Hi there! My server is crashing like 3-4 times in a day. I think that come's from zombieplague.ini but i dont know where is an error. Maybe someone can help me here?
Code:
; ------------------------------------
; Zombie Plague 4.3 Customization File
; ------------------------------------
; Any changes you make here will be
; automatically loaded at map start
; Note: No error parsing is done for this.
; Make sure you don't mistype anything.
[Access Flags]
ENABLE/DISABLE MOD = l
ADMIN MENU = a
START MODE INFECTION = a
START MODE NEMESIS = a
START MODE SURVIVOR = a
START MODE SWARM = a
START MODE MULTI = a
START MODE PLAGUE = a
MAKE ZOMBIE = a
MAKE HUMAN = a
MAKE NEMESIS = a
MAKE SURVIVOR = a
RESPAWN PLAYERS = a
ADMIN MODELS = d
[Player Models] (randomly chosen if more than one)
HUMAN = soldierserwerycs
NEMESIS = nem
SURVIVOR = soldierserwerycs
ADMIN ZOMBIE = czlowiek
ADMIN HUMAN = admingrzelakserwerycs
; If you don't want people using altered player models, enable the following.
; 1 = Bounds Check (model's geometry must fit in the same bbox)
; 2 = CRC Check (file on client must exactly match server's file)
FORCE CONSISTENCY = 0
; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
; If, however, you want all zombies to use the same models regardless of class, you can enable this
; setting and add your global zombie models to the "ZOMBIE" line.
SAME MODELS FOR ALL = 0
ZOMBIE = zombie_source
[Weapon Models]
V_KNIFE HUMAN = models/serwery_cs/v_crowbar.mdl
V_KNIFE NEMESIS = models/zombie_plague/nem-hands.mdl
V_M249 SURVIVOR = models/surv/v_m249.mdl
GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl
GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl
GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl
GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl
V_KNIFE ADMIN HUMAN = models/serwery_cs/v_crowbar.mdl
V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl
[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl
[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav
WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav
WIN NO ONE = ambience/3dmstart.wav
ZOMBIE INFECT = zombie_plague/Hunter_Warn_10.wav , zombie_plague/Hunter_Warn_14.wav , zombie_plague/Smoker_Warn_03.wav , zombie_plague/zombi_death_female_1.wav
ZOMBIE PAIN =
NEMESIS PAIN =
ZOMBIE DIE = zombie_plague/female_death_1.wav , zombie_plague/Smoker_Alert_01.wav
ZOMBIE FALL =
ZOMBIE MISS SLASH = zombie_plague/zombi_swing_1.wav , zombie_plague/zombi_swing_2.wav , zombie_plague/zombi_swing_3.wav ,
ZOMBIE MISS WALL = zombie_plague/zombi_wall_1.wav , zombie_plague/zombi_wall_2.wav , zombie_plague/zombi_wall_3.wav ,
ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav
ZOMBIE HIT STAB = weapons/knife_stab.wav
ZOMBIE IDLE = zombie_plague/zombi_bomb_idle_4.wav , zombie_plague/zombi_bomb_idle_1.wav , zombie_plague/zombi_bomb_idle_3.wav
ZOMBIE IDLE LAST = zombie_plague/zombi_female_laugh.wav
ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
ROUND SWARM = ambience/the_horror2.wav
ROUND MULTI = ambience/the_horror2.wav
ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
GRENADE INFECT PLAYER = serwery_cs/scream1.wav , serwery_cs/scream2.wav , serwery_cs/scream3.wav
GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_plague/Tank_Fire_02.wav , zombie_plague/Tank_Fire_03.wav , zombie_plague/Tank_Fire_12.wav
GRENADE FROST EXPLODE = warcraft3/frostnova.wav
GRENADE FROST PLAYER = warcraft3/impalehit.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
GRENADE FLARE = items/nvg_on.wav
ANTIDOTE = items/smallmedkit1.wav
THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav
[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
INFECTION ENABLE = 1
INFECTION SOUNDS = zombie_plague/klimat-serwerycs.mp3
INFECTION DURATIONS = 322
NEMESIS ENABLE = 1
NEMESIS SOUNDS = zombie_plague/klimat-serwerycs.mp3
NEMESIS DURATIONS = 322
SURVIVOR ENABLE = 1
SURVIVOR SOUNDS = zombie_plague/klimat-serwerycs.mp3
SURVIVOR DURATIONS = 322
SWARM ENABLE = 1
SWARM SOUNDS = zombie_plague/klimat-serwerycs.mp3
SWARM DURATIONS = 322
PLAGUE ENABLE = 1
PLAGUE SOUNDS = zombie_plague/klimat-serwerycs.mp3
PLAGUE DURATIONS = 322
[Buy Menu Weapons]
PRIMARY = weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_m3 , weapon_xm1014 , weapon_p90
SECONDARY = weapon_usp , weapon_deagle , weapon_fiveseven
ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade
[Extra Items: Weapons and their costs]
NAMES = Granat podpalajacy , Granat Zamrazajacy , Flara , Magnum , Krowa , SG550 Auto-Sniper , G3SG1 Auto-Sniper
ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1
COSTS = 3 , 3 , 1 , 8 , 10 , 12 , 12
[Hard Coded Items Costs]
NIGHT VISION = 3
ANTIDOTE = 20
ZOMBIE MADNESS = 17
INFECTION BOMB = 25
[Weather Effects]
RAIN = 0
SNOW = 0
FOG = 0
FOG DENSITY = 0.0010
FOG COLOR = 128 128 128
[Custom Skies] (randomly chosen if more than one)
ENABLE = 1
SKY NAMES = space
[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[Zombie Decals] (for bloodstains/footsteps)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189
[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = -1.0
SCOUT = -1.0
XM1014 = 3,0
MAC10 = -1.0
AUG = -1.0
ELITE = -1.0
FIVESEVEN = -1.0
UMP45 = -1.0
SG550 = -1.0
GALIL = -1.0
FAMAS = -1.0
USP = -1.0
GLOCK18 = -1.0
AWP = 10.0
MP5NAVY = -1.0
M249 = -1.0
M3 = 8.0
M4A1 = -1.0
TMP = -1.0
G3SG1 = -1.0
DEAGLE = 3.3
SG552 = -1.0
AK47 = -1.0
P90 = -1.0
[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_rain , env_snow , item_longjump , func_vehicle
[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If you still get recurring kicks, try enabling this setting: (experimental!)
HANDLE MODELS ON SEPARATE ENT = 0
; If you want your models to have accurate hitboxes, try enabling this.
; Note: make sure your models don't have messed up hitboxes, otherwise
; this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 0