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Veteran Member
Join Date: Jan 2009
Location: I have no fu*** idea
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12-21-2009
, 23:01
Why canīt the players move?
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#1
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Well iīm having troubles with this plugin. When i enter the game i canīt move, just jump.
PHP Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <amxmisc> #include <engine> #include <fakemeta_util> #include <fun> #include <hamsandwich>
//const const m_pPlayer = 41 const m_flNextPrimaryAttack = 46 const m_flNextSecondaryAttack = 47 const m_flTimeWeaponIdle = 48 const m_iClip = 51
new g_flyEnergy[33] new laserbeam
new key[33] new g_firstround[33] new g_points[33] new g_level[33] new g_explorer[33] new g_soldier[33] new g_heavy[33] new g_sniper[33] new g_comandante[33]
new CLASSNAMES [][] = { "Explorer", "Soldier", "Heavy", "Sniper", "Comandante" } new cDescripcion [][] = { "El mas Rapido, pero con menos vida", "Equilibrado en velocidad, resistencia, y punteria", "El mas Resistente, con armas mas poderosas, pero mas lento", "Poca vida, con armas de gran potencia y precicion", "Poca punteria, pero con una bazooka de gran poder y radio de dano" }
// CVARS new cvar_dmgcaida, /* cvar_implosion, cvar_glow, cvar_light,*/ cvar_deathmatch,/* cvar_balas,*/ cvar_explorer[4], cvar_soldier[4], cvar_heavy[4], cvar_sniper[4], cvar_comandante[4] , cvar_energia, cvar_fs
public plugin_precache() { laserbeam = precache_model("sprites/laserbeam.spr") }
public plugin_init() { register_plugin("Adr", "0.1", "lllllllllllll bar code") cvar_dmgcaida = register_cvar("adr_falldamage", "0") //cvar_implosion = register_cvar("adr_particulas", "1") cvar_deathmatch = register_cvar("adr_deathmatch", "1") //cvar_glow = register_cvar("adr_glow", "1") //cvar_light = register_cvar("adr_light", "0") //cvar_balas = register_cvar("adr_balas_ilimitadas", "0") cvar_energia = register_cvar("ard_energia", "200") cvar_fs = register_cvar("ard_forward_speed", "300.0") cvar_explorer[0] = register_cvar("adr_explorer_hp", "55") cvar_explorer[1] = register_cvar("adr_explorer_sp", "280.0") cvar_explorer[2] = register_cvar("adr_explorer_vl", "32") cvar_explorer[3] = register_cvar("adr_explorer_ac", "120.0") cvar_soldier[0] = register_cvar("adr_soldier_hp", "100") cvar_soldier[1] = register_cvar("adr_soldier_sp", "240.0") cvar_soldier[2] = register_cvar("adr_soldier_vl", "30") cvar_soldier[3] = register_cvar("adr_soldier_ac", "100.0") cvar_heavy[0] = register_cvar("adr_heavy_hp", "205") cvar_heavy[1] = register_cvar("adr_heavy_sp", "230.0") cvar_heavy[2] = register_cvar("adr_heavy_vl", "25") cvar_heavy[3] = register_cvar("adr_heavy_ac", "70.0") cvar_sniper[0] = register_cvar("adr_sniper_hp", "55") cvar_sniper[1] = register_cvar("adr_sniper_sp", "280.0") cvar_sniper[2] = register_cvar("adr_sniper_vl", "40") cvar_sniper[3] = register_cvar("adr_sniper_ac", "60.0") cvar_comandante[0] = register_cvar("adr_comandante_hp", "85") cvar_comandante[1] = register_cvar("adr_comandante_sp", "220.0") cvar_comandante[2] = register_cvar("adr_comandante_vl", "20") cvar_comandante[3] = register_cvar("adr_comandante_ac", "80.0") RegisterHam(Ham_Spawn, "player", "fw_Spawn") RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") RegisterHam(Ham_Touch, "weaponbox", "fw_TouchWeapon") register_forward(FM_CmdStart, "cmdfly") register_clcmd("+menu", "show_menu_principal") } public client_connect(id) { g_firstround[id] = true client_cmd(id, "bind v +menu") g_flyEnergy[id] = get_pcvar_num(cvar_energia) }
