Raised This Month: $ Target: $400
 0% 

Problem with superhero.ini


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Author Message
HeHu
Senior Member
Join Date: Jun 2007
Location: Sweden
Old 01-01-2010 , 14:00   Problem with superhero.ini
#1

Hello, seems like my server refuses to use the XP Scheme i made. And uses some other instead.

Here's my superhero.ini file.

Code:
## NUMLEVELS  - The total Number of levels to award players
## XPLEVELS   - How much XP does it take to earn each level (0..NUMLEVELS)
## XPGIVEN    - How much XP is given when a Level(N) player is killed (0..NUMLEVELS)
## LTXPLEVELS - Same as XPLEVELS but for Long-Term mode (sh_savexp 1)
## LTXPGIVEN  - Same as XPGIVEN but for Long-Term mode (sh_savexp 1)
NUMLEVELS 10
XPLEVELS   0 100 300 600 1000 1500 2100 2800 3600 4500 5500
XPGIVEN    60 80 100 120 140 160 180 200 220 240 260
LTXPLEVELS 0 100 200 400 800 1600 3200 6400 12800 25600 51200
LTXPGIVEN  6 8 10 12 14 16 20 24 28 32 40
And here's my shconfig.
Code:
//********************** SUPERHERO CORE CVARS **********************

//Enables/disables the mod.
//    0 - Disabled
//    1 - Enabled
sv_superheros 1

//Admin flag to determine who can access the important server commands
//Note: With AMXX 1.80 or above this can be modified in cmdaccess.ini
sh_adminaccess m

//Debug Message Level.
//ONLY enable this if you are trying to fix something, it prints A LOT of messages.
//    0 - Disabled
//    1 - Server Print
//    2 - Server Log
//    3 or above - More Messages, Server Log (higher the number the more messages)
sh_debug_messages 0

//Number of heroes allowed with bind characters - after that you must pick non-bind heroes only. (max 9 default)
sh_maxbinds 4

//Max number of powers players can pick from, this is also limited by the number of levels you have.
sh_maxpowers 5

//What level to start newcomers at.
sh_minlevel 1

//Save XP or restart it from 0 each map.
//    0 - Reset XP each map (Short Term)
//    1 - Save XP (Long Term)
sh_savexp 0

//Key used to save players XP data by.
//    0 - Force save by name/nick
//    1 - Auto-detect, save by SteamID or IP if LAN (default)
//    2 - Force save by IP
sh_saveby 1

//How many days a user's XP is saved after the user's last connection.
//Recommended max setting of 30 for VAULT style saving. Max value is 365.
sh_xpsavedays 14

//Minimum number of players required to gain any kind of non-frag XP (ie. objective/mercy XP).
sh_minplayersxp 2

//Default server wide reload mode.
//Used only if the hero is set to use the server's reload mode setting.
//    0 - do nothing, normal cs ammo and reloading functionality
//    1 - continuous shooting, no reload
//    2 - fill the backpack (must reload)
//    3 - drop the gun and get a new one with full clip (not recommended)
sh_reloadmode 1

//Block VIP flags
//    a - block use of +powers (good to stop from nocliping to rescue zone)
//    b - block giving of weapons by heroes
//    c - block max health set by heroes
//    d - block max armor set by heroes
//    e - block max speed set by heroes
//    f - block min gravity set by heroes
//    g - block all extradamage set by heroes (includes powers like lasers)
//    h - custom block setting (some heroes might use this)
sh_blockvip "abcdef"

//Enable this to save XP at end of every round.
//May cause a very small amount of lag at round end with MySQL saving.
//    0 - Disabled
//    1 - Enabled
sh_endroundsave 1

//This cvar sets the value of XP given/taken from players for Hostage / Bomb / VIP events.
//Hostage rescues get sh_objectivexp divided by number of hostages on map, per hostage.
sh_objectivexp 8

//Give new players an average level of XP based on people already playing. (Setting is ignored with Saved XP)
//    0 - Disabled
//    1 - Enabled
sh_autobalance 1

//Load XP right when a player joins (may cause lag with large user database)
//    0 - Disabled
//    1 - Enabled
sh_loadimmediate 1

