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[L4D/L4D2] Invincible Tank Survival 2! (0.8)


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Author
Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Plugin ID:
1633
Plugin Version:
0.8
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Survive infinite invincible tanks! Run for your lives!
    Old 04-30-2010 , 20:58   [L4D/L4D2] Invincible Tank Survival 2! (0.8)
    Reply With Quote #1

    Requires SDK Hooks
    Compiled with 1.3.2
    When compiling, you'll need
    colors

    Works for both L4D and L4D2!
    Gameplay Video: http://www.youtube.com/watch?v=vW2_iqWoFGM

    Invincible Tank Survival [ITS] is a gamemode invented by a friend and I. It started out by hosting survival, but only letting invincible tanks spawn. This turned out to be a whole lot more fun than regular survival.
    Throwables have been given some new purposes.
    At the end of the round, the game will provide fun facts about how it all turned out.

    RULES
    IN CAMPAIGN (VERSUS): The last man standing wins! No helping your teammates, it's all about you surviving longer than them!
    IN CAMPAIGN (CO-OP): See how long you can make it as a team!
    IN CAMPAIGN (SPEEDRUN): Run to the safe room as fast as possible! Invincible tanks are chasing you!
    IN VERSUS: Get the highest score as a team!

    HOW TO PLAY
    Enable its (its_enable 1) and start up any finale map (mall finale, hard rain finale, passing finale etc.). You will notice there's a lack of common infected. Once you start the finale, tanks will spawn at a certain frequency, and it's all about staying alive!

    THE THROWABLES
    Molotov
    Slows down tanks for 15 seconds.
    Pipebomb
    Explodes on impact. Stuns tanks depending on how well it hit but you can also risk stunning yourself!
    Boomer Bile
    Confuses tanks!

    ConVars
    its_enable (1): Enable Invincible Tank Survival (0: Disable, 1: Enable)
    its_info (2): Number of times to show info message. 0 to disable.
    its_frequency (25.0): Time in seconds between each forced tank spawn. If 0, no additional tanks will spawn.
    its_burn_time (15.0): Time in seconds until the tank is extinguished and his speed recovered.
    its_burn_speed (0.75): Burn speed penalty (relative).
    its_stun (2): Stun method. 0 = none, 1 = everyone (including teammates), 2 = yourself and enemies, 3 = enemies only.
    its_boom_bug (0.2): Interval between bugging while boomer biled. 0 for none.
    its_boom_strength_bot (6.0): Bugging strength on bots. Should be more than for human players. 0 disables.
    its_boom_strength_survivor ( 0.1 ): Bugging strength on players. 0 disables.
    its_version: Current plugin version.

    Commands
    !mode (in chat): Vote for a new campaign gamemode.

    Updates
    0.8
    • Fixed l4d1 support
    • Added AI help to Campaign (versus)
    0.7
    • (Speedrun) Fixed tanks being allowed to spawn prematurely
    • Added a help feature to the AI so that the worse you do, the easier it gets
    • Fixed a bug where survivors would get killed on spawn
    0.6
    • Added new campaign gamemode "Speedrun", inspired by this video
    • Made the convar never turn off when in an inappropriate gamemode (survival, scavenge)
    • ITS now automatically picks mode although a vote can be called to change the default
    0.4
    • Fixed a case where SI would not spawn even with ITS off
    • Split campaign into two gamemodes: Campaign (versus) and Campaign (co-op).
    • Added !mode/!votemode etc. which allows you to vote for the above modes
    • Versus now has a timer for each team
    0.3
    • Added its_info
    • Fixed all warnings
    0.2
    • its_frequency changed from default 30.0 to 25.0
    • Two new end-round stats: fall damage and destructivity
    • Updated hud (now displays global survival time). Split into campaign and versus.
    0.1
    • Release
    Attached Files
    File Type: smx mw_its2.smx (24.4 KB, 680 views)
    File Type: sp Get Plugin or Get Source (mw_its2.sp - 550 views - 39.8 KB)
    __________________

    Last edited by Mecha the Slag; 05-24-2010 at 06:10.
    Mecha the Slag is offline
    alex64
    Junior Member
    Join Date: Sep 2007
    Old 04-30-2010 , 21:15   Re: [L4D/L4D2] Invincible Tank Survival 2!
    Reply With Quote #2

    Sounds interesting. Good work.
    alex64 is offline
    Mecha the Slag
    Veteran Member
    Join Date: Jun 2009
    Location: Denmark
    Old 05-01-2010 , 17:44   Re: [L4D/L4D2] Invincible Tank Survival 2!
    Reply With Quote #3

