Zombie Plague Advance
[Updated to v1.6.1]
Zombie Plague Advance v1.6.1 is an editted version of the original
Zombie Plague Mod by MeRcyLeZZ. The difference is that it takes
the original Zombie Plague Mod to an Advance level by introducing:
** New Built in Game modes: Assassin mode, Sniper mode and finally
New Built-In Game Play Modes:
** New features for these game modes like snipers customizable aura's size and color as well as other stuff which can be found in the customization files.
** New and improved features from the orignal Zombie Plague Mod.
** New and extended API Capabilities such as new natives and forwards.
** New custom game modes system through which game modes can be added externally without the need of editting the main plugin.
** New forwards for manipulating custom game mode's functions easily.
** A new and organized admin menu with the power of listing custom game modes automatically.
** An optimized and organised code for supporting all these functions.
** Sniper Mode: [By my friend, 93()|29!/<]Everyone becomes a zombie except him. The sniper gets an Awp Magnum Sniper with unlimited BP ammo and has to stop the never ending army of undead. Its one shot, one kill !
** Assassin Mode:
The first zombie may turn into an Assassin, a powerful fast-moving beast without glow and aura. His goal is to kill every human while sustaining the gunfire. In this round all Flare Nades decrease in size and all lights (Including Triggered lights) go down.
** Armageddon Mode:
This is the final fight. A hot duel between half players as Survivors and half players as Nemesis.
Custom Game Play Modes:
From now on it is possible to add an unlimited amount of custom game modes with out editting the main plugin.
If you want to make a custom, fully working game mode you may search for this file:
In this folder:
Just open the file using a note pad and then follow the instructions.
Or you may take a look at this tutorial
For the original Zombie Plague Mod and for his talent which made me capable of coding plugins.
For providing me with his sniper mode and for his talent which not only encouraged me but also laid the basis for Zombie Plague Advance.
For his Zombie Mutilation plugin which proved to be very helpful for making the assassin mode.
For giving me suggestions regarding the new native with which game modes can be registered externally.
** AfteR. / yokomo / Kiryu Zero
For some useful suggestions which i implemented in the code.
** Zloj / Vechta
For there valuable feed backs and testing.
** fiendshard / artos / zombiiiizzz / re333 / vaan123
For supporting my work and for encouraging me.
** v1.0 [Feb 2010]
- Added Sniper Mode.
- Added Assassin Mode.
- Fixed various bugs which were disturbing the game play.
** v1.1 [Feb 2010]
- Fixed assassin bugs with napalm grenade.
- Added seperate pain sounds for assassin.
** v1.2 [Feb 2010]
- Fixed a bug which could have caused most of the sub-plugins based on assassin mode to crash.
- Added a second admin menu.
- Added Armageddon mode.
** v1.3 [Feb 2010]
- Fixed the runtime error "ArrayGetString".
- Added two new cvars for Armageddon mode respawn.
** v1.4 [March 2010]
- Optimized code to a great extent.
- Removed Anti Block plugin because it was causing bugs.
- Organized the admin menu.
** v1.5 [April 2010]
- Optimized code to a great extent.
- Removed stamina plugin because it was causing bugs.
- Organized and optimized the admin menu.
- Fixed server crashing issues.
** v1.6 [Release date: 29th June 2010]
- Optimized sniper's gore code which will hopefully reduce server crashes.
- Optimized assassin's gore affect to reduce lag.
- Fixed survivor leap not working even though it was enabled.
- Fixed ML file problems.
- Extended admin menu's functionalities by adding a new menu for listing custom game mode's automatically.
- Fixed players not respawning after they have comitted suicide even though the required cvar was on.
- Fixed death match mode not working for custom game modes.
- Added an example custom game mode for helping scripters in making custom game modes.
** v1.6.1 [Release date: 11th September 2010]
- Fixed ML file bugs which were caused by wrongly formated string.
- Fixed the incorrect pattern according to which custom game mode forwards were executed.
- Fixed sniper gore affect causing server crashes, by changing the gore message's destination (Changed MSG_BROADCAST to MSG_PVS).
- Fixed a bug due to which players were unable to switch triggered lights after assassin round.
- Fixed admins knife p_ model not bieng shown when the cvar zp_admin_knife_models_human was enabled.
- Fixed zp_sniper_damage cvar bieng set to an integar value although it was supposed to be a float value.
- Fixed Assassin's aura displaying wrong colors.
- Fixed wrong fade color bieng displayed to Assassin on infection attempts.
- Optimized code according to which ammo packs were awarded to players.
- Optimized nemesis, assassin and sniper's weapon/knife damage code.
- Optimized the player list menu code.
- Optimized the aim info code to a great extent.
- Optimized flashlight and aura message's codes.
- Added more features in the aim info code.
- Added a cvar for turning the aim info message on/off.
- Added a cvar for configuring Nemesis/Assassin's aura radius.
- Added 2 new natives for setting and retrieving players' models properly.
** See servers running with this plugin here
** See servers running with v1.5 of this plugin here
** The Anti Block plugin can be downloaded from here
** If you find bugs then please post them on this thread or PM me the bugs
** Every one's suggestions are welcomed
** Resources can be downloaded from here:
[You can use ZP's default resources if you have them]
v1.5 downloads = 2224 zombi zombie zombies infect infection zpa advance plague advanced za
v1.6 downloads = 2479