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[L4D2] Standardized Revamp Structure 1.0 RTW


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Author
fake_id
New Member
Join Date: Jan 2010
Plugin ID:
1413
Plugin Version:
1.0 RTW
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    A set of changes for the gameplay to make it more suitable for league/tournament play.
    Unapprover:
    Reason for Unapproving:
    continued here: http://forums.alliedmods.net/showthread.php?t=128578
    Old 01-26-2010 , 11:42   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #1

    Help please,

    after uploading this and add cvars

    when in-game i get spammed by these messages and it never stops coming:


    [SRSDBG] IR_PlayerFirstSpawn
    [SRSDBG] Lowest Flow Survivor (0.000000) found within (1050.000000) of Map Start Area, aborting
    nec connected
    STRIKER_______N!kk!ll3r connected
    [SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
    nec unpaused the game
    [SRSDBG] IR_PlayerEnterCheckpoint
    [SRSDBG] IR_PlayerEnterCheckpoint
    [SRSDBG] IR_PlayerFirstSpawn
    [SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
    [SRSDBG] IR_PlayerFirstSpawn
    [SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
    [SRSDBG] IR_PlayerEnterCheckpoint
    [SRSDBG] IR_PlayerEnterCheckpoint
    [SRSDBG] IR_PlayerFirstSpawn
    [SRSDBG] IR_PlayerEnterCheckpoint
    [SRSDBG] IR_PlayerEnterCheckpoint
    STRIKER_______N!kk!ll3r unpaused the game
    [SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
    [SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
    [SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
    [SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
    [SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
    [SRSDBG] Lowest Flow Survivor (0.000000) found within (1050.000000) of Map Start Area, aborting
    [SRSDBG] Lowest Flow Survivor (0.000000) found within (1050.000000) of Map Start Area, aborting


    what ever is executing is shown in game!!
    and it is impossible to chat
    please advice
    fake_id is offline
    Downtown1
    Veteran Member
    Join Date: Mar 2004
    Old 01-26-2010 , 12:29   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #2

    fake_id: Change srs_debug from 1 to srs_debug 0.
    Downtown1 is offline
    Blakeocity
    Senior Member
    Join Date: Nov 2009
    Old 01-28-2010 , 04:28   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #3

    Water Brake isn't working in this, Atomics plugin specifically for it works fine.

    And the cvar is enabled.

    Last edited by Blakeocity; 01-28-2010 at 04:36.
    Blakeocity is offline
    GanjaStar
    Senior Member
    Join Date: Jun 2009
    Old 01-28-2010 , 12:36   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #4

    Quote:
    Originally Posted by Blakeocity View Post
    Water Brake isn't working in this, Atomics plugin specifically for it works fine.

    And the cvar is enabled.
    i had the same thing. shut down the server and start it up again.

    also, dont know if its related to this plugin, but i dont have any plugins relating to weapons installed, but yesterday on dark carnival, only 3 tier 2 weapons were available the whole campaign. hunting rifle, combat shotgun, and assault rifle. no ther tier 2 gun appeared for all 5 maps.
    GanjaStar is offline
    Frus
    Senior Member
    Join Date: Aug 2009
    Old 01-28-2010 , 14:29   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #5

    Quote:
    Originally Posted by GanjaStar View Post
    i had the same thing. shut down the server and start it up again.

    also, dont know if its related to this plugin, but i dont have any plugins relating to weapons installed, but yesterday on dark carnival, only 3 tier 2 weapons were available the whole campaign. hunting rifle, combat shotgun, and assault rifle. no ther tier 2 gun appeared for all 5 maps.
    If you have srs_debug 1 it will log every weapon removed. If you feel it's removing extraneous weapons feel free to look over the log and/or post the log.

    EDIT: Just to be clear, we do not support co-op or realism mode. Use of the plugin in those game modes are at your own risk.
    Frus is offline
    GanjaStar
    Senior Member
    Join Date: Jun 2009
    Old 01-28-2010 , 18:17   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #6

    i better turn on srs debug then . and yes im a versus player exclusively.

    will report if the weird weapon setup continues.
    GanjaStar is offline
    krazewind
    New Member
    Join Date: Dec 2009
    Old 02-05-2010 , 10:32   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #7

    Code:
     [SM] Plugin srsmod.smx failed to load: Native "L4D_ToggleGhostsInFinale" was not found.
    What causes this?
    krazewind is offline
    roywheels
    Member
    Join Date: Apr 2009
    Old 01-28-2010 , 06:32   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #8

    Hmmm, the water brake works for me but we had an infinite grenade launcher on the Dark Carnival finale yesterday.

    This is using the latest RTW version on a windows server using mm 1.8 and sourcemod v1.4.0-hg2911.
    roywheels is offline
    biship
    Member
    Join Date: Dec 2009
    Old 01-28-2010 , 08:12   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #9

    Water brake works for me.
    biship is offline
    SkaP
    Senior Member
    Join Date: Dec 2009
    Old 01-30-2010 , 01:32   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #10

    Getting this error log.

    Code:
    L 01/29/2010 - 22:48:17: SourceMod error session started
    L 01/29/2010 - 22:48:17: Info (map "l4d2_hospital02_subway") (file "errors_20100129.log")
    L 01/29/2010 - 22:48:17: [SM] Native "GetEntData" reported: Entity 8 (8) is invalid
    L 01/29/2010 - 22:48:17: [SM] Displaying call stack trace for plugin "srsmod.smx":
    L 01/29/2010 - 22:48:17: [SM]   [0]  Line 169, srs.waterbrake.sp::WaterBrake_OnGameFrame()
    L 01/29/2010 - 22:48:17: [SM]   [1]  Line 88, srs.main.sp::OnGameFrame()
    L 01/29/2010 - 22:48:17: [SM] Native "GetEntData" reported: Entity 8 (8) is invalid
    L 01/29/2010 - 22:48:17: [SM] Displaying call stack trace for plugin "srsmod.smx":
    L 01/29/2010 - 22:48:17: [SM]   [0]  Line 169, srs.waterbrake.sp::WaterBrake_OnGameFrame()
    L 01/29/2010 - 22:48:17: [SM]   [1]  Line 88, srs.main.sp::OnGameFrame()
    L 01/29/2010 - 22:58:46: Error log file session closed.
    SkaP is offline
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