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[ZP] Zombie:L4D2_Hazmat and Item:Flame bullets


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sk@.@
Senior Member
Join Date: Feb 2010
Location: Hong Kong
Old 07-25-2010 , 07:49   [ZP] Zombie:L4D2_Hazmat and Item:Flame bullets
Reply With Quote #1


[ZP] Zombie and Item[hm]
Zombie : L4D2 Hazmat
Item: Hm Flame bullets


Cvars:
zp_fire_ammo_max 90 //Maximum flame bullets
zp_fire_ammo_buy 30 //Buy a fire bullets, Available fire bullets

zp_fire_fireduration 10 // Burn time
zp_fire_damage 10 // Burn injury [every 0.2 seconds]
zp_fire_slowdown 0.7 // Slow burning speed (0.5 = rate by half) [0 - Close]

You can see this video:
http://www.youtube.com/watch?v=PBJ3x...layer_embedded


VERSION V1.1 can Support ZP Incendiary
but, you will Change ZP ^^

change Teaching in 1F


If you dl .amxx
you can not dl Get Plugin!!!

you will dl zp_l4d2_hazmat_fire_wep.amxx (13.2 KB, 4 views)
Attached Files
File Type: sma Get Plugin or Get Source (zp_l4d2_hazmat_fire_wep.sma - 1316 views - 10.5 KB)
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Last edited by YamiKaitou; 01-23-2014 at 14:55.
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sk@.@
Senior Member
Join Date: Feb 2010
Location: Hong Kong
Old 07-25-2010 , 07:50   Re: [ZP] Zombie:L4D2_Hazmat and Item:Flame bullets
Reply With Quote #2

First open the main plug-ZP

1. The first to find new g_zombie [33] in the next one to join
Quote:
new g_flame_zombie [33]
2. To find out humanme (id, survivor, silentmode)
Quote:
g_zombie[id] = true
g_survivor[id] = false
g_nemesis[id] = false
g_firstzombie[id] = false
The next one to join
Quote:
g_flame_zombie[id] = false
3. To find out zombieme (id, infector, nemesis, silentmode, rewards)
Quote:
g_zombie[id] = false
g_nemesis[id] = false
g_survivor[id] = false
g_firstzombie[id] = false
g_canbuy[id] = true
g_nvision[id] = false
g_nvisionenabled[id] = false
The next one to join
Quote:
g_flame_zombie[id] = true
4. To find out fire_explode (ent)
The whole
Quote:
while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, NADE_EXPLOSION_RADIUS)) != 0)
{
// Only effect alive zombies
if (!is_user_valid_alive(victim) || !g_zombie[victim] || g_nodamage[victim])
continue;

// Heat icon?
if (get_pcvar_num(cvar_hudicons))
{
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, _, victim)
write_byte(0) // damage save
write_byte(0) // damage take
write_long(DMG_BURN) // damage type
write_coord(0) // x
write_coord(0) // y
write_coord(0) // z
message_end()
}
Change

Quote:
while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, NADE_EXPLOSION_RADIUS)) != 0)
{
// Only effect alive zombies
if (!is_user_valid_alive(victim) || !g_zombie[victim] || g_nodamage[victim])
continue;

if (g_flame_zombie[victim] == 1)
continue;

// Heat icon?
if (get_pcvar_num(cvar_hudicons))
{
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, _, victim)
write_byte(0) // damage save
write_byte(0) // damage take
write_long(DMG_BURN) // damage type
write_coord(0) // x
write_coord(0) // y
write_coord(0) // z
message_end()
}
5. Join new native
Quote:
public native_set_zombie_flame(id, flame)
{
if (flame != 0 && flame != 1)
return 0;


if (!flame)
g_flame_zombie[id] = false
else
g_flame_zombie[id] = true
return 1;
}
6. Identify the public plugin_natives ()
Join
Quote:
register_native("zp_set_zombie_flame", "native_set_zombie_flame", 1)

The last is very important!!!!

Open \ cstrike \ addons \ amxmodx \ scripting \ include the zombieplague

Join
Quote:
native zp_set_zombie_flame(id, flame)
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Last edited by sk@.@; 07-25-2010 at 07:58.
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abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 07-25-2010 , 11:28   Re: [ZP] Zombie:L4D2_Hazmat and Item:Flame bullets
Reply With Quote #3

What the hell is this ..>??
An extra item or a zombie class and what is ZP Incendiary ..??
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Vechta
Veteran Member
Join Date: Jun 2010
Old 07-25-2010 , 11:32   Re: [ZP] Zombie:L4D2_Hazmat and Item:Flame bullets
Reply With Quote #4

Both, An extra item(weapon) that can shoot fire & a zombie that is anti fire
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sk@.@
Senior Member
Join Date: Feb 2010
Location: Hong Kong
Old 07-25-2010 , 11:41   Re: [ZP] Zombie:L4D2_Hazmat and Item:Flame bullets
Reply With Quote #5

Quote:
Originally Posted by abdul-rehman View Post
What the hell is this ..>??
An extra item or a zombie class and what is ZP Incendiary ..??

ZP Incendiary = fire grenade
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sk@.@
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Join Date: Feb 2010
Location: Hong Kong
Old 07-25-2010 , 11:43   Re: [ZP] Zombie:L4D2_Hazmat and Item:Flame bullets
Reply With Quote #6

This is
extra item
and
zombie class
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lLo4h
Member
Join Date: May 2010
Location: Switzerland
Old 07-25-2010 , 15:43   Re: [ZP] Zombie:L4D2_Hazmat and Item:Flame bullets
Reply With Quote #7

Can i have the server ip?
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sk@.@
Senior Member
Join Date: Feb 2010
Location: Hong Kong
Old 07-25-2010 , 19:58   Re: [ZP] Zombie:L4D2_Hazmat and Item:Flame bullets
Reply With Quote #8

i have not open server

If i have not server, you will lag...

Hong Kong server
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B4CK
Junior Member
Join Date: Jun 2010
Old 07-25-2010 , 21:49   Re: [ZP] Zombie:L4D2_Hazmat and Item:Flame bullets
Reply With Quote #9

wOw~ nice I liKe it ^^

btw could you pls give me the music in the video it's awesome
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XXS 99
Member
Join Date: Jun 2010
Old 07-26-2010 , 00:42   Re: [ZP] Zombie:L4D2_Hazmat and Item:Flame bullets
Reply With Quote #10

I like this, thank you very much.
I will put this on my server.
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