public fw_Spawn(id) { if(g_firstround[id]) { show_menu_clases(id) } else { show_menu_principal(id) crear_trail(id) setear_caracteristicas(id) } g_flyEnergy[id] = get_pcvar_num(cvar_energia) } public crear_trail(id) { if(!is_user_alive(id)) return if(get_user_team(id) == 3) return if(get_user_team(id) == 1) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW)// write_byte(TE_BEAMFOLLOW) write_short(id)// write_short(entity:attachment to follow) write_short(laserbeam)// write_short(sprite index) write_byte(10)// write_byte(life in 0.1's) write_byte(5)// write_byte(line width in 0.1's) write_byte(200)// write_byte(red) write_byte(0)// write_byte(green) write_byte(0)// write_byte(blue) write_byte(192)// write_byte(brightness) message_end() } else if(get_user_team(id) == 1) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(id) write_short(laserbeam) write_byte(10) write_byte(5) write_byte(0) write_byte(0) write_byte(200) write_byte(192) message_end() } } public setear_caracteristicas(id) { switch(key[id]) { case 1: { g_explorer[id] = true set_user_health(id, get_pcvar_num(cvar_explorer[0])) set_user_maxspeed(id, get_pcvar_float(cvar_explorer[1])) } case 2: { g_soldier[id] = true set_user_health(id, get_pcvar_num(cvar_soldier[0])) set_user_maxspeed(id, get_pcvar_float(cvar_soldier[1])) } case 3: { g_heavy[id] = true set_user_health(id, get_pcvar_num(cvar_heavy[0])) set_user_maxspeed(id, get_pcvar_float(cvar_heavy[1])) } case 4: { g_sniper[id] = true set_user_health(id, get_pcvar_num(cvar_sniper[0])) set_user_maxspeed(id, get_pcvar_float(cvar_sniper[1])) } case 5: { g_comandante[id] = true set_user_health(id, get_pcvar_num(cvar_comandante[0])) set_user_maxspeed(id, get_pcvar_float(cvar_comandante[1])) } } } public show_menu_principal(id) { static menu, formato[512] formatex(formato, charsmax(formato), "\yMenu Principal - \rExp: \y%d - \rNivel \y%d", g_points[id], g_level[id]) menu = menu_create(formato, "principal_handler") menu_additem(menu, "Elegir Personaje", "1", 0) menu_additem(menu, "Destrabar", "2", 0) //menu_additem(menu, "Menu de Admin", "3", 0) menu_setprop(menu, MENU_EXIT, "Salir") menu_display(id, menu, 0) } public principal_handler(id, menu, item) { new datos[4], nombre[32], access, callback menu_item_getinfo(menu, item, access, datos, 3, nombre, 31, callback) new op = str_to_num(datos) if(op == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } switch(op) { case 1: show_menu_clases(id) case 2: ExecuteHamB(Ham_CS_RoundRespawn, id) // case 3: show_menu_admin(id) } menu_destroy(menu) return PLUGIN_HANDLED } public show_menu_clases(id) { static menu, szitem[900], szposicion[900] menu = menu_create("\yMenu de Personajes", "clases_handler") for(new i; i < sizeof CLASSNAMES; i++) { num_to_str(i, szposicion, charsmax(szposicion)) format(szitem, charsmax(szitem), "%s :\y %s", CLASSNAMES[i], cDescripcion[i]) menu_additem(menu, szitem, szposicion) } menu_setprop(menu, MENU_EXIT, "Salir") menu_display(id, menu, 0) } public clases_hanler(id, menu, item) { if(item == MENU_EXIT) { return PLUGIN_HANDLED } new data[900], name[32], access, callback menu_item_getinfo(menu, item, access, data, charsmax(data), name, charsmax(name), callback) key[id] = str_to_num(data) if(g_firstround[id]) { setear_caracteristicas(id) g_firstround[id] = false } menu_destroy(menu) return PLUGIN_HANDLED } /*public show_menu_admin(id, level, cid) { if (!cmd_access(id, level, cid, 2)) { client_print(id, print_chat, "No tenes permiso de ver este menu") return PLUGIN_HANDLED } new menu = menu_create("Menu de Admin", "admin_handler") menu_additem(menu, "Revivir a todos", "1", 0) menu_additem(menu, "Slapear a todos", "2", 0) menu_additem(menu, "Matar a todos", "3", 0) menu_setprop(menu, MENU_EXIT, "Salir") menu_display(id, menu, 0) return PLUGIN_HANDLED } public admin_handler(id, menu, item) { if(item == MENU_EXIT) { return PLUGIN_HANDLED } new datos[900], name[32], access, callback menu_item_getinfo(menu, item, access, datos, charsmax(datos), name, charsmax(name), callback) new a = str_to_num(datos) for( new i; i <= 32; i++) { if(a == 1) { if(!is_user_alive(i) && get_user_team(i) != 3) { spawn(i) dllfunc(DLLFunc_Spawn, i) } } else if(a == 2) { if(is_user_alive(i) && get_user_team(i) !