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Subplugin Submission [ZP] Extra Item: Sniper Laser Gun [SLG]


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xLeoNNN
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Join Date: Sep 2010
Location: de_dust2
Old 09-18-2010 , 21:45   [ZP] Extra Item: Sniper Laser Gun [SLG]
Reply With Quote #1

.- DESCRIPTION:

this extra item, a AWP,whit name Sniper Laser Gun,is a weapon with skin,efects,particles,etc

.- features:

- the enemy dies with one bullet, particle effects, blood, etc.
- the death of the enemy, explodes into bones, with particle effects
- to shoot out a laser, which when it explodes, the thunder crashes, making a wave in the ground.

- Is My SECOND Plugin

.- CVARS :

zp_slg_particles

enable/disable particles to die

zp_slg_bullet

enable/disable
laser of the SLG

zp_slg_thunderenable/disable the thunder falls from the sky

zp_slg_oneroundenable/disable the weapon duration is one round

.- Images:
http://img683.**************/i/slg1.jpg/
http://img820.**************/i/slg2.jpg/
http://img203.**************/i/slg3.jpg/

.-Credits :

meTaLiCroSS : for its "gauss" to guide me in some events
Mr.Death : how to create the effects and use the "Temp Entity"

------------------------------------------------------------------------------
this is my Second plugin, is tested, if they find bugs, let me know
sorry for my bad English, I use translator
Attached Files
File Type: zip zp_Extra_SLG.zip (978.5 KB, 6770 views)
File Type: sma Get Plugin or Get Source (zp_extra_SLG.sma - 7547 views - 10.3 KB)
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Old 09-18-2010, 23:16
MisterDeath
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MisterDeath
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Old 09-18-2010 , 23:16   Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
Reply With Quote #3

Good Plugin
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Exc3ll@N
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Join Date: Oct 2009
Location: Donde me lleve el viento
Old 09-19-2010 , 01:26   Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
Reply With Quote #4

one problem i`dont say "nieveles" is "niveles" (from screenshots XD)
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.Dare Devil.
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Join Date: Sep 2010
Old 09-19-2010 , 03:13   Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
Reply With Quote #5

Like Gauss weapon
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sunx
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Join Date: Mar 2009
Location: Germany
Old 09-19-2010 , 04:41   Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
Reply With Quote #6

Ohhh yeeeeeeeeeeeeeahhh, cool ... you riped the the whole code from metallicross ... you want a "gj" now ?
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abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 09-19-2010 , 05:38   Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
Reply With Quote #7

If you are uncluding fun than instead of this:
Code:
stock ham_strip_weapon(id, weapon[]) { if(!equal(weapon,"weapon_",7))     return 0         new idd = get_weaponid(weapon)         if(!idd) return 0         new wEnt         while((wEnt = find_ent_by_class(wEnt, weapon)) && entity_get_edict(wEnt, EV_ENT_owner) != id) {}         if(!wEnt) return 0         if(get_user_weapon(id) == idd)         ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);         if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt))         return 0         ExecuteHamB(Ham_Item_Kill, wEnt)         entity_set_int(id, EV_INT_weapons, entity_get_int(id, EV_INT_weapons) & ~(1<<idd))         return 1 }
Use strip_user_weapon from fun module bcoz it is more efficient and faster
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xLeoNNN
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Old 09-19-2010 , 12:12   Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
Reply With Quote #8

emm, thank you, the weapon is similar to metallicross, since it is an awp, only with more effects, but just give credit to metallicross.y strip_user_weapons use, but the other round, it still had the gun, so probe with ham_strip and it turned out.
but this good the extra item?, to be my second plugin :S
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abdul-rehman
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Old 09-19-2010 , 13:03   Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
Reply With Quote #9

Quote:
Originally Posted by xLeoNNN View Post
emm, thank you, the weapon is similar to metallicross, since it is an awp, only with more effects, but just give credit to metallicross.y strip_user_weapons use, but the other round, it still had the gun, so probe with ham_strip and it turned out.
but this good the extra item?, to be my second plugin :S
I was not able to understand what u said and strip_user_weapon is faster as compared to ham_strip_weapon
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xLeoNNN
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Old 09-19-2010 , 13:09   Re: [ZP] Extra Item: Sniper Laser Gun [SLG]
Reply With Quote #10

but as I said, not that I worked on strip_user_weapons, I removed all weapons, but in another round as I had the awp. why use ham_strip
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