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Frustration!!! (2 Problems)


  
 
 
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BioHazardousWaste
Senior Member
Join Date: Apr 2005
Location: Ontario, Canada =)
Old 04-22-2005 , 18:27   Frustration!!! (2 Problems)
Reply With Quote #1

Hey guys

I'm getting really frustrated and feel like giving up, but I've done so much work I don't want to. I've been getting the weirdest errors since I added this line : num_to_str(PlayerExp[id],tmp_PlayerExp,32) Although it's probably unrelated. Anyways, here's the latest: Fuck... server crashed, hold on.

Problem #1
Quote:
L 04/22/2005 - 18:15:23: [AMXX] Run time error 4 (index out of bounds) on line 112 (file "ma_matrix.sma").
Code:
    register_event("ResetHUD", "NewRound", "be")//Call PlayerSpawn whenever someone spawns - in plugin _init new PlayerAlliance[34] = 0 //in vars.inc public NewRound() {     for(i=0;i<32;i++)     {         if(ReadyToLoad[i] == 1)         {             ReadyToLoad[i] = 0             LoadPlayer(i)                         new Name[32], Alliance[32]             if (PlayerAlliance[i] == 0) //line 112 (error here)                 copy(Alliance, 32, "Blue Pills")             else if (PlayerAlliance[i] == 1)                 copy(Alliance, 32, "Zionists")             else if (PlayerAlliance[i] == 2)                 copy(Alliance, 32, "Machines")             else if (PlayerAlliance[i] == 3)                 copy(Alliance, 32, "Exiles")                     get_user_name(i, Name, 31)                     //show other users             set_hudmessage(255, 255, 255, 0.5, 0.5, 0, 6.0, 12.0, 0.1, 0.2, 4)             show_hudmessage(0, "Beware: %s has joined the fight for the %s", Name, Alliance)         }         CheckLevel(i)     } }

Any idea what the problem is? I can't see how it can be invalid, because it goes from 0 to 32 and the array is from 0 to 34.

Problem #2
When the users exp is loaded, it is supposed to run through a quick calculation to tell the users level and say "You are level #x" However, it always says 100; even if someone has 0 exp.

Code:
new ExperienceForLevel[101] //levels, 0 - 100 (in vars.inc) //the following is in plugin _init     //bullshit to put levels, because using {} to assign values gives the error line to long     ExperienceForLevel[0] = 0     bullshit = 5     for(new i=1;i<101 ;i++)     {         bullshit = floatround(bullshit * 1.337)         ExperienceForLevel[i] = bullshit     } //end relevant plugin_init code //load exp procedure public LoadExp(id) {     //get user AuthID     new AuthID[34], value[9]     new key[99]         get_user_authid(id, AuthID, 33)         format(key, 98, "%s_exp", AuthID)         get_vaultdata(key, value, 8)     PlayerExp[id] = str_to_num(value)         PlayerFocus[id] = PlayerLevel[id]         //recreate bullshit to figure out level     bullshit = 5     for(i=1;i<101;i++)     {         bullshit = floatround(bullshit * 1.337)                 if(PlayerExp[id] > bullshit || PlayerExp[id] == bullshit)         {             PlayerLevel[id] = i         }     }     set_hudmessage(255, 255, 255, 0.5, 1.0, 1, 6.0, 25.0, 0.1, 0.2, 4)     show_hudmessage(0, "You are currently level #%i", PlayerLevel[id])         //Debug     client_print (0, print_console, "User %s is level %i", AuthID, PlayerLevel[id])     client_print (0, print_console, "Exp data (%s) loaded for user: %s", value, AuthID)     client_print (0, print_console, "Current exp = %i", PlayerExp[id])     }

Right now those are my 2 biggest problems, I still don't think you gain exp right, but i'll get to that after these. If someone can give me a hand, i'd really appreciate it.
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