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Infinite Round (v2.1.2)


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drekes
Veteran Member
Join Date: Jul 2009
Location: Vault 11
Old 09-05-2010 , 15:46   Re: Infinite Round
Reply With Quote #201

That works, but now other signatures are giving errors.
Code:
Orpheu functions search started.
         
         <TAB>Parsing functions started.
         <TAB><TAB>Parsing file "EndRoundMessage" started
         <TAB><TAB><TAB><TAB>Argument type "char *" validated
         <TAB><TAB><TAB><TAB>Argument type "int" validated
         <TAB><TAB><TAB><TAB>Searching for signature "[0x53][0x8b][0x44][*][*](...)" ... FOUND
         <TAB><TAB>Parsing file "EndRoundMessage" ended
         <TAB><TAB>Parsing file "InstallGameRules" started
         <TAB><TAB><TAB><TAB>Return type "CHalfLifeMultiplay *" validated
         <TAB><TAB><TAB><TAB>Searching for signature "[0x68][*][*][*][*](...)" ... FOUND
         <TAB><TAB>Parsing file "InstallGameRules" ended
         <TAB><TAB>Parsing file "SV_GetIDString" started
         <TAB><TAB><TAB><TAB>Argument type "pointer" validated
         <TAB><TAB><TAB><TAB>Return type "char *" validated
         <TAB><TAB><TAB><TAB>Searching for signature "[0x55][0x8b][0xec][0x83][0xec](...)" ... FOUND
         <TAB><TAB>Parsing file "SV_GetIDString" ended
         <TAB><TAB>Parsing folder "CHalfLifeMultiplay" started
         <TAB><TAB><TAB>Parsing file "CheckMapConditions" started
         <TAB><TAB><TAB><TAB>Return type "bool" validated
         <TAB><TAB><TAB><TAB>Searching for signature "[0x53][0x56][0x33][0xdb][0x68](...)" ... FOUND
         <TAB><TAB><TAB>Parsing file "CheckMapConditions" ended
         <TAB><TAB><TAB>Parsing file "CheckWinConditions" started
         <TAB><TAB><TAB><TAB>Return type "bool" validated
         <TAB><TAB><TAB><TAB>Searching for signature "[0x83][0xec][0x38][0x53][0x55](...)" ... FOUND
         <TAB><TAB><TAB>Parsing file "CheckWinConditions" ended
         <TAB><TAB><TAB>Parsing file "HasRoundTimeExpired" started
         <TAB><TAB><TAB><TAB>Return type "bool" validated
         <TAB><TAB><TAB>Parsing file "HasRoundTimeExpired" ended
         <TAB><TAB><TAB>Parsing file "UpdateTeamScores" started
         <TAB><TAB><TAB><TAB>Searching for signature "[0xa1][*][*][*][*](...)" ... NOT FOUND
         <TAB><TAB><TAB>Parsing file "UpdateTeamScores" ended
         <TAB><TAB>Parsing folder "CHalfLifeMultiplay" ended
         <TAB>Parsing functions ended.
         
         Orpheu functions search ended.
         
         Orpheu virtual functions search started.
         
         <TAB>Parsing virtual functions started.
         <TAB>Parsing virtual functions ended.
         
         Orpheu virtual functions search ended.
         
         Orpheu memory structures search started.
         