//MercyXP mode, gives players XP if they did not gain any during a round.
//    0 - MercyXP system Disabled.
//    1 - Give any player a set amount of XP which is set with sh_mercyxp.
//    2 - Give only players up to a certain level MercyXP, max level is set with sh_mercyxp.
//        XP given will be the inverse of the amount they would get for killing
//        someone at their level, then this is divided by 2 to keep it low.
//        So as a players level increases they will get less MercyXP with mode 2.
sh_mercyxpmode 1

//If sh_mercyxpmode = 1: How much Mercy XP to give players
//If sh_mercyxpmode = 2: Max level to give MercyXP to players
sh_mercyxp 25

//Command Projector, displays help info to players in a HUD messages non-stop.
//    0 - Disabled
//    1 - Only show to DEAD players
//    2 - Show to ALL players
sh_cmdprojector 1

//How many highest level heroes can a person pick.
//If this is set to 2 and a client is at level 9,
//they can only pick 2 level 9 heroes max, 3 level 8 heroes max, ect.
//There is a bunch of complicated math that goes into this system and it limits more than
//just the highest level available to that person, try it and see what I mean.
//Set to 0 to disable this limiting of choices
sh_lvllimit 2

//SuperHero Menu mode
//    0 - Old style menu, hides disabled heroes from showing on the menu
//    1 - New style menu, shows disabled heroes grayed out
sh_menumode 1

//Headshot Multiplyer - if you kill someone with a headshot the XP given
//will be multiplied by the value.  Setting this to "1.0" will effectively
//disable it because x * 1.0 = x. Any value less than 1.0 is ignored.
sh_hsmult 1.0

//Can clients drop heroes while alive?
//This is OFF by default because many people expliot the server by picking a hero
//like batman, get the weapons, then drop him.  This will prevent that kind of activity.
sh_alivedrop 1

//Set whether Free For All mode is enabled for team killing. (Only works when friendly fire is on)
//    0 - Lose money, frags, and XP on TK (default)
//    1 - Gain money, frags, and XP on TK
sh_ffa 0

// *** MySQL Settings, Only needed if using the mysql saving method ***
// Uncomment the cvar lines to enable these settings

//sh_mysql_host "localhost"
//sh_mysql_user "SuperHeroModUser"
//sh_mysql_pass ""
//sh_mysql_db "sherodb"
//sh_mysql_persistent 0

// *************** END SUPERHERO CORE CVARS ***************

// ***************** START HERO SPECIFIC CVARS ****************

//Anubis
anubis_level 1
anibus_showdamage 1        //(0|1) - hide|show bullet damage..
anibus_showchat 1        //(0|1) - hide|show ghostchat messages..

//Aquaman
aquaman_level 1
aquaman_armorcost 0        //How much armor each bubble thrower blast uses
aquaman_numbubbles 7        //How many giant killer bubbles
aquaman_bubbledamage 10        //How much damage each bubble does

//Batman
batman_level 5
batman_health 125        //Starting Health
batman_armor 125        //Starting Armor

//Black Panther
blackpanther_level 1

//Bomberman
bomberman_level 2
bomberman_cooldown 5        //Cooldown time from bomb explostion until new planting
bomberman_bombs 1        //How Many Bombs does he start with           (def=1)
bomberman_bpl 0            //How Many More Bombs Does he get each level  (def=0)
bomberman_radius 400        //Radius of damage            (def=400)
bomberman_maxdamage 100        //Maximum Damage to deal        (def=100)

//Captain America
captaina_level 3
captaina_pctperlev 0.02        //Percentage that factors into godmode randomness
captaina_godsecs 1        //# of seconds of god mode

//Cyclops
cyclops_level 6
cyclops_laser_ammo 20        //total # of shots given each round
cyclops_laser_burndecals 1    //Show the burn decals on the walls
cyclops_cooldown 0.20        //Cooldown timer between shots
cyclops_multishot 0.20        //Delay for multishots on holding key down

//Daredevil
daredevil_level 6
daredevil_radius 600        //Radius of the rings
daredevil_bright 192        //How bright to make the rings

//Dazzler
dazzler_level 1
dazzler_radius 3000        //radius of people affected
dazzler_cooldown 15        //# of seconds before Dazzler can flash

//Demolition Man
demoman_level 5
demoman_radius 300        // radius of blast
demoman_maxdamage 125        // max damage a mine can cause
demoman_maxmines 2        // max ammount of mines that can be placed at once
demoman_minehealth 80        // health of mines (determines how many shots blow them up)

