(s) required to access the tier three model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_three "-1"

// Path to player model, access level == sm_autoskin_tier_three. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_three_ct ""

// Path to player model, access level == sm_autoskin_tier_three. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_three_t ""

// Letter flag(s) required to access the tier two model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_two "-1"

// Path to player model, access level == sm_autoskin_tier_two. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_two_ct ""

// Path to player model, access level == sm_autoskin_tier_two. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_two_t "" 

Did I do something wrong ?
Lamphanger is offline
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 01-04-2011 , 15:50   Re: [CS:S] Auto Skin
Reply With Quote #13

Hmm, everything looks correct; could you post your other configuration file here as well? And are there any errors in /sourcemod/logs/ pertaining to this plugin? Last I recall it was functioning properly, but I'll test it shortly.
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Lamphanger
Junior Member
Join Date: Dec 2010
Old 01-04-2011 , 16:05   Re: [CS:S] Auto Skin
Reply With Quote #14

PHP Code:
//Model Files Only (Do Not Remove Line)
models/player/slow/fallout_3/tesla_power_armor/slow.mdl
models
/player/slow/niko_bellic/slow.mdl
models
/player/elis/fsv2/fischer.mdl
models
/player/jailbait/t_phoenix/t_phoenix.mdl

//All Other Files (Do Not Remove Line)
materials/models/player/slow/fallout_3/tesla_power_armor/slow_addon.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_addon.vtf
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_addon_bump.vtf
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_body.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_body.vtf
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_body_bump.vtf
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_cables.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_copper.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_eyes.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx.vtf
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx_1.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx_10.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx_11.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx_12.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx_13.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx_14.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx_2.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx_3.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx_5.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx_6.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx_7.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx_8.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_fx_9.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_glow.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_glow.vtf
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_hands.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_hands.vtf
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_hands_bump.vtf
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_helmet.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_helmet.vtf
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_helmet_bump.vtf
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_knee_pads.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_tesla_glass.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_tesla_glass.vtf
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_tesla_glass_2.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_tesla_glass_bump.vtf
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_tesla_pack_glow.vmt
materials
/models/player/slow/fallout_3/tesla_power_armor/slow_tesla_pack_glow.vtf
models
/player/slow/fallout_3/tesla_power_armor/slow.dx80.vtx
models
/player/slow/fallout_3/tesla_power_armor/slow.dx90.vtx
models
/player/slow/fallout_3/tesla_power_armor/slow.phy
models
/player/slow/fallout_3/tesla_power_armor/slow.sw.vtx
models
/player/slow/fallout_3/tesla_power_armor/slow.vvd

materials
/models/player/slow/niko_bellic/slow_eyes.vmt
materials
/models/player/slow/niko_bellic/slow_fingernails.vmt
materials
/models/player/slow/niko_bellic/slow_hair.vmt
materials
/models/player/slow/niko_bellic/slow_hair.vtf
materials
/models/player/slow/niko_bellic/slow_hair_bump.vtf
materials
/models/player/slow/niko_bellic/slow_hands.vmt
materials
/models/player/slow/niko_bellic/slow_hands.vtf
materials
/models/player/slow/niko_bellic/slow_hands_bump.vtf
materials
/models/player/slow/niko_bellic/slow_head.vmt
materials
/models/player/slow/niko_bellic/slow_head.vtf
materials
/models/player/slow/niko_bellic/slow_head_bump.vtf
materials
/models/player/slow/niko_bellic/slow_jacket.vmt
materials
/models/player/slow/niko_bellic/slow_jacket.vtf
materials
/models/player/slow/niko_bellic/slow_jacket_bump.vtf
materials
/models/player/slow/niko_bellic/slow_pants.vmt
materials
/models/player/slow/niko_bellic/slow_pants.vtf
materials
/models/player/slow/niko_bellic/slow_pants_bump.vtf
materials
/models/player/slow/niko_bellic/slow_shoes.vmt
materials
/models/player/slow/niko_bellic/slow_shoes.vtf
materials
/models/player/slow/niko_bellic/slow_shoes_bump.vtf
materials
/models/player/slow/niko_bellic/slow_teeth.vmt
materials
/models/player/slow/niko_bellic/slow_teeth.vtf
materials
/models/player/slow/niko_bellic/slow_teeth_bump.vtf
models
/player/slow/niko_bellic/slow.dx80.vtx
models
/player/slow/niko_bellic/slow.dx90.vtx
models
/player/slow/niko_bellic/slow.phy
models
/player/slow/niko_bellic/slow.sw.vtx
models
/player/slow/niko_bellic/slow.vvd

