Requires SDK Hooks
Compiled with 1.3.2
When compiling, you'll need
Works for both L4D and L4D2!
Gameplay Video: http://www.youtube.com/watch?v=vW2_iqWoFGM
Invincible Tank Survival [ITS] is a gamemode invented by a friend and I. It started out by hosting survival, but only letting invincible tanks spawn. This turned out to be a whole lot more fun than regular survival.
Throwables have been given some new purposes.
At the end of the round, the game will provide fun facts about how it all turned out.
IN CAMPAIGN (VERSUS)
: The last man standing wins! No helping your teammates, it's all about you surviving longer than them!
IN CAMPAIGN (CO-OP)
: See how long you can make it as a team!
IN CAMPAIGN (SPEEDRUN)
: Run to the safe room as fast as possible! Invincible tanks are chasing you!
: Get the highest score as a team!
HOW TO PLAY
Enable its (its_enable 1) and start up any finale map (mall finale, hard rain finale, passing finale etc.). You will notice there's a lack of common infected. Once you start the finale, tanks will spawn at a certain frequency, and it's all about staying alive!
Slows down tanks for 15 seconds.
Explodes on impact. Stuns tanks depending on how well it hit but you can also risk stunning yourself!
(1): Enable Invincible Tank Survival (0: Disable, 1: Enable)
(2): Number of times to show info message. 0 to disable.
(25.0): Time in seconds between each forced tank spawn. If 0, no additional tanks will spawn.
(15.0): Time in seconds until the tank is extinguished and his speed recovered.
(0.75): Burn speed penalty (relative).
(2): Stun method. 0 = none, 1 = everyone (including teammates), 2 = yourself and enemies, 3 = enemies only.
(0.2): Interval between bugging while boomer biled. 0 for none.
(6.0): Bugging strength on bots. Should be more than for human players. 0 disables.
( 0.1 ): Bugging strength on players. 0 disables.
: Current plugin version.
(in chat): Vote for a new campaign gamemode.
- Fixed l4d1 support
- Added AI help to Campaign (versus)
- (Speedrun) Fixed tanks being allowed to spawn prematurely
- Added a help feature to the AI so that the worse you do, the easier it gets
- Fixed a bug where survivors would get killed on spawn
- Added new campaign gamemode "Speedrun", inspired by this video
- Made the convar never turn off when in an inappropriate gamemode (survival, scavenge)
- ITS now automatically picks mode although a vote can be called to change the default
- Fixed a case where SI would not spawn even with ITS off
- Split campaign into two gamemodes: Campaign (versus) and Campaign (co-op).
- Added !mode/!votemode etc. which allows you to vote for the above modes
- Versus now has a timer for each team
- Added its_info
- Fixed all warnings
- its_frequency changed from default 30.0 to 25.0
- Two new end-round stats: fall damage and destructivity
- Updated hud (now displays global survival time). Split into campaign and versus.