//Dracula
dracula_level 2
dracula_pctperlev 0.03        //What percent of damage to give back per level of player

//Flash
flash_level 4
flash_speed 350            //the speed Flash can run

//Grandmaster
gmaster_level 9
gmaster_cooldown 600        //# of seconds for Grandmaster cooldown

//Hobgoblin
goblin_level 1
goblin_grenademult 1.5        //Damage multiplyer from orginal damage amount
goblin_grenadetimer 10        //How many second delay for new grenade

//Hulk
hulk_level 1
hulk_radius 1800        //Radius of people affected
hulk_cooldown 7            //# of seconds before Hulk can ReStun
hulk_stuntime 3            //# of seconds Hulk Stuns Everybody
hulk_stunspeed 70        //Speed of stunned players

//Human Torch
htorch_level 5
htorch_armorcost 15        //How much amour each flame uses
htorch_numburns 5        //How many time to burn the victim
htorch_burndamage 10        //How much damage each burn does

//Invisible Man
invisman_level 3
invisman_alpha 50        //Min Alpha level when invisible. 0 = invisible, 255 = full visibility.
invisman_delay 5        //Seconds a player must be still to become fully invisibile
invisman_checkmove 1         //0 = no movement check only shooting, 1 = check movement buttons, 2 or more = speed movement to check
invisman_checkonground 0    //Must player be on ground to be invisible (Default 0 = no, 1 = yes)

//Iron Man
ironman_level 5
ironman_timer 0.1        //How often (seconds) to run the loop
ironman_thrust 125        //The upward boost every loop
ironman_maxspeed 400        //Max x and y speeds (while in air)
ironman_xymult 1.05        //Multiplies the current x,y vector when moving
ironman_fuelcost 1        //How much armor does it cost per firing
ironman_armor 100        //How much armor does ironman start with?

//Kamikaze
kamikaze_level 1
kamikaze_radius 300        //Radius of people affected by blast
kamikaze_fuse 15        //# of seconds before kamikaze blows Up
kamikaze_maxdamage 125        //Maximum damage to deal to a player

//Magneto
magneto_level 20
magneto_cooldown 45        //Time delay bewtween automatic uses
magneto_boost 125        //How much of an upward throw to give weapons
magneto_giveglock 1        //Give the poor victim a glock?

//Morpheus
morpheus_level 8
morpheus_gravity 0.35        //Gravity Morpheus has
morpheus_mp5mult 1.75        //Damage multiplyer for his MP5

//Mystique
mystique_level 20
mystique_cooldown 0        //Cooldown time between morphs
mystique_maxtime 0        //Max time you can be morphed
mystique_toggle 1        //Should the key be a toggle or do they need to hold it down

//Punisher
punisher_level 1
punisher_rldmode 0        //Reload method:
                //    0 - use server's sh_reloadmode setting
                //    Ignore server's sh_reloadmode set own:
                //    1 - continuous shooting, no reload
                //    2 - fill the backpack (must reload)
                //    3 - drop the gun and get a new one with full clip (not recommended)

//Shadowcat
shadowcat_level 6
shadowcat_cooldown 30        //# of seconds before Shadowcat can NoClip Again
shadowcat_cliptime 6        //# of seconds Shadowcat has in noclip mode.

//Skeletor
skeletor_level 1
skeletor_cooldown 30        //# of seconds for skeletor cooldown
skeletor_camptime 10        //# of seconds player considered camping w/o x/y movement
skeletor_movedist 10        //minimum amount of dist player has to move b4 considered not camping
skeletor_maxsnarks 10        //maximum amount of snarks to spawn on a player

//Spiderman
spiderman_level 3
spiderman_moveacc 140        //How quickly he can move while on the hook
spiderman_reelspeed 400        //How fast hook line reels in
spiderman_hookstyle 2        //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
spiderman_teamcolored 1        //1=teamcolored web lines 0=white web lines
spiderman_maxhooks 60        //Max ammout of hooks allowed (-1 is an unlimited ammount)

//Superman
superman_level 2
superman_gravity 0.35        //Gravity
superman_health 150        //Starting health
superman_armor 150        //Starting armor

//Wolverine
wolv_level 3
wolv_healpoints 3        //The # of HP healed per second
wolv_knifespeed 290        //Speed of wolveine in knife mode
wolv_knifemult 1.35        //Multiplier for knife damage

//Xavier
xavier_level 5
xavier_traillength 25        //Length of trail behind players
xavier_showteam 0        //Show trails on your team
xavier_showenemy 1        //Show trails on enemies
xavier_refreshtimer 5.0        //How often do the trails refresh


//Leave this at the very bottom, lets you know the config file fully loaded
echo "[SH] Successfully Loaded Superhero Config File"
As you can see im using short term XP, sh_savexp 0, but still it doesn't use my Superhero.ini file.

