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[ANY] Goomba Stomp (2.0.2)


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Author
clutchh
SourceMod Donor
Join Date: Feb 2008
Plugin ID:
1332
Plugin Version:
2.0.3
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    130 
    Plugin Description:
    Add the ability to stomp players by falling on them !
    Old 08-19-2011 , 19:13   Re: [TF2] Goomba Stomp (1.2.2)
    Reply With Quote #1

    Issue: the sounds broadcast to all players no matter the distance. Can this be fixed or an option to remove sounds added.
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    Flyflo
    Senior Member
    Join Date: Jun 2008
    Location: Grenoble, France
    Old 08-20-2011 , 10:23   Re: [TF2] Goomba Stomp (1.2.2)
    Reply With Quote #2

    Quote:
    Originally Posted by clutchh View Post
    Issue: the sounds broadcast to all players no matter the distance. Can this be fixed or an option to remove sounds added.
    Never had this issue, is anybody else having it ?

    Code:
    - goomba_sounds 1/0 (default 1) : Enable or disable sounds of the plugin
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    clutchh
    SourceMod Donor
    Join Date: Feb 2008
    Old 08-20-2011 , 13:01   Re: [TF2] Goomba Stomp (1.2.2)
    Reply With Quote #3

    Quote:
    Originally Posted by Flyflo View Post
    Never had this issue, is anybody else having it ?
    Yeah, 3 or 4 people told me about it.

    Quote:
    Originally Posted by Flyflo View Post
    Code:
    - goomba_sounds 1/0 (default 1) : Enable or disable sounds of the plugin
    Oh, my bad. Thank you.
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    eraserhead
    Veteran Member
    Join Date: Nov 2009
    Old 08-20-2011 , 22:27   Re: [TF2] Goomba Stomp (1.2.2)
    Reply With Quote #4

    Quote:
    Originally Posted by FlaminSarge View Post
    An interesting bug with the recent Manno-tech update, the takedamage kill triggers the new Sniper Rifle's double-kill sound. I assume it's because of the damagetype.
    Quote:
    Originally Posted by clutchh View Post
    Issue: the sounds broadcast to all players no matter the distance. Can this be fixed or an option to remove sounds added.
    This is happening on our server. Everytime someone get's goomba'd you hear the regular sound followed by a weird new sound, i guess it's the one Sarge described. Also everyone hears the second sound like clutchh described.
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    Flyflo
    Senior Member
    Join Date: Jun 2008
    Location: Grenoble, France
    Old 08-21-2011 , 05:28   Re: [TF2] Goomba Stomp (1.2.2)
    Reply With Quote #5

    Have you tried the fix ?
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    clutchh
    SourceMod Donor
    Join Date: Feb 2008
    Old 08-22-2011 , 23:30   Re: [TF2] Goomba Stomp (1.2.2)
    Reply With Quote #6

    Quote:
    Originally Posted by Flyflo View Post
    Have you tried the fix ?
    Yes.
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    eraserhead
    Veteran Member
    Join Date: Nov 2009
    Old 08-29-2011 , 12:34   Re: [TF2] Goomba Stomp (1.2.2)
    Reply With Quote #7

    Quote:
    Originally Posted by Flyflo View Post
    Have you tried the fix ?
    Hey we have been running your fix for a while now and i don't hear the sound problem anymore. So, seems to have worked for us. How about you clutchh?
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    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 08-30-2011 , 18:44   Re: [TF2] Goomba Stomp (1.2.2)
    Reply With Quote #8

    For me, the only sound that's broadcasting to all players is the Machina sound (which seems to now be fixed). I don't know if that's because I'm still using the old coin and death sound files.
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    FlaminSarge
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    Old 09-02-2011 , 14:19   Re: [TF2] Goomba Stomp (1.2.2)
    Reply With Quote #9

    Right, so nothing changed and it's now working perfectly. Awesome.

    By the way, I made a version that uses the old stomp sounds (mario/coin and death), and allows people to easily change the sound when compiling, using REBOUND_SOUND defines, etc.
    Attached Files
    File Type: sp Get Plugin or Get Source (goomba.sp - 275 views - 19.1 KB)
    __________________
    Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

    All plugins: Randomizer/GiveWeapon, ModelManager, etc.
    Post in plugin threads with questions.
    Steam is for playing games.
    You will be fed to javalia otherwise.
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    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 09-07-2011 , 04:10   Re: [TF2] Goomba Stomp (1.2.2)
    Reply With Quote #10

    And here's one that respects a client's m_takedamage Dataprop, so that if plugins decide to set a player as invulnerable (e.g. spawn protection) then it won't stomp them.
    Also, if the plugin is late loaded, it will correctly SDKHook valid clients.
    Attached Files
    File Type: sp Get Plugin or Get Source (goomba.sp - 1022 views - 21.2 KB)
    __________________
    Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

    All plugins: Randomizer/GiveWeapon, ModelManager, etc.
    Post in plugin threads with questions.
    Steam is for playing games.
    You will be fed to javalia otherwise.
    Psyduck likes replays.
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