The Amplifier is engineer's building from famous Engineer Fake by Jumento M.D.
My plugin makes it real!
Amplifier makes teammates' (and disguised spies') shots near amp (<200 units) to be critical. Works with sniper rifle and knife too!
Engineer get "assists": 1 capture (=2 scores) for 4 kills by AMP-crits.
You can't upgrade this building.
Model by Jumento M.D., thanx a lot to him.
Textures by me, because his textures made on 3ds max shaders.
P.S.AMP is without "crit" heal-beam.
: English, Russian and Polish.
(def.1) - Enable the Buffed Particle.
(def.33) - Condition that The amplifier dispenses (11=full crits, 16=mini crits, etc...).
(def.100) - Percent chance of the amplifier applying the condition.
(def.200) - Distance the amplifier works.
(def.15) - Amount of metal to regenerate per second.
(def.400) - Maximum amount of metal an amplifier can hold.
(def.5)- Amount of metal to use to apply a condition to a player (per second).
(def.0) - Teammates can (0) or can not (1) get crits through walls, players, props etc
(def.1) - Controlled (by Wrangler) SentryGun will get mini-crits, if engineer near AMP (sentry can not get normal crits)
(def.150) - Info about AMP will show every N seconds
- Allow use Repair Node
and AMP on 1 server without conflicts
Extract "Amplifier_2.1.zip" to "[server]\tf"
Only if server has sv_downloadurl:
You can replace models and textures to BZ2-archives for faster download.
Extract archive "Amplifier_bz2_res.zip" to downloadurl.
Add models and textures to pure's white list, if pure is 1
It's important. PURE 2 IS FAIL TO AMP
AMP needs fresh SM-version
*If you get "[SM] Plugin Amplifier.smx failed to load: Native "TF2_AddCondition" was not found", then refresh your SM.
Native "TF2_AddCondition" reported: Failed to locate function
AMP needs fresh SM-version
Use in game:
On spawn (only) engineer will see menu of 4 items:
Select your 2nd building:
3)Dispenser, don't ask me again
4)Amplifier, don't ask me again
If engineer selects 2 or 4 and tries building a Dispenser, he builds The Amplifier.
2.4 (by FlaminSarge
Default condition is 33 (candy crits) and other little fixes.
-Fixed "Ghost of Amplifier" bug, not amplifier's effect don't still when engineer move amplifier
-Return ConVar amplifier_and_repairnode
, because autodetection don't work.
-Fixed bug, when spies can not get condition from enemy Amplifier
-Deleted ConVar amplifier_and_repairnode
and use autodetection of node
-Changed the color of the "Waves" to yellow for conditions that affect the enemy
-if ConVar amplifier_Announce
= 0.0 do not will shown information about AMP.
-Repair Node and Amplifier can installed on server in one time.
-Amplifier is movable
-Engineers can charge Amplifier, when they will triing upgrade it
-Engineer with Frontier Justice can use Amplifier without lost revenges
-Engineer's SentryGun will mini-crit, if Engineer will control SG (Sentry never can crit)
Global update by naris
-Fixed GetEdictClassname error
, thank you so much for fix warnings.
-Fixed bug when plugin saw not all players
-Replaced old bin and extension to new command TF2_AddCondition from tf2.inc
-Repacked zip-archives for more easy installing
YOU CAN BUILD AMPLIFIER NOW ON THAT SERVERS!
220.127.116.11:27021 (DeathMatch and meat maps) (but not on all maps =( )
18.104.22.168:27015 (Vikings 24\7)
22.214.171.124:27015 (2fort 24\7)
P.S.Sorry for my stupid english =)