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emit_sound issue with players


  
 
 
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DotNetJunkie
Senior Member
Join Date: May 2005
Location: In front of my pc
Old 05-07-2005 , 21:51   emit_sound issue with players
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I've been sitting here searching exparementing all day and cannot find
a clue.

My problem is that I want to attach a sound to a player that "moves"
with him but whenever the player spawns, when the sound is activated,
the sound continues to play where the player was spawned but not
where ever the player may be, how can I attach a sound to an entity?

emit_sound(id, CHAN_BODY, "harburp/policeradio.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)

Thanks!
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