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Server is crashing


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grzelak
Senior Member
Join Date: Sep 2008
Old 05-21-2010 , 06:14   Server is crashing
Reply With Quote #1

Hi there! My server is crashing like 3-4 times in a day. I think that come's from zombieplague.ini but i dont know where is an error. Maybe someone can help me here?


Code:
L 05/21/2010 - 08:16:21: Start of error session.
L 05/21/2010 - 08:16:21: Info (map "zm_die_hard_tn") (file "addons/amxmodx/logs/error_20100521.log")
L 05/21/2010 - 08:16:21: Invalid cellvector handle provided (15:0:0)
L 05/21/2010 - 08:16:21: [AMXX] Displaying debug trace (plugin "zombie_plague40.amxx")
L 05/21/2010 - 08:16:21: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 05/21/2010 - 08:16:21: [AMXX]    [0] zombie_plague40.sma::fw_EmitSound (line 2728)
L 05/21/2010 - 08:16:21: Invalid cellvector handle provided (15:0:0)
L 05/21/2010 - 08:16:21: [AMXX] Displaying debug trace (plugin "zombie_plague40.amxx")
L 05/21/2010 - 08:16:21: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 05/21/2010 - 08:16:21: [AMXX]    [0] zombie_plague40.sma::fw_EmitSound (line 2728)
L 05/21/2010 - 08:16:21: Invalid cellvector handle provided (15:0:0)
L 05/21/2010 - 08:16:21: [AMXX] Displaying debug trace (plugin "zombie_plague40.amxx")
L 05/21/2010 - 08:16:21: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 05/21/2010 - 08:16:21: [AMXX]    [0] zombie_plague40.sma::fw_EmitSound (line 2728)
L 05/21/2010 - 08:16:53: Invalid cellvector handle provided (15:0:0)
L 05/21/2010 - 08:16:53: [AMXX] Displaying debug trace (plugin "zombie_plague40.amxx")
L 05/21/2010 - 08:16:53: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 05/21/2010 - 08:16:53: [AMXX]    [0] zombie_plague40.sma::fw_EmitSound (line 2728)
L 05/21/2010 - 08:16:54: Invalid cellvector handle provided (15:0:0)
L 05/21/2010 - 08:16:54: [AMXX] Displaying debug trace (plugin "zombie_plague40.amxx")
L 05/21/2010 - 08:16:54: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 05/21/2010 - 08:16:54: [AMXX]    [0] zombie_plague40.sma::fw_EmitSound (line 2728)
L 05/21/2010 - 08:16:55: Invalid cellvector handle provided (15:0:0)
L 05/21/2010 - 08:16:55: [AMXX] Displaying debug trace (plugin "zombie_plague40.amxx")
L 05/21/2010 - 08:16:55: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 05/21/2010 - 08:16:55: [AMXX]    [0] zombie_plague40.sma::fw_EmitSound (line 2728)
L 05/21/2010 - 08:16:55: Invalid cellvector handle provided (15:0:0)
L 05/21/2010 - 08:16:55: [AMXX] Displaying debug trace (plugin "zombie_plague40.amxx")
L 05/21/2010 - 08:16:55: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 05/21/2010 - 08:16:55: [AMXX]    [0] zombie_plague40.sma::fw_EmitSound (line 2728)
zombieplague.ini
Code:
; ------------------------------------
; Zombie Plague 4.3 Customization File
; ------------------------------------
; Any changes you make here will be
; automatically loaded at map start

; Note: No error parsing is done for this.
; Make sure you don't mistype anything.

[Access Flags]
ENABLE/DISABLE MOD = l
ADMIN MENU = a
START MODE INFECTION = a
START MODE NEMESIS = a
START MODE SURVIVOR = a
START MODE SWARM = a
START MODE MULTI = a
START MODE PLAGUE = a
MAKE ZOMBIE = a
MAKE HUMAN = a
MAKE NEMESIS = a
MAKE SURVIVOR = a
RESPAWN PLAYERS = a
ADMIN MODELS = d

[Player Models] (randomly chosen if more than one)
HUMAN = soldierserwerycs
NEMESIS = nem
SURVIVOR = soldierserwerycs
ADMIN ZOMBIE = czlowiek
ADMIN HUMAN = admingrzelakserwerycs

; If you don't want people using altered player models, enable the following.
; 1 = Bounds Check (model's geometry must fit in the same bbox)
; 2 = CRC Check (file on client must exactly match server's file)
FORCE CONSISTENCY = 0

; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
; If, however, you want all zombies to use the same models regardless of class, you can enable this
; setting and add your global zombie models to the "ZOMBIE" line.
SAME MODELS FOR ALL = 0
ZOMBIE = zombie_source

[Weapon Models]
V_KNIFE HUMAN = models/serwery_cs/v_crowbar.mdl
V_KNIFE NEMESIS = models/zombie_plague/nem-hands.mdl
V_M249 SURVIVOR = models/surv/v_m249.mdl
GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl
GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl
GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl
GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl
V_KNIFE ADMIN HUMAN = models/serwery_cs/v_crowbar.mdl
V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl

[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl

[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav
WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav
WIN NO ONE = ambience/3dmstart.wav
ZOMBIE INFECT = zombie_plague/Hunter_Warn_10.wav , zombie_plague/Hunter_Warn_14.wav , zombie_plague/Smoker_Warn_03.wav , zombie_plague/zombi_death_female_1.wav
ZOMBIE PAIN = 
NEMESIS PAIN = 
ZOMBIE DIE = zombie_plague/female_death_1.wav , zombie_plague/Smoker_Alert_01.wav
ZOMBIE FALL = 
ZOMBIE MISS SLASH = zombie_plague/zombi_swing_1.wav , zombie_plague/zombi_swing_2.wav , zombie_plague/zombi_swing_3.wav ,
ZOMBIE MISS WALL = zombie_plague/zombi_wall_1.wav , zombie_plague/zombi_wall_2.wav , zombie_plague/zombi_wall_3.wav , 
ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav
ZOMBIE HIT STAB = weapons/knife_stab.wav
ZOMBIE IDLE = zombie_plague/zombi_bomb_idle_4.wav , zombie_plague/zombi_bomb_idle_1.wav , zombie_plague/zombi_bomb_idle_3.wav
ZOMBIE IDLE LAST = zombie_plague/zombi_female_laugh.wav
ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
ROUND SWARM = ambience/the_horror2.wav
ROUND MULTI = ambience/the_horror2.wav
ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
GRENADE INFECT PLAYER = serwery_cs/scream1.wav , serwery_cs/scream2.wav , serwery_cs/scream3.wav
GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_plague/Tank_Fire_02.wav , zombie_plague/Tank_Fire_03.wav , zombie_plague/Tank_Fire_12.wav
GRENADE FROST EXPLODE = warcraft3/frostnova.wav
GRENADE FROST PLAYER = warcraft3/impalehit.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
GRENADE FLARE = items/nvg_on.wav
ANTIDOTE = items/smallmedkit1.wav
THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav

[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
INFECTION ENABLE = 1
INFECTION SOUNDS = zombie_plague/klimat-serwerycs.mp3
INFECTION DURATIONS = 322
NEMESIS ENABLE = 1
NEMESIS SOUNDS = zombie_plague/klimat-serwerycs.mp3
NEMESIS DURATIONS = 322
SURVIVOR ENABLE = 1
SURVIVOR SOUNDS = zombie_plague/klimat-serwerycs.mp3
SURVIVOR DURATIONS = 322
SWARM ENABLE = 1
SWARM SOUNDS = zombie_plague/klimat-serwerycs.mp3
SWARM DURATIONS = 322
PLAGUE ENABLE = 1
PLAGUE SOUNDS = zombie_plague/klimat-serwerycs.mp3
PLAGUE DURATIONS = 322

[Buy Menu Weapons]
PRIMARY = weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_m3 , weapon_xm1014 , weapon_p90
SECONDARY = weapon_usp , weapon_deagle , weapon_fiveseven
ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade

[Extra Items: Weapons and their costs]
NAMES = Granat podpalajacy , Granat Zamrazajacy , Flara , Magnum , Krowa , SG550 Auto-Sniper , G3SG1 Auto-Sniper
ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1
COSTS = 3 , 3 , 1 , 8 , 10 , 12 , 12

[Hard Coded Items Costs]
NIGHT VISION = 3
ANTIDOTE = 20
ZOMBIE MADNESS = 17
INFECTION BOMB = 25

[Weather Effects]
RAIN = 0
SNOW = 0
FOG = 0
FOG DENSITY = 0.0010
FOG COLOR = 128 128 128

[Custom Skies] (randomly chosen if more than one)
ENABLE = 1
SKY NAMES = space

[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

[Zombie Decals] (for bloodstains/footsteps)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189

[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = -1.0
SCOUT = -1.0
XM1014 = 3,0
MAC10 = -1.0
AUG = -1.0
ELITE = -1.0
FIVESEVEN = -1.0
UMP45 = -1.0
SG550 = -1.0
GALIL = -1.0
FAMAS = -1.0
USP = -1.0
GLOCK18 = -1.0
AWP = 10.0
MP5NAVY = -1.0
M249 = -1.0
M3 = 8.0
M4A1 = -1.0
TMP = -1.0
G3SG1 = -1.0
DEAGLE = 3.3
SG552 = -1.0
AK47 = -1.0
P90 = -1.0

[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue  , env_rain , env_snow , item_longjump , func_vehicle

[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If you still get recurring kicks, try enabling this setting: (experimental!)
HANDLE MODELS ON SEPARATE ENT = 0

; If you want your models to have accurate hitboxes, try enabling this.
; Note: make sure your models don't have messed up hitboxes, otherwise
; this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 0
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NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 05-21-2010 , 06:21   Re: Server is crashing
Reply With Quote #2

I think problem is here:
Code:
ZOMBIE PAIN = 
NEMESIS PAIN = 
ZOMBIE FALL =
Don't leave blank in ini file.
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abdul-rehman
Veteran Member
Join Date: Jan 2010
Location: Khi, Pakistan
Old 05-21-2010 , 06:50   Re: Server is crashing
Reply With Quote #3

Quote:
Originally Posted by NiHiLaNTh View Post
I think problem is here:
Code:
ZOMBIE PAIN = NEMESIS PAIN = ZOMBIE FALL =
Don't leave blank in ini file.
The ArrayGetString bug happens when the main plugin demands these sounds to be played...
NiHiLaNTh has pointed out your problem...
When you leave this blank, the dynamic array present in the main plugin deosnt know it so it trys to precache the sound which gives error further more when the sound needs to be played, the Array is responsible to chose it but when no sound is found, the Array gives runtime errors...
Solution: Atleast install one sound file and if the problem continues to occur then re-install the zombieplague.ini file..
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Last edited by abdul-rehman; 05-21-2010 at 12:54.
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