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Module: Orpheu (v2.6.3)


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Voltron
Senior Member
Join Date: Jun 2007
Location: Above the battlefield.
Old 04-27-2011 , 00:06   Re: Module: Orpheu2.3a
Reply With Quote #721

Quote:
Originally Posted by DarkGod View Post
Pretty sure GHW_Chronic made a plugin like that already.

Found it: http://forums.alliedmods.net/showthread.php?t=19238
I was hoping for a cleaner way of doing it.
Like there would be some offset that would magically make a gun shoot through a wall.

Instead of messing around with health and death messages.
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papyrus_kn
Senior Member
Join Date: Feb 2009
Location: Bulgaria
Old 05-20-2011 , 16:51   Re: Module: Orpheu2.1 (plugin to change weapon's cost in the end of the thread)
Reply With Quote #722

Quote:
Originally Posted by joaquimandrade View Post
I've found out a way of changing weapons' slot. This can be nice for those mods that create new weapons. You can use the slots up until 6 (the one following the one of c4) but the 6th won't appear in hud. Screenshot:

[IMG]http://img231.**************/img231/113/dedust0000j.jpg[/IMG]

This is just about hooking a virtual function called GetItemInfo. The offsets shipped in the zip for that function are taken from "hamdata.ini" from Hamsandwich and it should be usable on every mod except for "ts" that I guess don't use that function.

By the way, I haven't seen this being made without orpheu so, I'm guessing it's not possible.
How to set mac10 on pistol slot ?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-20-2011 , 17:27   Re: Module: Orpheu2.3a
Reply With Quote #723

Edit the plugin, change weapon_awp by weapon_mac10 and change 3 by 2.
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papyrus_kn
Senior Member
Join Date: Feb 2009
Location: Bulgaria
Old 05-21-2011 , 07:11   Re: Module: Orpheu2.3a
Reply With Quote #724

Quote:
Originally Posted by Arkshine View Post
Edit the plugin, change weapon_awp by weapon_mac10 and change 3 by 2.
Thank you
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aneszej
Junior Member
Join Date: Dec 2010
Old 05-25-2011 , 15:01   Re: Module: Orpheu2.3a
Reply With Quote #725

I am still beginner, and i am really dumb, idk how to install this. I extracted orpheu2.3a base into amxx base folder, and added orpheu to modules. But gives me error, and pls don't bother i use Steam, and steam dedicated server. First i can't start CS 1.6 always crashes because it can't load module, second i wanted to add Infinite Round by Arkshineand i wanted to compile it, whenever i try to compile it, it says me Can't load from file, and orpheu is marked red.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-25-2011 , 15:03   Re: Module: Orpheu2.3a
Reply With Quote #726

Like said, you need to extract the content of orpheu_base.zip into your mod directory. (cstrike/, czero/ etc. )
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aneszej
Junior Member
Join Date: Dec 2010
Old 05-25-2011 , 15:40   Re: Module: Orpheu2.3a
Reply With Quote #727

well i did it. Extracted orpheu_base into amxx folder, inside of that folder there are configs,scripts,plugins etc (folders)
but if you said i should extract it into CS 1.6/Cstrike folder, then it has no logic to me, but if it has to be like that, i'll do it. But what's next to do ? How to add it to modules etc... ?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-25-2011 , 15:43   Re: Module: Orpheu2.3a
Reply With Quote #728

Sorry I'm wrong. The directory structure in the .zip starts in amxmodx/.

So, you need to extract the content in ./addons/amxmodx/

All you need to install Orpheu.
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aneszej
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Join Date: Dec 2010
Old 05-25-2011 , 16:41   Re: Module: Orpheu2.3a
Reply With Quote #729

Kk, thx a lot!!! i'd like to give you karma but idk how to do it. Also idk how to compile your infinite_round.sma file, i open AMXX, i putted compiler and another one file. When i press Compile button, it gives me can't load from file orpheu. and highlights <orpheu> with red color
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-25-2011 , 16:46   Re: Module: Orpheu2.3a
Reply With Quote #730

You need to compile locally because it uses third-party includes. If you do already that, you need to copy the orpheu includes you can find in /includes/ from the zip to your directory includes/ where you compile.

If you still don't get, you can use this webcompiler, it supports orpheu.
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