---Intro---
This plugin adds new weapon - Tau Cannon.Basically, this is almost
the same weapon as in Half-Life.
Quote:
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Originally Posted by planethalflife.com
An experimental, highly unstable weapon. One of the most important abilities is that it can shoot through walls, making it so that you can't take cover against it. The gauss's primary fire shoots out tiny spurts that are only effective in close to medium range due to its erratic spread. You can charge up the gauss by holding down alternate fire; the longer you charge it up, the stronger it gets. The longer you charge it up is directly proportional to the thickness of the wall you can shoot through. Lookout campers, retribution has come.
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---CVARs---
Quote:
zp_tcannon_oneround - Should Tau Cannon be in players inventory only for 1 round?
zp_tcannon_dmgprim - Primary attack damage
zp_tcannon_dmgsec - Maximal secondary attack damage
zp_tcannon_clip - Clip amount
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---Credits---
Arkshine, HL SDK, meTaLiCroSS and more...
---Changelog---
Quote:
1.0 - Initial release.
1.1 - Added some statics
1.2 - Fixed server crash
- Fixed bug with ammo buying
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---Screenshots---


---Final notes---
1.Put this plugin name in plugins-zplague.ini before main plugin.
2.Misc. things that you can edit in plugin
Code:
// Some gauss/beam stuff
#define GAUSS_REFIRERATE 0.2 // Primary attack
#define GAUSS_REFIRERATE2 0.1 // Secondary attack(you shouldnt change this!)
#define GAUSS_RECOIL -2.0 // Only X axis!
#define GAUSS_CHARGETIME 4.0 // From HLSDK
#define GAUSS_RELOADTIME 2.0 // Reload time
#define BEAM_RED 255 // Red amount
#define BEAM_GREEN 128 // Green amount
#define BEAM_BLUE 0 // Blue amount
#define BEAM_ALPHA 255 // Brightness(Alpha)
#define BALL_AMOUNT 8 // How many balls should appear :p
3.I recommend you to use model provided in archive, because original model look ugly and its left-handed.