That prints me to client console:
Quote:
|
Sprite: pSprite has no frames!!!
|
It's the only one code I'm using with entities:
PHP Code:
public Set_Sprite_Task(id, const sprite[], Float:scale, istask, Float:task_time, const classname[])
{
new sprite_ent = create_entity("env_sprite")
entity_set_string(sprite_ent, EV_SZ_classname, classname)
entity_set_int(sprite_ent, EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_edict(sprite_ent, EV_ENT_aiment, id );
entity_set_model(sprite_ent, sprite)
entity_set_int( sprite_ent, EV_INT_rendermode, kRenderTransAdd)
entity_set_float( sprite_ent, EV_FL_renderamt, 200.0 )
entity_set_float( sprite_ent, EV_FL_framerate, 25.0 )
entity_set_float( sprite_ent, EV_FL_scale, scale )
entity_set_int( sprite_ent, EV_INT_spawnflags, SF_SPRITE_STARTON)
DispatchSpawn( sprite_ent )
if ( istask )
{
set_task(task_time, "End_Sprite_Task", sprite_ent);
}
}
public End_Sprite_Task(sprite_ent)
{
if ( pev_valid(sprite_ent) )
{
remove_entity(sprite_ent);
}
}
Whats wrong?
Sprite I'm using: fexplo.spr
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