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[L4D2] No Safe Room Medkits v1.0.1


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dacomb
Senior Member
Join Date: Oct 2009
Old 01-04-2010 , 00:26   Re: [L4D2] No Safe Room Medkits v1.0.1
Reply With Quote #21

Okay, so I tested out the plugin you made for me.
I only worked on the the first survivor run of the first map.
At team swap on map 1 the survivors had 4 kits.
On the next map the first survivor team only had 3 kits and no defib.
I quit paying attention after that but reverted to the Pills in SafeRoom plugin for my next game.
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 01-04-2010 , 06:15   Re: [L4D2] No Safe Room Medkits v1.0.1
Reply With Quote #22

Not sure if I'll have time to mess with it any time soon as I have my hands full with the Weapon Unlock plug-in. However, you're welcome to pick this one apart and use any/all of it for your own.
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dacomb
Senior Member
Join Date: Oct 2009
Old 01-04-2010 , 14:11   Re: [L4D2] No Safe Room Medkits v1.0.1
Reply With Quote #23

Quote:
Originally Posted by Crimson_Fox View Post
Not sure if I'll have time to mess with it any time soon as I have my hands full with the Weapon Unlock plug-in. However, you're welcome to pick this one apart and use any/all of it for your own.
That's cool man. It's not a real big deal anyway. I appreciate you giving it a shot in the first place.

Your weapon unlock plugin works on VS also btw... I've not had any issues so far.
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thefarside
New Member
Join Date: Feb 2010
Old 02-15-2010 , 08:45   Re: [L4D2] No Safe Room Medkits v1.0.1
Reply With Quote #24

Hello there!

I am new to all this and I just found this site.

This is somewhat irrelevant for my question:
I have a dedicated server where I've installed meta- and sourcemod and I want to convert all medkits to pills. I installed and modified some CEVO configs which works well, but the saferoom medkits are still there.



I've read the FAQ's about how to load a .smx-plugin but I've yet not been successful. I see some of you mention the .cfg's that come with the .smx but there is no .cfg that comes with this plugin(?).

So my question may seem simple with all this background info I've given you.

How do you use this plugin? Where do I put it and how do I enable it?

Sorry for seeming vainglorious
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 02-22-2010 , 03:16   Re: [L4D2] No Safe Room Medkits v1.0.1
Reply With Quote #25

Quote:
Originally Posted by thefarside View Post
Hello there!

I am new to all this and I just found this site.

This is somewhat irrelevant for my question:
I have a dedicated server where I've installed meta- and sourcemod and I want to convert all medkits to pills. I installed and modified some CEVO configs which works well, but the saferoom medkits are still there.



I've read the FAQ's about how to load a .smx-plugin but I've yet not been successful. I see some of you mention the .cfg's that come with the .smx but there is no .cfg that comes with this plugin(?).

So my question may seem simple with all this background info I've given you.

How do you use this plugin? Where do I put it and how do I enable it?

Sorry for seeming vainglorious
Should be the same as all the others, you place the .smx file in addons/sourcemod/plugins. Jst make sure you have Metamod Source and Sourcemod working first. Check out this guide for help on how to do that:
http://forums.alliedmods.net/showthread.php?t=69092
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 10-10-2010 , 20:27   Re: [L4D2] No Safe Room Medkits v1.0.1
Reply With Quote #26

Little late can this also be use for a coop game if I change versus into coop?
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Jason Johns
Junior Member
Join Date: Sep 2011
Old 01-29-2012 , 00:15   Re: [L4D2] No Safe Room Medkits v1.0.1
Reply With Quote #27

how about to make a plugin that is no pills and medkits on maps?
Jason Johns is offline
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