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Some questions about physics


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Matysh
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Old 07-01-2010 , 23:44   Some questions about physics
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When player turn "use" key, props moved toward him, and eventually the player is inside the object. How to make sure that they move from the player?

And second question -
how to make objects move on a knife?

Sorry for my ugly english)
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Greyscale
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Old 07-01-2010 , 23:55   Re: Some questions about physics
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The best trick I know is to try to jump up on the object and press "use" key simultaneously. Good for pushing soda machines over. To get out of being stuck in an object, look down, jump and keep pressing the "use" key until you're free.


It's not possible to move objects with knife at the moment.
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Matysh
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Old 07-02-2010 , 00:45   Re: Some questions about physics
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I mean the server commands for changing the direction of motion of objects.
On my regular servers, when you
push key "use", barrel is like a kick from. I would like to see on the zombie server was also only the force of impact to be weak.

Last edited by Matysh; 07-02-2010 at 00:49.
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Greyscale
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Old 07-02-2010 , 01:11   Re: Some questions about physics
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Ohh um phys_pushscale?

Try that. Bigger number = bigger push.
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Matysh
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Old 07-02-2010 , 03:00   Re: Some questions about physics
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phys_pushscale - strength, not a destination. I've tried to change it.
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Greyscale
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Old 07-02-2010 , 03:30   Re: Some questions about physics
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Try a negative number?
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Matysh
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Old 07-02-2010 , 04:06   Re: Some questions about physics
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This parameter effect on dropping items by shots, on the button "use" it is not affected.
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Greyscale
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Old 07-02-2010 , 04:26   Re: Some questions about physics
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Hm, then I don't know.
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Matysh
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Old 07-13-2010 , 02:48   Re: Some questions about physics
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Nobody knows..?
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KyleS
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Old 07-13-2010 , 19:21   Re: Some questions about physics
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Quote:
Originally Posted by Matysh View Post
Nobody knows..?
I don't think you can, as far as I know it just moves objects, you cannot specify a direction (then again, I can be wrong).

Do note however that I use "use" all the time to build my barricade by pushing and pulling objects depending on how I jump.
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