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[TF2] Prop Bonus Round (1.3)


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Pfsm999
Senior Member
Join Date: Sep 2009
Old 06-19-2013 , 15:17   Re: [TF2] Prop Bonus Round (1.4)
Reply With Quote #181

[TF2] Prop Bonus Round (1.4.1) - Updated by Pfsm999


This is strictly a fun plugin. I thought it was way too boring and easy for the winning team to get kills with their all crits and faster speed. This makes the round-end bonus round a bit more...interesting.

The credit for the idea goes to strontiumdog who made the DODS version of this. I also recently recoded his dods version a bit, it can be found ->> DODS version.

And retsam for the original plugin


Description: Pretty simple. The plugin just turns the losing team into random TF2 props. I also have a fun admin command added to allow admins to "prop" specific players for whatever reason. I hand picked all of the models. Some of the models blend in better than others. Some of them are just for fun and some may actually help escape death.

ADMIN Command:
sm_propplayer <#userid|name> (this is also auto-added to admin menu as "Prop player") This allows admins to manually prop players for fun during normal game.
Admin Flag: BAN

SM Commands:
!third or sm_third
!thirdperson or sm_thirdperson

Prop players can type !third or !thirdperson to toggle themselves into thirdperson. Note: The thirdperson command currently does not show the player their model, it will just show them invisible. When I figure this issue out, ill update the plugin again.


Install/USE:

- Place .smx into the plugins folder of course.
- Place propbonusround_models.txt -> addons\sourcemod\data\propbonusround_models.t xt
- Place prop_bonus_round.phrases.txt -> addons\sourcemod\translations\prop_bonus_roun d.phrases.txt
- Config is auto-created --> cfg\sourcemod\plugin.propbonusround.cfg
(All cvars are in this config)

propbonusround_models.txt Info:
External models file so you may edit, add, remove any models you wish. Use caution adding your own models though.

prop_bonus_round.phrases.txt
Translation file for the plugin.
Lang : English (en) or French (fr)
Note: The plugin will automatically re-create the propbonusround_models.txt file if it is missing.

Note: You can change the bonus round duration by editing 'mp_bonusroundtime' in the server.cfg if you want the bonus round to last a bit longer than the default of 15 seconds. The cvar has a max value of 30.

Changelog:

Code:
30/06/13 - v1.4.1:
- Remove Demo Shields

20/06/13 - v1.4:
- Remove all comestic items
- Remove canteen item
- Add translation file : prop_bonus_round.phrases.txt
- Add MoreColor include, you can add some color on your translation text.
See this topic : http://forums.alliedmods.net/showthread.php?t=185016

Credits:

- Much thanks to Antithasys for slave labor, overall general help and idiot questions of mine.
- Thanks to strontiumdog for idea and dods version.
Attached Files
File Type: txt propbonusround_models.txt (1.7 KB, 251 views)
File Type: txt prop_bonus_round.phrases.txt (576 Bytes, 252 views)
File Type: sp Get Plugin or Get Source (prop_bonus_round.sp - 149 views - 34.1 KB)
File Type: smx prop_bonus_round.smx (23.9 KB, 240 views)
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Last edited by Pfsm999; 06-30-2013 at 13:51. Reason: 1.4 -> 1.4.1
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Pfsm999
Senior Member
Join Date: Sep 2009
Old 06-30-2013 , 13:48   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #182

New correction in 1.4.1
Remove Demo Shield !
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-24-2013 , 17:15   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #183

Quote:
Originally Posted by Pfsm999 View Post
New correction in 1.4.1
Remove Demo Shield !
Strikes me as kind of odd how your version didn't incorporate any of the changes Thraka made. :/
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 08-17-2013 , 17:36   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #184

Yeah dude, add my changes in there and you'll have the ultimate version...
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Sillium
AlliedModders Donor
Join Date: Sep 2008
Location: Germany
Old 11-06-2013 , 02:44   Re: [TF2] Prop Bonus Round (1.5)
Reply With Quote #185

Since no one merged all the latest versions I did it myself.

I merged the versions from retsam (original version), Thraka (1.3.2c), Pfsm999 (1.4) and FlaminSarge(1.3.2c + self prop).

So you should end up with a version with the features from all those (e.g. translations, self prop, models from the map etc.).

We did not test it much so be aware that there might be bugs because of the merge!
If we find any hiccups on our server I'll update the version here. Also note that we don't automatically run the Bonus round and therefore I might have missed something.

The 7z contains all necessary files.
But for those only interested in the plugin I attached it separately.
Attached Files
File Type: 7z PropHunt_Merged.7z (37.0 KB, 111 views)
File Type: sp Get Plugin or Get Source (prop_bonus_round.sp - 155 views - 42.6 KB)
File Type: smx prop_bonus_round.smx (25.9 KB, 140 views)
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Last edited by Sillium; 11-06-2013 at 02:47.
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Donski
Senior Member
Join Date: Sep 2012
Old 06-06-2014 , 05:28   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #186

^ Thanks dood. Plugin is spewing this error:

Code:
L 06/06/2014 - 04:20:43: [SM] Native "GetArrayString" reported: Invalid index 59 (count: 43)
L 06/06/2014 - 04:20:43: [SM] Displaying call stack trace for plugin "prop_bonus_round.smx":
L 06/06/2014 - 04:20:43: [SM]   [0]  Line 521, prop_bonus_round.sp::CreatePropPlayer()
L 06/06/2014 - 04:20:43: [SM]   [1]  Line 512, prop_bonus_round.sp::Timer_EquipProps()
..every bonus round. Other than that it's working just fine.
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