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[ANY] OM Prop Spawn - Updated 27/6/2011


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Author
-.-Owned Myself-.-
Member
Join Date: Jul 2008
Plugin ID:
1479
Plugin Version:
3.0.2
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    6 
    Plugin Description:
    A plugin which allows you to spawn physics props predefined in a text file
    Old 04-25-2010 , 16:12   Re: [CSS] OM Prop Spawn - Updated 25/4/2010
    Reply With Quote #1

    Hi guys, I've updated the plugin!

    I've done a rewrite of it (from scratch with some copy and paste).

    You can now set whether or not this will be public (set it in a cfg file.)

    It also includes a credits system which uses clientprefs. Player credits are updated every time players are spawned.

    Hopefully this enhances the gameplay experience for those who want to use this plugin.
    -.-Owned Myself-.- is offline
    morion
    Junior Member
    Join Date: Apr 2010
    Old 07-22-2011 , 23:50   Re: [ANY] OM Prop Spawn - Updated 27/6/2011
    Reply With Quote #2

    is it possible with this plugin to save the postions of the props per map so that they get reloaden on map change ?

    that would be very usefull.

    thanks
    morion is offline
    anonpiss
    Senior Member
    Join Date: Jan 2010
    Old 04-26-2010 , 21:15   Re: [CSS] OM Prop Spawn - Updated 25/4/2010
    Reply With Quote #3

    Interesting. Since you used to be ES scripter, have you taken a look at ES SpawnProp?

    So far all the SM version of prop spawning plugins makes the prop bounces against the wall or floor. But this ES prop spawning doesn't make the prop bounce.

    http://addons.eventscripts.com/addons/view/spawnprop
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    {123}
    New Member
    Join Date: Apr 2010
    Old 04-27-2010 , 14:28   Re: [CSS] OM Prop Spawn - Updated 25/4/2010
    Reply With Quote #4

    -.-Owned Myself-.- How may create props with GetClientAimTarget? You know as?

    Last edited by {123}; 04-27-2010 at 15:57.
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    -.-Owned Myself-.-
    Member
    Join Date: Jul 2008
    Old 04-27-2010 , 18:16   Re: [CSS] OM Prop Spawn - Updated 25/4/2010
    Reply With Quote #5

    GetClientAimTarget gets the entity the player is looking at. It doesn't actually do what its name implies :O

    I tried making the props spawn where the player looked, it did not turn out well when I tried it. I also saw potential for exploitation (spawning props to slow down enemies etc.).

    And to answer your question anonpiss, I took a look at that script after you posted it and there's nothing in there that I can use to solve the bouncing problem (except changing the height at which the props spawn.

    The Eventscripts versions spawn the props at the userid's location, but I try and replicate the same thing. It may just be a limitation of prop_physics_override.
    -.-Owned Myself-.- is offline
    anonpiss
    Senior Member
    Join Date: Jan 2010
    Old 04-27-2010 , 22:06   Re: [CSS] OM Prop Spawn - Updated 25/4/2010
    Reply With Quote #6

    Ah, finally there is something that ES can do but not on SM. Thanks for the confirmation.

    Yes, one of the problem about prop is team proping.
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    Slash The Mighty
    Member
    Join Date: May 2006
    Location: Vault 13
    Old 05-22-2010 , 07:26   Re: [CSS] OM Prop Spawn - Updated 25/4/2010
    Reply With Quote #7

    An amazing feature would be if a transparent prop were to appear where you're looking, and then you'd +attack (left click) to spawn it, and +attack2 (right click) to cancel.

    This would allow people to build forts and such, rather than the props spawning in walls or just places where they weren't supposed to be.

    Edit:

    Reading the thread, I see this feature has already been mentioned. Great! 5/5'd the thread for great ideas for further updates.
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    Last edited by Slash The Mighty; 05-22-2010 at 07:30.
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    mjmfighter
    Member
    Join Date: Jun 2010
    Old 07-15-2010 , 11:27   Re: [ANY] OM Prop Spawn - Updated 25/4/2010
    Reply With Quote #8

    Nice plugin, Thanks!

    Edit:
    A nice feature to this plugin would be paying for props, instead of using credits.

    Last edited by mjmfighter; 07-15-2010 at 11:43.
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    SolidSnake916
    Member
    Join Date: Feb 2010
    Old 08-17-2010 , 00:26   Re: [ANY] OM Prop Spawn - Updated 25/4/2010
    Reply With Quote #9

    Might you make a cvar so i can disable the credit system, because even while being a admin the credit system is obnoxious.

    Last edited by SolidSnake916; 08-17-2010 at 00:48.
    SolidSnake916 is offline
    Benjamuffin
    Member
    Join Date: Jul 2010
    Location: United States
    Old 08-23-2010 , 15:54   Re: [ANY] OM Prop Spawn - Updated 25/4/2010
    Reply With Quote #10

    Been looking for something like this!

    I have a few suggestions though:

    1) As previously said, give an option to COMPLETELY disable the whole payment system.
    - Some people just want it for themselves on their server as an admin prop spawner, and while there is an admin only feature, it still displays credit messages to players and admins, and uses the payment system.

    2) Add a clean up option

    - Props can naturally eventually lag and crash servers, and even if there isn't enough to do that, they can block passages and get in the way. A remove all command would be useful.

    3) Make the menu stay on after picking something from the list
    - It can get tedious to spawn several props at once by going into the menu over and over. This at least needs to be an option.

    4) If the plugin is set to admin only, allow spectators to spawn props.
    - Admins are (or should be) responsible/trust worthy. Not only that, but some server owners just want it for them, they should be allowed to spawn regardless.

    I had a few other little tweaks like the above but canʻt remember any of them.

    Other than that however, this is a great plugin, as the standard commands can leave many props stuck at things or in the air!
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