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The Matrix 2 Version 1.08 [updated: 4/16/2005]


  
 
 
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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 04-09-2005 , 23:54   The Matrix 2 Version 1.08 [updated: 4/16/2005]
Reply With Quote #1

The Matrix 2: Version 1.08

Purpose:

This plugin simulates 'The Matrix' environment into Counter-Strike. You can choose between four classes: Neo, Agent Smith, Machines, and Phasing Twins. Each class has its own skills and stats. As you level up your character will gain upgrades and you will become a faster, more powerful player. Once you reach level five you achieve your ultimate form and will gain an additional power. Each class has its own pros and cons.

Classes:
  • Neo
    • Ability to blind players for a few seconds.
    • Can create the bullet time effect.
  • Agent Smith
    • Ability to change his skin to an opposing team member.
    • Ability to teleport between players from opposite team.
  • Machine
    • Can shoot a laserbeam at other players.
    • Has rockets to fire at other players.
  • Phasing Twins
    • Ability to phase through walls.
    • Can stop unwanted damage.
Commands:
  • amx_matrix <on/off>
    • Turns the matrix on or off.
  • amx_matrix_xp <authid, nick or #userid> <amount>
    • Set a players XP.
  • matrix_power <on/off>
    • Bind a key to this to use your power.
  • matrix_ultimate
    • Bind a key to this to use your ultimate power.
  • say changeclass, chooseclass, switchclass
    • Brings up the class menu.
  • say changeupgrades, chooseupgrades, switchupgrades
    • Will change the users upgrades
  • say saveme, savexp
    • Will manually allow a player to save his XP.
CVAR's
  • matrix_objminplayers
    • Set this to the minimum amount of players that you require on your server for objective XP (default = 3).
  • matrix_tk_xppenalty
    • This is the amount of XP removed from a player when he TK's someone (default = 15).
  • matrix_rocket_maxdmg
    • This is the maximum damage that can be done when a rocket explodes (default = 150).
  • matrix_rocket_maxdist
    • This is the maximum distance between the rocket and player that will do damage (default = 1000).
  • matrix_flash_maxdist
    • This is the maximum distance that the flash effect will continue to work. (default = 2000).
Requirements:
This plugin requires the cstrike, engine, fun, and VaultX modules to be running. WARNING: The cstrike module was fixed by JGHG but some people seem to have trouble finding it. Get it here: http://forums.alliedmods.net/showthread.php?t=11459.
Attached Files
File Type: zip matrix2.zip (55.0 KB, 2062 views)
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