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Biohazard bug


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MMYTH
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Join Date: May 2010
Location: Brazil
Old 07-15-2010 , 08:26   Biohazard bug
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I'm playing on a friend server with biohazard, and when he use roll the dice(rtd) or garnet frost the zombie model is half zombie and half human

how can I fix this?
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RedRobster
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Join Date: Apr 2010
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Old 07-15-2010 , 10:05   Re: Biohazard bug
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/off That is pretty awesome.

/on Which rtd plugin are you using? And is it only when they get a certain "perk" (I guess) or win a certain thing that their model changes.
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Ryokin
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Join Date: Jan 2010
Old 07-15-2010 , 11:15   Re: Biohazard bug
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Quote:
Originally Posted by MMYTH View Post
I'm playing on a friend server with biohazard, and when he use roll the dice(rtd) or garnet frost the zombie model is half zombie and half human

how can I fix this?
You need to remake that frostnade, but it's been made in biohazard thread
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MMYTH
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Old 07-15-2010 , 11:47   Re: Biohazard bug
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http://forums.alliedmods.net/showthread.php?p=598310

when frost the zombie, the zombie model is half zombie and half human
and when use rtd, and give noclip ou godmod, it's happend again
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MMYTH
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Old 07-17-2010 , 16:10   Re: Biohazard bug
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UP
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ot_207
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Old 07-17-2010 , 16:13   Re: Biohazard bug
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Quote:
Originally Posted by MMYTH View Post
UP
It is because the plugin uses MOVETYPE_FOLLOW entities, and when you are setting rendering or other properties to a player the player that is not transmited becomes visible. And after roundstart the player is reseted. The rendering can make him diasppear. So basically is make the plugin not use follow entities or when setting rendering on the player to search the entities that follow the player and set the rendering on to them.
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MMYTH
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Old 07-17-2010 , 19:31   Re: Biohazard bug
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thanks
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