    Updated to 0.2
    • its_frequency changed from default 30.0 to 25.0
    • Two new end-round stats: fall damage and destructivity
    • Updated hud (now displays global survival time). Split into campaign and versus.

    also a new gameplay video
    http://www.youtube.com/watch?v=vW2_iqWoFGM
    __________________
    Mecha the Slag is offline
    Anti Christ
    Member
    Join Date: Dec 2009
    Location: Down south
    Old 05-02-2010 , 01:13   Re: [L4D/L4D2] Invincible Tank Survival 2! (0.2)
    Reply With Quote #4

    Seems like an interesting idea. I'd try it out if I still had my own L4D/2 server
    Anti Christ is offline
    JoeInky
    New Member
    Join Date: May 2010
    Old 05-02-2010 , 04:19   Re: [L4D/L4D2] Invincible Tank Survival 2! (0.3)
    Reply With Quote #5

    If you're interested in playing it we'll be getting an ITS server for L4D2 soon.

    If you join the group you'll get announcements for when new ITS maps come out and when we're going to be playing them.

    http://steamcommunity.com/groups/invincibletanksurvival

    I'm the friend that helped create it by the way just incase I look like some random person.
    JoeInky is offline
    [E]c
    Junior Member
    Join Date: May 2008
    Old 05-02-2010 , 23:50   Re: [L4D/L4D2] Invincible Tank Survival 2! (0.3)
    Reply With Quote #6

    This would be better with tank's speed boost for every X seconds...
    __________________
    Sorry for my bad english
    [E]c is offline
    Mecha the Slag
    Veteran Member
    Join Date: Jun 2009
    Location: Denmark
    Old 05-03-2010 , 01:01   Re: [L4D/L4D2] Invincible Tank Survival 2! (0.3)
    Reply With Quote #7

    Quote:
    Originally Posted by [E]c View Post
    This would be better with tank's speed boost for every X seconds...
    more tanks spawn as time goes on, when there's 14 tanks I'm sure you wouldn't want them to have a speed boost
    __________________
    Mecha the Slag is offline
    alex64
    Junior Member
    Join Date: Sep 2007
    Old 05-03-2010 , 05:43   Re: [L4D/L4D2] Invincible Tank Survival 2! (0.3)
    Reply With Quote #8

    There are a few bugs with this plugin.
    1) Common infected sometimes are able to spawn on the 1st load of a finale. (next run is fine)
    2) Tanks 2 and 3 sometimes spawn simultaneously.
    3) Tanks die immediately upon spawn during the Bridge finale.

    I like the running timer on the message pop up, but the renders weapon switching with default keys, useless. (Forced to use mouse wheel to switch)

    Request: Optional setting for tank health, for those who would like to work together and bring down a few tanks. Some info on total damage taken by all tanks.
    alex64 is offline
    Mecha the Slag
    Veteran Member
    Join Date: Jun 2009
    Location: Denmark
    Old 05-03-2010 , 09:49   Re: [L4D/L4D2] Invincible Tank Survival 2! (0.3)
    Reply With Quote #9

    Quote:
    Originally Posted by alex64 View Post
    There are a few bugs with this plugin.
    1) Common infected sometimes are able to spawn on the 1st load of a finale. (next run is fine)
    2) Tanks 2 and 3 sometimes spawn simultaneously.
    3) Tanks die immediately upon spawn during the Bridge finale.

    I like the running timer on the message pop up, but the renders weapon switching with default keys, useless. (Forced to use mouse wheel to switch)

    Request: Optional setting for tank health, for those who would like to work together and bring down a few tanks. Some info on total damage taken by all tanks.
    1) Yes, but this only happens if you start it with its_enable 0, then turn it on. I dunno if I'm able to loop through all existing common infected and then remove them since they don't act as players, but I'll give it a try!
    2) Only on maps that force spawn (such as the Dark Carnival finale)
    3) The bridge finale uses a special finale start hook that I've been unable to find. So the finale is never actually started and as such any unintended tanks are killed. If someone finds the hook out I'll gladly add it

    and the running timer is a known problem, I'm currently looking into alternatives!
    __________________

    Last edited by Mecha the Slag; 05-03-2010 at 13:19.
    Mecha the Slag is offline
    Mecha the Slag
    Veteran Member
    Join Date: Jun 2009
    Location: Denmark
    Old 05-06-2010 , 21:32   Re: [L4D/L4D2] Invincible Tank Survival 2! (0.4)
    Reply With Quote #10

    0.4
    • Fixed a case where SI would not spawn even with ITS off
    • Split campaign into two gamemodes: Campaign (versus) and Campaign (co-op).
    • Added !mode/!votemode etc. which allows you to vote for the above modes
    • Versus now has a timer for each team
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