=3) { user_slap(i, 0) } } else { if(is_user_alive(i) && get_user_team(i) !=3) { user_silentkill(i) } } } return PLUGIN_HANDLED }*/ public cmdfly(id) { if(pev(id, pev_button) & IN_DUCK && pev(id, pev_button) & IN_JUMP) { if(g_flyEnergy[id] > 0) { static Float:JetpackData[3] pev(id,pev_velocity,JetpackData) new fOrigin[3],Float:Aim[3] VelocityByAim(id, 10, Aim) get_user_origin(id,fOrigin) fOrigin[0] -= floatround(Aim[0]) fOrigin[1] -= floatround(Aim[1]) fOrigin[2] -= floatround(Aim[2]) if((pev(id,pev_button)&IN_FORWARD) && !(pev(id, pev_flags) & FL_ONGROUND)) { static Float:Speed Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1]) if(Speed!=0.0) { set_pev(id,pev_gaitsequence,0) set_pev(id,pev_sequence,111) } if(Speed<get_pcvar_float(cvar_fs)) { if(key[id] == 1) { Speed+=get_pcvar_float(cvar_explorer[3]) } else if(key[id] == 2) { Speed+=get_pcvar_float(cvar_soldier[3]) } else if(key[id] == 3) { Speed+=get_pcvar_float(cvar_heavy[3]) } else if(key[id] == 4) { Speed+=get_pcvar_float(cvar_sniper[3]) } else if(key[id] == 5) { Speed+=get_pcvar_float(cvar_comandante[3]) } } static Float:JetpackData2[3] pev(id,pev_angles,JetpackData2) JetpackData2[2]=0.0//Remove the Z value/ angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2) JetpackData2[0]*=Speed JetpackData2[1]*=Speed JetpackData[0]=JetpackData2[0] JetpackData[1]=JetpackData2[1] set_pev(id,pev_velocity,JetpackData) } } } } public fw_PlayerKilled(victim, attacker, shouldgib) { if(get_pcvar_num(cvar_deathmatch)) { ExecuteHamB(Ham_CS_RoundRespawn, victim) } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) { if(!is_user_connected(victim)) return HAM_IGNORED if(get_pcvar_num(cvar_dmgcaida) && damage_type & DMG_FALL) return HAM_IGNORED g_points[attacker]++ while(g_points[attacker] > 4) { g_level[attacker]++ g_points[attacker] = 0 } return HAM_SUPERCEDE; }
Another Thing: When i uncomment these parts
PHP Code:
//menu_additem(menu, "Menu de Admin", "3", 0)
PHP Code:
// case 3: show_menu_admin(id)
PHP Code:
/*public show_menu_admin(id, level, cid) { if (!cmd_access(id, level, cid, 2)) { client_print(id, print_chat, "No tenes permiso de ver este menu") return PLUGIN_HANDLED } new menu = menu_create("Menu de Admin", "admin_handler") menu_additem(menu, "Revivir a todos", "1", 0) menu_additem(menu, "Slapear a todos", "2", 0) menu_additem(menu, "Matar a todos", "3", 0) menu_setprop(menu, MENU_EXIT, "Salir") menu_display(id, menu, 0) return PLUGIN_HANDLED } public admin_handler(id, menu, item) { if(item == MENU_EXIT) { return PLUGIN_HANDLED } new datos[900], name[32], access, callback menu_item_getinfo(menu, item, access, datos, charsmax(datos), name, charsmax(name), callback) new a = str_to_num(datos) for( new i; i <= 32; i++) { if(a == 1) { if(!is_user_alive(i) && get_user_team(i) != 3) { spawn(i) dllfunc(DLLFunc_Spawn, i) } } else if(a == 2) { if(is_user_alive(i) && get_user_team(i) !=3) { user_slap(i, 0) } } else { if(is_user_alive(i) && get_user_team(i) !=3) { user_silentkill(i) } } } return PLUGIN_HANDLED }*/
I canīt compile
Code:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team
Error: Number of arguments does not match definition on line 228
1 Error.
Thank you very much
__________________
Why do they send babies to fight me? -Heavy
Last edited by nicolazo103; 12-21-2009 at 23:03.
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