Raised This Month: $ Target: $400
 0% 

Blocking all weapons picking up.


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
reinert
Veteran Member
Join Date: Feb 2007
Old 03-05-2010 , 15:52   Blocking all weapons picking up.
Reply With Quote #1

hey, can someone give me a code that blocks all weapons pickup.

i got a code for only AWP, should i add other model ID's ? or there is another code :
PHP Code:
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>

#define CanGetAwp(%1)    ( get_user_flags(%1) & ADMIN_LEVEL_H )

new const VERSION[] = "1.0"

const MAX_PLAYERS 32

new gmsgTextMsg

new g_iLastTouchedBox[MAX_PLAYERS+1]

public 
plugin_init()
{
    
register_plugin("NO AWP BUY"VERSION"SOMEONE")

    
RegisterHam(Ham_Spawn"player""Player_Spawn_Post"1)

    
register_touch("weaponbox""player""WeaponBox_Touch")

    
register_menucmd(register_menuid("T_BuyRifle"1), (1<<4), "BuyRifle")
    
register_menucmd(register_menuid("CT_BuyRifle"1), (1<<5), "BuyRifle")

    
gmsgTextMsg get_user_msgid("TextMsg")
}

public 
Player_Spawn_Postid )
{
    
g_iLastTouchedBox[id] = 0
}

public 
WeaponBox_Touch(iWpnBxid)
{
    if( 
is_user_alive(id) && entity_get_int(iWpnBxEV_INT_flags) & FL_ONGROUND )
    {
        const 
XTRA_OFS_WEAPONBOX 4
        
const m_rgpPlayerItems_wpnbx_slot1 35

        
static iWeapon
        iWeapon 
get_pdata_cbase(iWpnBxm_rgpPlayerItems_wpnbx_slot1XTRA_OFS_WEAPONBOX)
        if( 
iWeapon && cs_get_weapon_id(iWeapon) == CSW_AWP )
        {
            if( 
g_iLastTouchedBox[id] != iWpnBx )
            {
                if( !
user_has_weapon(idCSW_AWP))
                {
                    
Message_No_Awp(id)
                }
                
g_iLastTouchedBox[id] = iWpnBx
            
}
            return 
PLUGIN_HANDLED
        
}
    }
    return 
PLUGIN_CONTINUE
}

public 
BuyRifle(id)
{
    if( !
CanGetAwpid ) )
    {
        
Message_No_Awp(id)
        return 
PLUGIN_HANDLED
    
}
    return 
PLUGIN_CONTINUE
}

public 
client_command(id)
{
    static 
szCommand[8]

    if( 
read_argv(0szCommandcharsmax(szCommand)) < && bCheckArgAwp(idszCommand) )
    {
        return 
PLUGIN_HANDLED
    
}
    return 
PLUGIN_CONTINUE
}

public 
CS_InternalCommand(id, const szCommand[])
{
    if( 
strlen(szCommand) < && bCheckArgAwp(idszCommand) )
    {
        return 
PLUGIN_HANDLED
    
}
    return 
PLUGIN_CONTINUE
}

bool:bCheckArgAwp(id, const szCommand[])
{
    static const 
awp[] = "awp"
    
static const magnum[] = "magnum"

    
if(    !CanGetAwpid )
    &&    ( 
equali(szCommandawp) || equali(szCommandmagnum) )    )
    {
        
Message_No_Awp(id)
        return 
true
    
}
    return 
false
}

Message_No_Awp(id)
{
    const 
HUD_PRINTCENTER    =    4
    
static const szOnlyVIP[] = "AWP tik VIP Žaidėjams" 

    
message_begin(MSG_ONE_UNRELIABLEgmsgTextMsg, .player=id)
    
write_byteHUD_PRINTCENTER )
    
write_stringszOnlyVIP )
    
message_end()

reinert is offline
wrecked_
Veteran Member
Join Date: Jan 2010
Location: New York (GMT-5)
Old 03-05-2010 , 16:08   Re: Blocking all weapons picking up.
Reply With Quote #2

return PLUGIN_HANDLED;

at the end of WeaponBox_Touch
__________________
[ Paid Requests ]
DO NOT PM ME ABOUT BLOCKMAKER
NO PRIVATE SUPPORT
wrecked_ is offline
Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 03-05-2010 , 16:24   Re: Blocking all weapons picking up.
Reply With Quote #3

This works but can be optimized to avoid reading the model name. Im on my phone now but can do it for you later if nobody has chimed in yet.

http://forums.alliedmods.net/showpos...97&postcount=4
__________________

Last edited by Bugsy; 03-05-2010 at 16:27.
Bugsy is offline
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 03-05-2010 , 17:06   Re: Blocking all weapons picking up.
Reply With Quote #4

This is my code, and model name is not read.


