I've done a fresh install, and that runs OK, so it's clearly something to do with the original install that a Valve update has stuffed.
What's odd is during the running of the console, before it bombs out, it talks about 18 players, but my config (designed to allow 5 of us to play) doesn't specify 18 players? Could this be a hint of the problem?
Also, if I take the map out of the startup line, the console starts fine. But the moment I issue a map command in the console, it dies?
Code:
hostname "Neils Server"
// Rcon Cvars
rcon_password "XXXXXXXXX" //Sets remote control password
// Do not connect to the Match Making Service
// "0" = Off
// "1" = On
// sv_steamgroup_exclusive 1
// Server Cvars
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "[email protected]" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
// Lan or internet play, Server region cvars
// sv_lan 0 //If set to 1,Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
// Region Codes 0 US East coast 1 US West coast 2 South America 3 Europe 4 Asia 5 Australia 6 Middle East 7 Africa 255 world
sv_region 3
// Server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
//sv_logflush 0 //Flush the log file to disk on each write (slow).
//Folder in the game directory where server logs will be stored.
sv_logsdir "logs"
// Rate Settings
sv_minrate 20000
sv_maxrate 30000
//Server Rates
sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_unlag 1
sv_maxunlag .5
sm_cvar survivor_limit 5 //5
sm_cvar z_max_player_zombies 5
sv_maxplayers 5 //5
sv_removehumanlimit 1
sv_unlock_sb_add 1
sv_force_unreserved 1
Is there way of better diagnosing the cause?
Has Metamod or SourceMod changed over the past couple of months to resolve a problem?