Anyone knows what im doing wrong?
HeHu is offline
Send a message via AIM to HeHu Send a message via MSN to HeHu
Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 01-01-2010 , 14:10   Re: Problem with superhero.ini
#2

I had the same glitch.

All you need to do (or what I did), is to change XPGIVEN to LTXPGIVEN and the same with XPLEVELS.

Like this:

Code:
## NUMLEVELS  - The total Number of levels to award players
## XPLEVELS   - How much XP does it take to earn each level (0..NUMLEVELS)
## XPGIVEN    - How much XP is given when a Level(N) player is killed (0..NUMLEVELS)
## LTXPLEVELS - Same as XPLEVELS but for Long-Term mode (sh_savexp 1)
## LTXPGIVEN  - Same as XPGIVEN but for Long-Term mode (sh_savexp 1)
NUMLEVELS 10
LTXPLEVELS   0 100 300 600 1000 1500 2100 2800 3600 4500 5500
LTXPGIVEN    60 80 100 120 140 160 180 200 220 240 260
XPLEVELS 0 100 200 400 800 1600 3200 6400 12800 25600 51200
XPGIVEN  6 8 10 12 14 16 20 24 28 32 40
__________________
No idea what to write here...
Jelle is offline
Send a message via MSN to Jelle
HeHu
Senior Member
Join Date: Jun 2007
Location: Sweden
Old 01-01-2010 , 15:23   Re: Problem with superhero.ini
#3

Oh yeah, i made them both the same worked after that, thanks.
HeHu is offline
Send a message via AIM to HeHu Send a message via MSN to HeHu
Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 01-01-2010 , 18:39   Re: Problem with superhero.ini
#4

Quote:
Originally Posted by Jelle
I had the same glitch.
This is not a glitch.
Fr33m@n is offline
Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 01-02-2010 , 15:19   Re: Problem with superhero.ini
#5

Then howcome when you set sh_savexp to 0, it does not use the fast XP mode?
__________________
No idea what to write here...
Jelle is offline
Send a message via MSN to Jelle
Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 01-02-2010 , 17:36   Re: Problem with superhero.ini
#6

sh_savexp 0 : XPLEVELS and XPGIVEN settings are used for the shot term mod (fast XP and reset xp at the end of the map)
LTXPLEVELS and LTXPGIVEN settings are ignored.

sh_savexp 1 : LTXPLEVELS and LTXPGIVEN settings are used for the long term mod (XP is saved)
XPLEVELS and XPGIVEN settings are ignored.
Fr33m@n is offline
Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 01-02-2010 , 18:02   Re: Problem with superhero.ini
#7

This does not work for me.

I use LTXPGIVEN and LTXPLEVELS, even thou I have set sh_saveXP to 0 in my config file. And also, it does not save the XP.
So I bet it is working, it is just not using the XPLEVELS and XPGIVEN. I just changed them and it worked.
__________________
No idea what to write here...
Jelle is offline
Send a message via MSN to Jelle
Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 01-02-2010 , 18:38   Re: Problem with superhero.ini
#8

I tested it. You all right, this not working.

Last edited by Fr33m@n; 01-02-2010 at 19:15.
Fr33m@n is offline
Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 01-04-2010 , 08:14   Re: Problem with superhero.ini
#9

Sure I am right, was there really any doubt?
__________________
No idea what to write here...
Jelle is offline
Send a message via MSN to Jelle
vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 01-04-2010 , 20:14   Re: Problem with superhero.ini
#10

You guys need to report these bugs else I won't know they exist.
http://fs.alliedmods.net/index.php?project=7
vittu is offline
Send a message via AIM to vittu Send a message via MSN to vittu Send a message via Yahoo to vittu
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:41.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode