Moved to: http://forums.alliedmods.net/showthread.php?t=128581
Standardized Revamp Structure 1.0 RTW
We are proud to announce a list of major gameplay changes provided by this mod, from never-before-seen features to the tried-and-true:
- Tanks will spawn on every map (even maps that don't allow it)
- Common zombies will despawn if they fall behind survivors (and respawn in front)
- Tank temporary immunity after spawn
- AI tank will be frozen, will not throw rocks, and will have godmode
- Player tank will have fire immunity and godmode for 2 seconds
- No more prelights or getting rushed by melee cause tank was rock throwing!
- Medkit/pill adjustments
- Director pills are completely removed
- All medkits (except the saferoom ones) are converted to pills
- The following items removed
- Grenade launcher
- Explosive/Incendiary Ammo
- Laser upgrade
- Slow down survivors by 17% in water (default: disabled)
- Special Infected will not auto-spawn on finales
This plugin ships with the [http://code.google.com/p/l4d2-cevo-configs/
CEVO configs] soon to be available for use in the upcoming Alienware Arena tournament.
Naturally for people interested in using this modification outside of the standardized competitive environment, we are providing CVARs
to tweak every single feature to your heart's desire (listed at the URL).
CREDITS (srsteam members)
1.0 Release To Web
+ Special Infected will not auto-spawn on finales
1.0 Release Candidate 2
+ Removes the Dark Carnival 5 infinite Grenade Launcher
1.0 Release Candidate 1
+ Tanks will spawn on every map
+ Tanks will not be pre-lit by molotovs
+ Common infected behind survivors will be despawned
+ Many, many items are removed
Thanks to all team members for holding together and pulling through, and we hope that everyone here enjoys our mod.
Feel free to visit our Google Code Homepage
for your bleeding edge needs.
1.0 RC1 - 76 (bin) 53 (src)
1.0 RC2 - 76 (bin 37 (src)