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Senior Member
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07-23-2010
, 08:46
Giving Weapon After Spawn
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#1
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Hello there. Could anyone help me? I want to make that every player after spawn gets a weapon.
I know how to do this each roundstart, but when somebody join after the roundstart he won't get a weapon, so I want to make it at spawn.
Could anybody help me?
Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <engine>
#define PLUGIN "New Plugin"
#define VERSION "1.0"
#define AUTHOR "Author"
new zolnierz[33]
new medyk[33]
new ciezkozbrojny[33]
new zwiadowca[33]
new saper[33]
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /klasy", "mama");
register_event("DeathMsg","hook_death","a");
register_event("CurWeapon", "Bron", "be", "1=1");
register_event("ResetHUD","newRound","b");
RegisterHam(Ham_Spawn, "player", "Fw_PlayerSpawnPost", 1);
}
public client_authorized(id)
{
zolnierz[id] = 0
medyk[id] = 0
ciezkozbrojny[id] = 0
zwiadowca[id] = 0
saper[id] = 0
new los = random(4)
client_print(id,print_chat,"Losuje klase")
switch(los)
{
case 0:
{
zolnierz[id] = 1
client_print(id,print_chat,"Jestes teraz zolnierzem.")
}
case 1:
{
client_print(id,print_chat,"Jestes teraz medykiem.")
medyk[id] = 1
}
case 2:
{
client_print(id,print_chat,"Jestes teraz ciezkozbrojnym.")
ciezkozbrojny[id] = 1
}
case 3:
{
client_print(id,print_chat,"Jestes teraz zwiadowca.")
zwiadowca[id] = 1
}
case 4:
{
client_print(id,print_chat,"Jestes teraz saperem.")
saper[id] = 1
}
}
}
public mama(id)
{
if(!is_user_alive(id))
{
client_print(id,print_chat,"Poczekaj, az bedziesz zywy.")
return PLUGIN_HANDLED
}
new klasa_menu = menu_create("Wybierz klase", "golonka")
menu_additem(klasa_menu,"Zolnierz", "0", 0)
menu_additem(klasa_menu,"Medyk", "1", 0)
menu_additem(klasa_menu,"Ciezkozbrojny", "2", 0)
menu_additem(klasa_menu,"Zwiadowca", "3", 0)
menu_additem(klasa_menu,"Saper", "4", 0)
menu_setprop(klasa_menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id,klasa_menu,0)
}
public golonka(id, menu, item)
{
zolnierz[id] = 0
medyk[id] = 0
ciezkozbrojny[id] = 0
zwiadowca[id] = 0
saper[id] = 0
user_silentkill(id);
set_user_frags(id,get_user_frags(id))
cs_set_user_deaths(id, get_user_deaths(id)-1)
if( item == MENU_EXIT )
{
client_print(id,print_chat,"Nie to nie.")
}
else
{
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new Losuj = str_to_num(data)
switch(Losuj)
{
case 0:
{
client_print(id,print_chat,"Jestes teraz zolnierzem.")
zolnierz[id] = 1
}
case 1:
{
client_print(id,print_chat,"Jestes teraz medykiem.")
medyk[id] = 1
}
case 2:
{
client_print(id,print_chat,"Jestes teraz ciezkozbrojnym.")
ciezkozbrojny[id] = 1
}
case 3:
{
client_print(id,print_chat,"Jestes teraz zwiadowca.")
zwiadowca[id] = 1
}
case 4:
{
client_print(id,print_chat,"Jestes teraz saperem.")
saper[id] = 1
}
}
}
}
public hook_death()
{
new victim = read_data(2);
client_print(victim,print_chat,"Za chwilke dolaczysz do bitwy")
set_task(4.0,"dolacz",victim);
set_task(4.1,"dolacz",victim);
}
public dolacz(id)
{
if(!is_user_alive(id))
{
ExecuteHam(Ham_CS_RoundRespawn,id)
}
}
public Fw_PlayerSpawnPost(id)
{
set_task(1,"give_wep",id)
}
public give_wep(id)
{
strip_user_weapons(id)
give_item(id, "item_suit")
if(zolnierz[id])
{
set_user_health(id, 150)
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
}
else if(medyk[id])
{
set_user_health(id, 100)
give_item(id,"weapon_glock18")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
}
else if(zwiadowca[id])
{
set_user_health(id, 65)
give_item(id,"weapon_usp")
give_item(id,"weapon_knife")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
}
else if(ciezkozbrojny[id])
{
set_user_health(id, 200)
give_item(id,"weapon_elite")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
}
else
{
set_user_health(id, 110)
give_item(id,"weapon_fiveseven")
give_item(id,"ammo_57mm")
give_item(id,"ammo_57mm")
give_item(id,"ammo_57mm")
give_item(id,"ammo_57mm")
}
}
Well, I'm kinda stuck....
Last edited by Gadzislaw007; 07-23-2010 at 08:49.
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