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[L4D2] Standardized Revamp Structure 1.0 RTW


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Author
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Plugin ID:
1413
Plugin Version:
1.0 RTW
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    A set of changes for the gameplay to make it more suitable for league/tournament play.
    Unapprover:
    Reason for Unapproving:
    continued here: http://forums.alliedmods.net/showthread.php?t=128578
    Old 01-30-2010 , 06:56   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #1

    A bug fixed in the default_pending branch (along with a new, better waterbrake).

    Downtown will probably merge it into the release files at some point.


    Take mine if you want to try it now.

    Last edited by AtomicStryker; 02-06-2010 at 11:41.
    AtomicStryker is offline
    dacomb
    Senior Member
    Join Date: Oct 2009
    Old 01-30-2010 , 15:42   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #2

    I just noticed on the google code page that the CEVO config is RC2 and not RC1 anymore...

    my question is whether or not the base srsmod pluglin changed or just that the config files changed?

    Would be helpful if the linked downloads for the plugin noted the full release version number...
    dacomb is offline
    Frus
    Senior Member
    Join Date: Aug 2009
    Old 01-30-2010 , 16:32   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #3

    Quote:
    Originally Posted by FIRST POST
    1.0 Release To Web
    + Special Infected will not auto-spawn on finales

    1.0 Release Candidate 2
    + Removes the Dark Carnival 5 infinite Grenade Launcher

    1.0 Release Candidate 1
    + Tanks will spawn on every map
    + Tanks will not be pre-lit by molotovs
    + Common infected behind survivors will be despawned
    + Many, many items are removed
    What do you mean?
    Frus is offline
    dacomb
    Senior Member
    Join Date: Oct 2009
    Old 01-30-2010 , 16:40   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #4

    Quote:
    Originally Posted by Frus View Post
    What do you mean?
    I'm assuming I have the latest version since I don't have the grenade launcher spawn on DaC5.

    This:
    File Type: zip srsmod-1.0.rtw-src.zip (27.1 KB, 65 views)
    File Type: zip srsmod-1.0.rtw-bin.zip (23.8 KB, 112 views)

    could look like

    This:
    File Type: zip srsmod-1.0.RC2.rtw-src.zip (27.1 KB, 65 views)
    File Type: zip srsmod-1.0.RC2.rtw-bin.zip (23.8 KB, 112 views)

    Fairly easily and would remove any confusion as to which version is linked.

    My question arose when I looked at the google code page and saw this:

    cevo-l4d2-server-pkg-01.24.2010.zip

    Since I don't use the canned version of the plugin I was just trying to make sure that my srsmod.smx file was the latest and greatest.

    many plugins including this one don't update the name of the plugin with the current version number and sometimes it gets tedious making sure they're all updated...

    Yes I know I can use sm plugin list to show me the version numbers but I'm still guessing sometimes if I'm not sure or if I just want to quick glance at the front page of any given plugin...

    I just prefer more informative labeling... personal preference is all... it's not the end of the world.

    Last edited by dacomb; 01-30-2010 at 16:43.
    dacomb is offline
    Frus
    Senior Member
    Join Date: Aug 2009
    Old 01-30-2010 , 16:48   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #5

    RTW IS the (sub)version.

    RC1 -> RC2 -> RTW.

    The current cevo config uses RTW as well.

    Last edited by Frus; 01-30-2010 at 16:51.
    Frus is offline
    dacomb
    Senior Member
    Join Date: Oct 2009
    Old 01-30-2010 , 17:27   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #6

    Quote:
    Originally Posted by Frus View Post
    RTW IS the (sub)version.

    RC1 -> RC2 -> RTW.

    The current cevo config uses RTW as well.

    *facepalm*

    I knew that in the back of my head but something I was reading on this page made me question it...

    http://code.google.com/p/l4d2-cevo-configs/

    I knew that RC stands for release candidate... and RTW well... the W I'm not sure... World?

    anyway... Maybe it was the change log in the zip file that through me off...

    thanks for the clarification... I just got confused for some reason...

    *reading comprehension fail*
    dacomb is offline
    Skorpion1976
    Veteran Member
    Join Date: Jun 2009
    Location: Austria
    Old 01-30-2010 , 17:58   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #7

    @atomic, this I get with your version:

    L 01/30/2010 - 23:51:49: [SM] Native "SDKCall" reported: Client 15 is not in game
    L 01/30/2010 - 23:51:49: [SM] Displaying call stack trace for plugin "srsmod.smx":
    L 01/30/2010 - 23:51:49: [SM] [0] Line 206, srs.despawninfected.sp::L4D2_GetPlayerFlowDis t()
    L 01/30/2010 - 23:51:49: [SM] [1] Line 224, srs.despawninfected.sp::_DI_Check_Timer()

    I use these cvars:
    srs_infected_despawn "0"
    srs_infected_respawn "0"

    Last edited by Skorpion1976; 01-30-2010 at 18:01.
    Skorpion1976 is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 01-30-2010 , 18:27   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #8

    If you had the Despawned disabled, it would not have run??

    This error would come from an corrupt Survivor Index (it rebuilds itself on Player disconnect). And in all my playtesting ive never had it..


    Did this happen as you changed versions? Multiple times? Reproducible?
    AtomicStryker is offline
    Skorpion1976
    Veteran Member
    Join Date: Jun 2009
    Location: Austria
    Old 01-30-2010 , 18:51   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #9

    I installed your version when I set up server from scratch, at ~ 15:00. Havenīt changed anything in the plugin. A value "0" should disable a feature I assume. Donīt ask me why I get the error despite it shouldnīt even run the code . I got the error exactly 2x. I have no idea how to reproduce this.

    L 01/30/2010 - 23:51:43: SourceMod error session started
    L 01/30/2010 - 23:51:43: Info (map "c4m2_sugarmill_a") (file "errors_20100130.log")
    L 01/30/2010 - 23:51:43: [SM] Native "SDKCall" reported: Client 15 is not in game
    L 01/30/2010 - 23:51:43: [SM] Displaying call stack trace for plugin "srsmod.smx":
    L 01/30/2010 - 23:51:43: [SM] [0] Line 206, srs.despawninfected.sp::L4D2_GetPlayerFlowDis t()
    L 01/30/2010 - 23:51:43: [SM] [1] Line 224, srs.despawninfected.sp::_DI_Check_Timer()
    L 01/30/2010 - 23:51:49: [SM] Native "SDKCall" reported: Client 15 is not in game
    L 01/30/2010 - 23:51:49: [SM] Displaying call stack trace for plugin "srsmod.smx":
    L 01/30/2010 - 23:51:49: [SM] [0] Line 206, srs.despawninfected.sp::L4D2_GetPlayerFlowDis t()
    L 01/30/2010 - 23:51:49: [SM] [1] Line 224, srs.despawninfected.sp::_DI_Check_Timer()

    Last edited by Skorpion1976; 01-30-2010 at 18:53.
    Skorpion1976 is offline
    Skorpion1976
    Veteran Member
    Join Date: Jun 2009
    Location: Austria
    Old 01-31-2010 , 06:45   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #10

    And this error has come back also:

    L 01/31/2010 - 12:04:54: Info (map "c5m1_waterfront") (file "errors_20100131.log")
    L 01/31/2010 - 12:04:54: [SM] Native "GetEntProp" reported: Entity 4 (4) is invalid
    L 01/31/2010 - 12:04:54: [SM] Displaying call stack trace for plugin "srsmod.smx":
    L 01/31/2010 - 12:04:54: [SM] [0] Line 190, D:\Spiele\Steam\steamapps\common\left 4 dead 2\left4dead2\addons\sourcemod\scripting\inclu de\entity_prop_stocks.inc::GetEntityFlags()
    L 01/31/2010 - 12:04:54: [SM] [1] Line 176, srs.waterbrake.sp::WaterBrake_OnGameFrame()
    L 01/31/2010 - 12:04:54: [SM] [2] Line 87, srs.main.sp::OnGameFrame()
    L 01/31/2010 - 12:04:54: [SM] Native "GetEntProp" reported: Entity 4 (4) is invalid
    L 01/31/2010 - 12:04:54: [SM] Displaying call stack trace for plugin "srsmod.smx":
    L 01/31/2010 - 12:04:54: [SM] [0] Line 190, D:\Spiele\Steam\steamapps\common\left 4 dead 2\left4dead2\addons\sourcemod\scripting\inclu de\entity_prop_stocks.inc::GetEntityFlags()
    L 01/31/2010 - 12:04:54: [SM] [1] Line 176, srs.waterbrake.sp::WaterBrake_OnGameFrame()
    L 01/31/2010 - 12:04:54: [SM] [2] Line 87, srs.main.sp::OnGameFrame()
    L 01/31/2010 - 12:04:54: [SM] Native "GetEntProp" reported: Entity 4 (4) is invalid
    L 01/31/2010 - 12:04:54: [SM] Displaying call stack trace for plugin "srsmod.smx":
    L 01/31/2010 - 12:04:54: [SM] [0] Line 190, D:\Spiele\Steam\steamapps\common\left 4 dead 2\left4dead2\addons\sourcemod\scripting\inclu de\entity_prop_stocks.inc::GetEntityFlags()
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