Block All Weapons PickUP :

PHP Code:
#include <amxmodx>
#include <engine>

public plugin_init()
{
    
register_touch("weaponbox""player""lol")

__________________
- tired and retired -

- my plugins -

Last edited by ConnorMcLeod; 03-05-2010 at 17:08.
ConnorMcLeod is offline
reinert
Veteran Member
Join Date: Feb 2007
Old 03-06-2010 , 02:36   Re: Blocking all weapons picking up.
Reply With Quote #5

like:

PHP Code:
public WeaponBox_Touch(iWpnBxid)
{
    return 
PLUGIN_CONTINUE

???
reinert is offline
lazarev
Veteran Member
Join Date: Sep 2008
Old 03-06-2010 , 04:32   Re: Blocking all weapons picking up.
Reply With Quote #6

http://forums.alliedmods.net/showpos...14&postcount=4
lazarev is offline
hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 03-06-2010 , 05:11   Re: Blocking all weapons picking up.
Reply With Quote #7

Advanced version:
PHP Code:
#include <amxmodx>
#include <engine>
 
public plugin_init()
{
        
register_plugin("No Weapon Pickup""1.0""hleV");
 
        new const 
szPlayer[] = "player";
 
        
register_touch("weaponbox"szPlayer"");
        
register_touch("armoury_entity"szPlayer"");
        
register_touch("weapon_shield"szPlayer"");

__________________
hleV is offline
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 03-06-2010 , 06:30   Re: Blocking all weapons picking up.
Reply With Quote #8

Final version, remove those weapons will prevent fonctions from being caled a lot.

PHP Code:
#define REMOVE_WEAPONS

#include <amxmodx>
#if defined REMOVE_WEAPONS
    #include <fakemeta>
#endif
#include <hamsandwich>

new const VERSION[] = "0.0.1"

new g_iMaxPlayers
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )

public plugin_init()
{
    
register_plugin("No Weapons Pickup"VERSION"ConnorMcLeod")

    
RegisterHam(Ham_Touch"weaponbox""GroundWeaponTouch")
    
RegisterHam(Ham_Touch"armoury_entity""GroundWeaponTouch")
    
RegisterHam(Ham_Touch"weapon_shield""GroundWeaponTouch")

    
g_iMaxPlayers get_maxplayers()
}

public 
GroundWeaponTouch(iEntid)
{
    if( 
IsPlayer(id) )
    {
        
#if defined REMOVE_WEAPONS
            
set_pev(iEntpev_flagsFL_KILLME)
            
dllfunc(DLLFunc_ThinkiEnt)
        
#endif
        
return HAM_SUPERCEDE
    
}
    return 
HAM_IGNORED

__________________
- tired and retired -

- my plugins -
ConnorMcLeod is offline
hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 03-06-2010 , 06:52   Re: Blocking all weapons picking up.
Reply With Quote #9

PHP Code:
#include <amxmodx>
#include <engine>
 
public plugin_init()
{
        
register_plugin("No Weapon Pickup""1.1""hleV");
 
        new const 
szPlayer[] = "player";
 
        
#if defined REMOVE_WEAPONS
                
new const szTouch[] = "fwdTouch";
        
#else
                
new const szTouch[] = "";
        
#endif
 
        
register_touch("weaponbox"szPlayerszTouch);
        
register_touch("armoury_entity"szPlayerszTouch);
        
register_touch("weapon_shield"szPlayerszTouch);
}
 
#if defined REMOVE_WEAPONS
public fwdTouch(iEntity)

        if (!
is_valid_ent(iEntity))
                return 
PLUGIN_CONTINUE;
 
        
call_think(iEntity);
 
        return 
PLUGIN_HANDLED;
}
#endif 
__________________

Last edited by hleV; 03-06-2010 at 07:41.
hleV is offline
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 03-06-2010 , 07:05   Re: Blocking all weapons picking up.
Reply With Quote #10

Quote:
Originally Posted by hleV View Post
PHP Code:
#include <amxmodx>
#include <engine>
 
public plugin_init()
{
        
register_plugin("No Weapon Pickup""1.1""hleV");
 
        new const 
szPlayer[] = "player";
 
        
#if defined REMOVE_WEAPONS
                
new const szTouch[] = "fwdTouch";
        
#else
                
new const szTouch[] = "";
        
#endif
 
        
register_touch("weaponbox"szPlayerszTouch);
        
register_touch("armoury_entity"szPlayerszTouch);
        
register_touch("weapon_shield"szPlayerszTouch);
}
 
#if defined REMOVE_WEAPONS
public fwdTouch(iEntityiClient)
{
        if (!
is_valid_ent(iEntity))
                return 
PLUGIN_CONTINUE;
 
        
call_think(iEntity);
 
        return 
PLUGIN_HANDLED;
}
#endif 
Lol @ stupidity
__________________
- tired and retired -

- my plugins -
ConnorMcLeod is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:43.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode