Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
public plugin_init() {
register_forward(FM_CmdStart,"Attack")
register_plugin("Sample", "1.0", "Gadzik :*")
}
public Attack(player, handle, seed)
{
if(!is_user_alive(player)) return FMRES_IGNORED
new weapon = get_user_weapon(player)
new button = get_uc(handle,UC_Buttons)
if(weapon == CSW_SCOUT)
{
return FMRES_IGNORED
}
else
{
if(button & IN_ATTACK2) {
button &= ~IN_ATTACK2
set_uc(handle,UC_Buttons,button)
}
}
}
Well, another question.
I want to block every weapon zoom (or other attack2 function) but scout.
It still blocks every weapon, scout too.
So what's wrong here?