         <TAB>Parsing memory structures started.
         <TAB><TAB>Parsing memory file "CGameRulesOffsets"
         <TAB><TAB><TAB>Processing memory structure "m_fTeamCount"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_fTeamCount"
         <TAB><TAB><TAB>Processing memory structure "m_fRoundCount"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_fRoundCount"
         <TAB><TAB><TAB>Processing memory structure "m_iRoundTimeSecs"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_iRoundTimeSecs"
         <TAB><TAB><TAB>Processing memory structure "m_iAccountTerrorist"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_iAccountTerrorist"
         <TAB><TAB><TAB>Processing memory structure "m_iAccountCT"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_iAccountCT"
         <TAB><TAB><TAB>Processing memory structure "m_iNumSpawnableTerrorist"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_iNumSpawnableTerrorist"
         <TAB><TAB><TAB>Processing memory structure "m_iNumSpawnableCT"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_iNumSpawnableCT"
         <TAB><TAB><TAB>Processing memory structure "m_iHostagesRescued"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_iHostagesRescued"
         <TAB><TAB><TAB>Processing memory structure "m_iRoundWinStatus"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_iRoundWinStatus"
         <TAB><TAB><TAB>Processing memory structure "m_iNumCTWins"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_iNumCTWins"
         <TAB><TAB><TAB>Processing memory structure "m_iNumTerroristWins"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_iNumTerroristWins"
         <TAB><TAB><TAB>Processing memory structure "m_bTargetBombed"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_bTargetBombed"
         <TAB><TAB><TAB>Processing memory structure "m_bBombDefused"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_bBombDefused"
         <TAB><TAB><TAB>Processing memory structure "m_bMapHasBombTarget"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_bMapHasBombTarget"
         <TAB><TAB><TAB>Processing memory structure "m_bMapHasBombZone"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_bMapHasBombZone"
         <TAB><TAB><TAB>Processing memory structure "m_bMapHasRescueZone"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_bMapHasRescueZone"
         <TAB><TAB><TAB>Processing memory structure "m_bMapHasEscapeZone"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_bMapHasEscapeZone"
         <TAB><TAB><TAB>Processing memory structure "m_iMapHasVIPSafetyZone"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_iMapHasVIPSafetyZone"
21:43:46 L 09/05/2010 - 15:43:45: Server cvar "amx_nextmap" = "de_prodigy"
21:43:46 L 09/05/2010 - 15:43:45: Server cvar "amx_nextmap" = "de_prodigy"
21:43:46 <TAB><TAB><TAB>Processing memory structure "m_bRoundTerminating"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_bRoundTerminating"
         <TAB><TAB><TAB>Processing memory structure "m_flRequiredEscapeRatio"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_flRequiredEscapeRatio"
         <TAB><TAB><TAB>Processing memory structure "m_iNumEscapers"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_iNumEscapers"
         <TAB><TAB><TAB>Processing memory structure "m_iHaveEscaped"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_iHaveEscaped"
         <TAB><TAB><TAB>Processing memory structure "m_pVIP"
         <TAB><TAB><TAB><TAB>Added memory search structure "m_pVIP"
         <TAB><TAB>Parsing memory file "patchRemoveRoundTimeCheck"
         <TAB><TAB><TAB>Processing memory structure "roundTimeCheck"
         <TAB><TAB><TAB><TAB>Added memory search structure "roundTimeCheck"
         <TAB><TAB><TAB>Processing memory structure "roundTimeCheck|dummy"
         <TAB><TAB><TAB><TAB>Added memory search structure "roundTimeCheck|dummy"
         <TAB>Parsing memory structures ended.
         
         Orpheu memory structures search ended.
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Quote:
Originally Posted by nikhilgupta345 View Post
You're retarded.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-05-2010 , 15:57   Re: Infinite Round
Reply With Quote #202

But not related to my plugin. :p

Ask in the right thread. I will search again anyway for this one.
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drekes
Veteran Member
Join Date: Jul 2009
Location: Vault 11
Old 09-05-2010 , 15:58   Re: Infinite Round
Reply With Quote #203

Okay, I combined your plugin with your round terminator, I don't know exactly which signatures belong to what plugin.

Thanks.
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Quote:
Originally Posted by nikhilgupta345 View Post
You're retarded.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-05-2010 , 17:08   Re: Infinite Round
Reply With Quote #204

Simply look at the packages. ^^

About UpdateTeamScores, try :

Code:
[0xA1,"*","*","*","*",0x56,0x6A,"*",0x6A,"*",0x50,"*","*","*","*",0xFF,0x15,"*","*","*","*",0x68,"*","*","*","*",0xFF,0x15,"*","*","*","*",0x0F]
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drekes
Veteran Member
Join Date: Jul 2009
Location: Vault 11
Old 09-05-2010 , 17:34   Re: Infinite Round
Reply With Quote #205

I think that works, but i get a runtime error

Orpheu:
Code:
         Orpheu functions search started.
         
