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SM Bullet Time(CSS/HL2DM/CSGO)


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Author
Snake60
Senior Member
Join Date: Jul 2008
Location: Russia, Pskov
Plugin ID:
1820
Plugin Version:
1.8
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    4 
    Plugin Description:
    Creates Bullet Time on Knifehits and Weaponshoots with Trails
    Old 12-18-2010 , 14:48   Re: SM Bullet Time
    Reply With Quote #1

    @blaxxun
    Can you upload sm_bullettime_blaxxun.sp file, because in scripting folder sm_bullettime_blaxxun.smx file?
    Quote:
    I have made this because I found this was a great addition for my GG-Server and BT from Vogelz didn't work any more.
    By the way, plugin from Vogelz works but only by votes and only on sv_pure 0 servers!
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    Last edited by Snake60; 12-18-2010 at 14:53.
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    blaxxun
    New Member
    Join Date: Dec 2010
    Old 12-19-2010 , 09:26   SM Bullet Time - modified
    Reply With Quote #2

    oh.. that was stupid ;)

    Maybe Vogelz plugin doesn't work anymore 'cause it removes the cheatflag from timescale? When I have time, I'll have a look at it.

    well here's my new version with some features stolen from quakesound...

    bt_headshots - now allows values higher than 1 setting the number of headshots to trigger bullettime. 3 would be a hattrick (default: 3)

    bt_killstreak - activates trigger off killstreaks: 2 would be on doublekill (default: 2)

    bt_he - bullettime on death by handgrenade 0 / 1 (default: 1)

    bt_random 1 / 0: This is random mode to make things more fun! just try it ;) (default: 1)

    When random mode is activated bullettime can only be triggered once every 10-20 seconds. I loved the old mb bullettime plugin, but I think it is more fun to have the bullettime during a fight and not on death. Currently I'm working on a reward system where players randomly activate bullettime on their next fight once they scored a double kill / headshots etc. All with random factors to make it unexpected.

    I couldn't test this much as the update screwed over my server...

    Any suggestions are welcome.
    Attached Files
    File Type: sp Get Plugin or Get Source (sm_bullettime_blaxxun.sp - 629 views - 10.8 KB)
    File Type: zip sm_bullettime_blaxxun.zip (278.4 KB, 360 views)
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    andi67
    Veteran Member
    Join Date: Mar 2007
    Location: Somewhere near you!!!
    Old 12-21-2010 , 11:54   Re: SM Bullet Time
    Reply With Quote #3

    Nice Ideas....



    __________________
    Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
    >>You need Models for DODS/CSS/CSGO , than click here!!!<<

    Last edited by andi67; 12-21-2010 at 11:56.
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    blaxxun
    New Member
    Join Date: Dec 2010
    Old 12-21-2010 , 14:08   SM Bullet Time - blaxxun edition 0.1.0
    Reply With Quote #4

    ok so check this out:

    bt_random has been replaced by bt_mode:
    - bt_mode 0: simply triggers off defined events

    - bt_mode 1: random mode from last version

    - bt_mode 2: reward mode
    in reward mode each player has its own probability of activating bullettime. In the beginning this is quite low so u can only trigger bullettime by being really lucky, but with each kill you gain mojo (on hit chance)! The following events have been implemented:

    you start with 0.1% chance on hit (hurt event)

    kill: very little gain +0.1%
    headshot: a bit more +0.5%
    killstreak (as defined in bt_killstreak): quite a bit +5%
    headshots (as defined in bt_headshots): +3%
    knife hit: +2%
    knife kill: +10%
    humiliation (death by knife / suicide): -5%
    perfect (kill by grenade): +4%
    first blood: +2%
    Your mojo is symbolized by a progressbar in the tooltip (I need some better visualization for this) and the activator is also announced now!
    Again bullettime can only be activated once every 10-20 seconds (randomized). The mojo has a maximum of 30% meaning each third bullet that hits "should" activate bullettime. You cannot lose mojo unless you get humiliated (i.e. not on death / round start). Of course it resets once u activate bullettime.

    I tested this a bit and to me it's much more fun!

    It would be great if someone had an idea for a better progressbar / showing the increase of mojo...
    Attached Files
    File Type: zip sm_bullettime_blaxxun_0.1.0.zip (281.3 KB, 327 views)
    File Type: sp Get Plugin or Get Source (sm_bullettime_blaxxun.sp - 555 views - 14.4 KB)

    Last edited by blaxxun; 12-21-2010 at 15:03.
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    Rocknrolla
    Member
    Join Date: Jun 2010
    Old 12-21-2010 , 17:08   Re: SM Bullet Time
    Reply With Quote #5

    Does this plugin rely on sv_cheats 1? As i run kac and any alteration to sv_cheats from 0 will result in a ban. It is a shame if i can't us it as i used to run the es version and my server regulars loved it.
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    andi67
    Veteran Member
    Join Date: Mar 2007
    Location: Somewhere near you!!!
    Old 12-22-2010 , 03:56   Re: SM Bullet Time
    Reply With Quote #6

    Well valve has the "timehostscale" marked as cheat , so this enables sv_cheats on the server for the lifetime of the effect. KAC checks if the clients are using cheats!!!
    So you can use this....

    __________________
    Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
    >>You need Models for DODS/CSS/CSGO , than click here!!!<<
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    tigerox
    AlliedModders Donor
    Join Date: Oct 2008
    Location: Canada
    Old 12-22-2010 , 08:36   Re: SM Bullet Time
    Reply With Quote #7

    I believe KAC checks that cvars are replicated properly from the server. That means that if the server is sv_cheats 1, the clients will not be banned for it.
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    nexans
    Member
    Join Date: Nov 2009
    Old 12-23-2010 , 19:39   Re: SM Bullet Time
    Reply With Quote #8

    Hello! Why is it always retrieves the mb_bullettime/exit.mp3 and enter.mp3 ? already downloaded it

    Last edited by nexans; 12-28-2010 at 17:12.
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    Rocknrolla
    Member
    Join Date: Jun 2010
    Old 02-08-2011 , 15:48   Re: SM Bullet Time
    Reply With Quote #9

    Just don't work for me it's all jolty and sounds dont d/load plus errors in logs as follows:

    SERVER\srcds\orangebox\cstrike\addons\sourcem od\scripting\sm_bullettime_blaxxun.sp::EventP layerHurt()
    L 02/11/2011 - 080:29: [SM] Plugin encountered error 15: Array index is out of bounds
    L 02/11/2011 - 080:29: [SM] Displaying call stack trace for plugin "sm_bullettime_blaxxun.smx":
    L 02/11/2011 - 080:29: [SM] [0] Line 545, F:\GAME


    Are there no coders out there that would do a straight sourcemod conversion of mb chrono's eventscripts bulletime? It was the daddy of all bullettime plugins with exellent features and cusomizable triggers. Miss it since the ob update it was the most popular mod on our server.
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    Last edited by Rocknrolla; 02-11-2011 at 12:57.
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    andi67
    Veteran Member
    Join Date: Mar 2007
    Location: Somewhere near you!!!
    Old 05-01-2011 , 16:58   Re: SM Bullet Time
    Reply With Quote #10

    Updated
    __________________
    Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
    >>You need Models for DODS/CSS/CSGO , than click here!!!<<
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