materials
/models/player/elis/fs/f4.vmt
materials
/models/player/elis/fs/f4.vtf
materials
/models/player/elis/fs/f4_norm.vtf
materials
/models/player/elis/fs/t_guerilla.vmt
materials
/models/player/elis/fs/t_guerilla.vtf
materials
/models/player/elis/fs/t_guerilla_normal.vtf
materials
/models/player/elis/fs/t_phoenix.vmt
materials
/models/player/elis/fs/t_phoenix.vtf
materials
/models/player/elis/fs/t_phoenix_normal.vtf
materials
/models/player/elis/fs/tac_light.vmt
materials
/models/player/elis/fs/tac_light.vtf
materials
/models/player/elis/fs/tac_light_normal.vtf
materials
/models/player/elis/fs/zsgogs_d.vmt
materials
/models/player/elis/fs/zsgogs_d.vtf
materials
/models/player/elis/fs/zsgogs_d_normal.vtf
models
/player/elis/fsv2/fischer.dx80.vtx
models
/player/elis/fsv2/fischer.dx90.vtx
models
/player/elis/fsv2/fischer.phy
models
/player/elis/fsv2/fischer.sw.vtx
models
/player/elis/fsv2/fischer.vvd

models
/player/jailbait/t_phoenix/t_phoenix.dx80.vtx
models
/player/jailbait/t_phoenix/t_phoenix.dx90.vtx
models
/player/jailbait/t_phoenix/t_phoenix.phy
models
/player/jailbait/t_phoenix/t_phoenix.sw.vtx
models
/player/jailbait/t_phoenix/t_phoenix.vvd
materials
/models/player/jailbait/t_phoenix/t_phoenix.vmt
materials
/models/player/jailbait/t_phoenix/t_phoenix.vtf
materials
/models/player/jailbait/t_phoenix/t_phoenix_normal.vtf 
And when I check plugins it says its loaded correctly but I will take a look.
Edit: No errors .

Last edited by Lamphanger; 01-04-2011 at 16:11.
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 01-04-2011 , 17:52   Re: [CS:S] Auto Skin
Reply With Quote #15

@Lamphanger, I threw this plugin on my DeathRun server and it seems to be functioning properly, so I'm not entirely sure what the issue is. I'll have to write up some extra logging features in the next version and maybe it'll narrow down your issue.
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Lamphanger
Junior Member
Join Date: Dec 2010
Old 01-04-2011 , 18:00   Re: [CS:S] Auto Skin
Reply With Quote #16

Well you are the creator. So you should know why I get the message when I type !skins

You have not the acces... And The skins won't auto load. Can you not show your configs?
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 01-04-2011 , 18:17   Re: [CS:S] Auto Skin
Reply With Quote #17

Are you loading the plugin and resetting the server / changing the map?
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Lamphanger
Junior Member
Join Date: Dec 2010
Old 01-04-2011 , 18:18   Re: [CS:S] Auto Skin
Reply With Quote #18

I installed the skins. And did a server restart. So ;o

Post your plugin settings of your deathrun server. Maybe I can find something what may causes the problem
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 01-04-2011 , 18:22   Re: [CS:S] Auto Skin
Reply With Quote #19

Tested tier_none one map, and then tier_one the next map, and both functioned properly. There's a slight issue with players spawning before the plugin validates them it seems, so sometimes it takes a round for it to work, but I'll be fixing that in the next release. The other cfg values are default.
PHP Code:
// Enables/disables the ability for regular players to have an assigned model.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none "0"

// Path to player model, access level == none. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_none_ct "models/player/techknow/masterchief/blue_mc.mdl"

// Path to player model, access level == none. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_none_t "models/player/techknow/masterchief/red_mc.mdl"

// Letter flag(s) required to access the tier one model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_one "b"

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_one_ct "models/player/techknow/masterchief/blue_mc.mdl"

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_one_t "models/player/techknow/masterchief/red_mc.mdl" 
PHP Code:
//Model Files Only (Do Not Remove Line)
models/player/techknow/masterchief/blue_mc.mdl
models
/player/techknow/masterchief/red_mc.mdl

//All Other Files (Do Not Remove Line)
models/player/techknow/masterchief/blue_mc.dx80.vtx
models
/player/techknow/masterchief/blue_mc.dx90.vtx
models
/player/techknow/masterchief/blue_mc.phy
models
/player/techknow/masterchief/blue_mc.sw.vtx
models
/player/techknow/masterchief/blue_mc.vvd
models
/player/techknow/masterchief/red_mc.dx80.vtx
models
/player/techknow/masterchief/red_mc.dx90.vtx
models
/player/techknow/masterchief/red_mc.phy
models
/player/techknow/masterchief/red_mc.sw.vtx
models
/player/techknow/masterchief/red_mc.vvd

materials
/models/player/techknow/masterchief/blue_mc.vmt
materials
/models/player/techknow/masterchief/blue_mc.vtf
materials
/models/player/techknow/masterchief/mc_n.vtf
materials
/models/player/techknow/masterchief/red_mc.vmt
materials
/models/player/techknow/masterchief/red_mc.vtf
materials
/models/player/techknow/masterchief/specmap.vtf
materials
/models/player/techknow/masterchief/visor.vmt
materials
/models/player/techknow/masterchief/visor.vtf 
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Lamphanger
Junior Member
Join Date: Dec 2010
Old 01-04-2011 , 18:31   Re: [CS:S] Auto Skin
Reply With Quote #20

I may think I know the problem. If you assign "" to something it reads as a default. If you put -1 infront of it , it won't work. I will try that now


Oke I've tryed the next things:

putting -1 infront of settings
changing the flag to b
setting the same skins at tier one as tier none

And nothing worked out :<

Last edited by Lamphanger; 01-04-2011 at 18:42.
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