         <TAB>Parsing functions started.
         <TAB><TAB>Parsing file "EndRoundMessage" started
         <TAB><TAB><TAB><TAB>Function is updated
         <TAB><TAB>Parsing file "EndRoundMessage" ended
         <TAB><TAB>Parsing file "InstallGameRules" started
         <TAB><TAB><TAB><TAB>Function is updated
         <TAB><TAB>Parsing file "InstallGameRules" ended
         <TAB><TAB>Parsing file "SV_GetIDString" started
         <TAB><TAB><TAB><TAB>Function is updated
         <TAB><TAB>Parsing file "SV_GetIDString" ended
         <TAB><TAB>Parsing folder "CHalfLifeMultiplay" started
         <TAB><TAB><TAB>Parsing file "CheckMapConditions" started
         <TAB><TAB><TAB><TAB>Function is updated
         <TAB><TAB><TAB>Parsing file "CheckMapConditions" ended
         <TAB><TAB><TAB>Parsing file "CheckWinConditions" started
         <TAB><TAB><TAB><TAB>Function is updated
         <TAB><TAB><TAB>Parsing file "CheckWinConditions" ended
         <TAB><TAB><TAB>Parsing file "HasRoundTimeExpired" started
         <TAB><TAB><TAB><TAB>Return type "bool" validated
         <TAB><TAB><TAB>Parsing file "HasRoundTimeExpired" ended
23:31:07 L 09/05/2010 - 17:31:07: Server cvar "amx_nextmap" = "cs_office"
23:31:07 L 09/05/2010 - 17:31:07: Server cvar "amx_nextmap" = "cs_office"
23:31:11 L 09/05/2010 - 17:31:11: Started map "de_dust2" (CRC "1159425449")
23:31:11 L 09/05/2010 - 17:31:11: Started map "de_dust2" (CRC "1159425449")
23:31:11 <TAB><TAB><TAB>Parsing file "UpdateTeamScores" started
         <TAB><TAB><TAB><TAB>Function is updated
         <TAB><TAB><TAB>Parsing file "UpdateTeamScores" ended
         <TAB><TAB>Parsing folder "CHalfLifeMultiplay" ended
         <TAB>Parsing functions ended.
         
         Orpheu functions search ended.
         
         Orpheu virtual functions search started.
         
         <TAB>Parsing virtual functions started.
         <TAB>Parsing virtual functions ended.
         
         Orpheu virtual functions search ended.
         
         Orpheu memory structures search started.
         
         <TAB>Parsing memory structures started.
         <TAB><TAB>Parsing memory file "CGameRulesOffsets"
         <TAB><TAB><TAB>File "CGameRulesOffsets" is updated
         <TAB><TAB>Parsing memory file "patchRemoveRoundTimeCheck"
         <TAB><TAB><TAB>File "patchRemoveRoundTimeCheck" is updated
         <TAB>Parsing memory structures ended.
L 09/05/2010 - 17:27:17: [ORPHEU] Signature not found in memory
L 09/05/2010 - 17:27:17: [AMXX] Displaying debug trace (plugin "codmod14.amxx")
L 09/05/2010 - 17:27:17: [AMXX] Run time error 10: native error (native "OrpheuMemoryGet")

But i don't see anything about a signature in there
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Quote:
Originally Posted by nikhilgupta345 View Post
You're retarded.
drekes is offline
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-05-2010 , 17:56   Re: Infinite Round
Reply With Quote #206

Try this. ( note below the new signature, there is a new line. )

Code:
    {
        "name"        : "roundTimeCheck",
        "library"     : "mod",
        "type"        : "byte",
        "memoryType"  : "data",
        "identifiers" : 
        [
            {
                "os"    : "windows",
                "mod"   : "cstrike",
                "value" : [0x0F,"*","*","*","*","*",0x8B,0x45,"*",0x85,0xc0,0x0F,"*","*","*","*","*",0x8A,0x45,"*",0x84,0xC0,0x74,"*",0x68],
                "displacement" : -3
            }
        ]
    },
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Last edited by Arkshine; 09-05-2010 at 17:59.
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drekes
Veteran Member
Join Date: Jul 2009
Location: Vault 11
Old 09-05-2010 , 18:58   Re: Infinite Round
Reply With Quote #207

May sound stupid, but which signature is that?
I don't really know much about orpheu

Nvm, found it.

Edit: It works, Thanks Arkshine
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Quote:
Originally Posted by nikhilgupta345 View Post
You're retarded.

Last edited by drekes; 09-05-2010 at 19:03.
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madruguinha
New Member
Join Date: Jul 2010
Old 09-05-2010 , 19:08   Re: Infinite Round
Reply With Quote #208

this plugin works on linux?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-05-2010 , 19:22   Re: Infinite Round
Reply With Quote #209

Sure.
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madruguinha
New Member
Join Date: Jul 2010
Old 09-05-2010 , 19:30   Re: Infinite Round
Reply With Quote #210

thanks!
Nice work.
Will be of great help in DM servers.
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