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Stopsound Prevention


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smdobay
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Join Date: Feb 2005
Old 04-02-2005 , 23:34   Stopsound Prevention
Reply With Quote #1

I can't seem to hook "stopsound."

Is there another way to prevent it?

[Edit]
Or is there any other way to tell what the key they just pressed is bound to using prethink?

If it's client-side (which is seeming more and more to be the case) is this an unsolvable problem?
[/Edit]
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xeroblood
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Join Date: Mar 2004
Location: Toronto, Canada
Old 04-03-2005 , 19:02  
Reply With Quote #2

it is strictly client-side and allows you to stop all ambient sounds on your computer only.. there is absolutely no reason for this command to be sent to the server..
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 04-03-2005 , 19:53  
Reply With Quote #3

The real question is, why would you wanna stop it?
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ktrain
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Join Date: Jul 2004
Old 04-04-2005 , 07:48  
Reply With Quote #4

this is used by some in Hostile Intent to gain an advantage, due to the realism factor, ambient sounds can impact this mod more then others i have played

and so it is looked on as an exploit, yet this is not apparently in the SDK for dev's to disable thru the client side dll
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Twilight Suzuka
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Old 04-04-2005 , 10:06  
Reply With Quote #5

Dont really see how its an exploit...
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XxAvalanchexX
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Join Date: Oct 2004
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Old 04-04-2005 , 14:43  
Reply With Quote #6

Stop asking him why he wants to do it and start telling him how.

xeroblood already said it's not possible with AMXx, so stop replying Suzuka.
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Twilight Suzuka
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Old 04-04-2005 , 17:26  
Reply With Quote #7

SOMEONE is in a bitchy mood today ^^
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xeroblood
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Old 04-04-2005 , 21:04  
Reply With Quote #8

And someone else is in a pessimistic/non-cooperative mood everyday!!

<just playin Mel, relax!! >
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v3x
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Join Date: Oct 2004
Location: US
Old 04-05-2005 , 16:08  
Reply With Quote #9

Couldn't you just loop as task to a client command?
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smdobay
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Join Date: Feb 2005
Old 04-05-2005 , 16:56  
Reply With Quote #10

v3x... not sure I understand what you mean
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