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Viper


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theY4Kman
Join Date: Jun 2007
Location: Yak
Old 01-03-2010 , 05:57   Viper
Reply With Quote #1

News
(12/19/2010): Added usermessages, bitbuffers, and SourcePawn native invocation. Fixed a bunch of bugs, thanks to Thraka. There's still a fair bit to complete (reading bitbuffers in hooked usermessages, byref variables in SourcePawn native invocation, and menus), but it's getting closer and closer to completion.

Also added is a testing plug-in and a Python header file output plug-in. The testing plug-in is a bunch of unit tests that help in determining some functionality (there are many untestable things). The header file output plug-in generates a bunch of Python files that contain method and class stubs for use with a Python IDE.

(3/21/2010): Fixed client-side concommands. It seems I never actually hooked OnClientCommand. It's all better now -- at least on Windows. Still working on Linux ;)

(2/8/2010): Fixed plug-in unloading when the plug-in uses multiple threads. This means you can now use the twisted library. Also, now the plugin_unload function will be called on plugin unload.

(2/3/2010): The Windows version is complete! I have written over 70 unit tests and compiled Viper for the ep1, ob, ob-valve, l4d, and l4d2 engines. GRAB IT WHILE IT'S HOT. Unfortunately, the Linux version is still only available on Ep1.

(1/13/2010): I have almost fixed the Windows version, and it should be available for release in the near future!

(1/03/2010): Finally, Viper has limped all the way here. Don't get too excited, because most of his limbs have been torn off. All that he brought with him is a version compiled on Linux for the Episode 1 engine. So, until I can bring him to the operating room to compile the rest (and fix the Windows version), that's all you're going to get.
TL;DR: Viper is only available for Linux on the Ep1 engine for now

Feel free to send hatemail to [email protected]

Viper
Viper is a SourceMod extension that embeds the CPython interpreter, allowing you to create plug-ins in Python. Its standard library is written completely in C++, so its performance is unrivaled.

Viper is compiled against CPython 2.5.4. A few non-standard modules have been included with Viper:
Documentation
Documentation is available online at http://y4kstudios.com/sourcemod/viper/docs/

Issues?
File a bug at the AlliedModders Bugzilla: https://bugs.alliedmods.net/enter_bug.cgi?product=Viper

Download!
Linux: http://y4kstudios.com/sourcemod/viper/Viper.tar.gz ( v0.8 ) ( Works for Ep1 games, such as CS:S )
Windows: http://y4kstudios.com/sourcemod/viper/Viper.zip ( v0.8.5a ) ( Works for Ep1 (mods), OB (mods), OBv (TF2, CS:S), L4D, and L4D2. )
Source: http://github.com/theY4Kman/viper/

Installation
Just extract the archive into your game folder!


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Last edited by theY4Kman; 12-25-2010 at 02:41. Reason: Version 0.8.5a released
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-03-2010 , 06:07   Re: [EXTENSION] Viper
Reply With Quote #2

Impressive.
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toazron1
Senior Member
Join Date: Oct 2006
Old 01-03-2010 , 12:24   Re: [EXTENSION] Viper
Reply With Quote #3

Very cool. Your Yak is insanely large.
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psychonic

BAFFLED
Join Date: May 2008
Old 01-03-2010 , 13:42   Re: [EXTENSION] Viper
Reply With Quote #4

Nice to see a released version of that. Your Yak is not insanely large enough.
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DrGamez
Member
Join Date: Jan 2005
Location: Seattle
Old 01-03-2010 , 15:45   Re: [EXTENSION] Viper
Reply With Quote #5

Dumb question: This is only for ep1 engine, so using it for writing TF2 plugins on orange box right now is a no-no, or just doesn't work; right?

I'm super excited to see this project, it's like all my dreams come true.
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theY4Kman
Join Date: Jun 2007
Location: Yak
Old 01-03-2010 , 15:55   Re: [EXTENSION] Viper
Reply With Quote #6

Yes, that is correct, DrGamez. I apologize for having such a limited release.
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pRED*
Join Date: Dec 2006
Old 01-03-2010 , 17:34   Re: [EXTENSION] Viper
Reply With Quote #7

My what large yak you have
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Hipster
SourceMod Donor
Join Date: Jun 2009
Location: Florida
Old 01-04-2010 , 17:48   Re: [EXTENSION] Viper
Reply With Quote #8

Quote:
Originally Posted by DrGamez View Post
I'm super excited to see this project, it's like all my dreams come true.
Couldn't have said it better myself.

Are there any plans of updating the extension to work with Python 2.6.4, or maybe even Py3k?
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theY4Kman
Join Date: Jun 2007
Location: Yak
Old 01-04-2010 , 20:20   Re: [EXTENSION] Viper
Reply With Quote #9

Quote:
Originally Posted by Hipster View Post
Couldn't have said it better myself.

Are there any plans of updating the extension to work with Python 2.6.4, or maybe even Py3k?
Yes, eventually I plan to update to Python 2.6. In fact, I hear devicenull has already compiled against 2.6. As for Py3K, never. I think the changes made to the language make it harder to learn, and that's not what I want on Viper. Even though they did make a lot of changes to the C API that would really help me, I still feel it's a bad idea to release Viper with it. But you're welcome to compile against it
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-04-2010 , 23:03   Re: [EXTENSION] Viper
Reply With Quote #10

Very cool, shame about not using Python 3k though .

CPython has reference counted GC right? So you won't freeze the game server in the middle of a GC and lag everyone?
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