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[L4D/L4D2] Character Select Menu (2.5a/b)


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XD001
Member
Join Date: Jun 2010
Location: United Kingdom
Old 01-07-2012 , 23:56   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #541

Would be nice if someone released a fix, though.
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MasterMind420
Senior Member
Join Date: Nov 2010
Old 01-08-2012 , 00:08   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #542

this plugin hasn't been updated in over a year, and they've ported everything from L4D1 since then, they created fixes for bill that were work arounds, the server/person you refer to probably corrected the code in the plugin that was incorrect, related to a workaround for bill. I dunno, i might screw with it, then again I might not, would take some long nights and lots of coffee...

Last edited by MasterMind420; 01-08-2012 at 00:08.
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Jekyll Grim Payne
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Join Date: Jan 2012
Old 01-16-2012 , 10:58   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #543

It would be really great if the plugin was updated to fix Bill's flickering FPS arms. Also, it'd be nice if when using L4D2 Survivors in L4D1 campaigns they'd have their original names. But even for now the plugin rocks.
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oceanyss
Junior Member
Join Date: Jan 2012
Old 01-31-2012 , 11:08   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #544

I messed around with the console commands, it seems that when I used sb_add Bill, he can walk around the entire map with no crashes and z_common_limit is higher than 0
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oceanyss
Junior Member
Join Date: Jan 2012
Old 01-31-2012 , 11:32   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #545

Nvm, it seems he can only walk to a certain point before stopping entirely but he doesn't crash though. Is there a way to assign any voices to a generic survivor or change the viewmodel arms?
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bazrael
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Join Date: Jan 2010
Location: Where Lucy became superw
Old 02-09-2012 , 19:09   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #546

Quote:
Originally Posted by Sev View Post
- Bill sometimes being bleh for hordes though this was mostly fixed but the hordes can be abnormally large
I found that CSM 2.2 version doesn't seem to have this issue if player don't transform into Bill or use Bill as one of bot survivors, although it still has the same other problems like 2.5a/b version. I didn't save original *.sp file so I didn't know where the differences were. In my opinion this is most stable version and it could work well in most community campaigns. I've used for over a year so upload it for those who doesn't like hordes problem like 2.5a/b version.

Please note that don't use it on the Passing campaign or community campaign including L4D1 NPC bots like the Passing.
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File Type: smx l4dcsm_2.2.smx (20.1 KB, 174 views)
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Last edited by bazrael; 05-17-2012 at 04:18. Reason: Using Bill still causes horde problem... Now it is.
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Sev
Senior Member
Join Date: May 2010
Old 02-11-2012 , 18:37   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #547

Quote:
Originally Posted by bazrael View Post
I found that CSM 2.2 version doesn't seem to have this issue, although it still has the same other problems like 2.5a/b version. I didn't save original *.sp file so I didn't know where the differences were. In my opinion this is most stable version and it could work well in most community campaigns. I've used for over a year so upload it for those who doesn't like hordes problem like 2.5a/b version.

Please note that don't use it on the Passing campaign or community campaign including L4D1 NPC bots like the Passing.
This was actually one of Mi's better versions and I'm not sure why he decided to not work further on it and stick with it compared to 2.5.

For instance.

1. Bot bill reverts back to Nick on a map change in 2.2. Why he didn't then hook bot Nick to switch back to bot Bill once the new map loaded is beyond me. Much in the same way human Bill reverts to human Nick on a map change then reloads as Bill on nextmap load.

2. Something that just sorta bugs me in general. The L4D1 survivors not staying on a map change or rather not reloading on nextmap when being played humans if they load later. Something that I wish was changed but never was.

3. There was also a version of this. Maybe 2.3 that allowed the L4D1 survivors to be added as bots but that was later scrapped due to crashes.

4. Something missing from this version that is available in 2.5 is the L4D2 survivors being selectable which combined with RochelleCrab's version of l4d downtown allows for both sets of survivors voice and model on all campaigns. Which of course is missing in 2.2.

Last edited by Sev; 02-11-2012 at 18:45.
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oceanyss
Junior Member
Join Date: Jan 2012
Old 02-12-2012 , 02:25   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #548

I am assuming RochelleCrab's version doesn't allow both sets to be used simultaneously, like both L4D2 and L4D1 voices together
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Sev
Senior Member
Join Date: May 2010
Old 02-12-2012 , 12:00   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #549

Quote:
Originally Posted by oceanyss View Post
I am assuming RochelleCrab's version doesn't allow both sets to be used simultaneously, like both L4D2 and L4D1 voices together
It does indeed.

What it does it allow the L4D2 survivors so have voice and model on L4D1 campaigns with a cvar known l4d_force_survivor set.

- l4d_force_survivor_set 0 means what it is now without any changes
- l4d_force_survivor_set 1 forces the L4D1 survivors on all L4D1/L4D2 campaigns with no icons in L4D2 campaigns
- l4d_force_survivor_set 2 forces the l4d2 survivors on L4D1/L4D2 campaigns with no icons in the L4D1 campaigns HOWEVER still being able to select the L4D1 survivors as well via character select

In essence RochelleCrab's downtown version combined with 2.5 or later as I know along survivor set 2 will allow you to in fact have all survivors voice and model at the very least on any campaign.
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abrandnewday
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Old 02-14-2012 , 09:38   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #550

Quote:
Originally Posted by Sev View Post
It does indeed.

What it does it allow the L4D2 survivors so have voice and model on L4D1 campaigns with a cvar known l4d_force_survivor set.

- l4d_force_survivor_set 0 means what it is now without any changes
- l4d_force_survivor_set 1 forces the L4D1 survivors on all L4D1/L4D2 campaigns with no icons in L4D2 campaigns
- l4d_force_survivor_set 2 forces the l4d2 survivors on L4D1/L4D2 campaigns with no icons in the L4D1 campaigns HOWEVER still being able to select the L4D1 survivors as well via character select

In essence RochelleCrab's downtown version combined with 2.5 or later as I know along survivor set 2 will allow you to in fact have all survivors voice and model at the very least on any campaign.
Ok so where is this RochelleCrab's version....and what does "2.5" mean?

I'm starting a L4D2 server and I want to have all 8 survivors selectable, and have the L4D1 guys have their voices.
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Last edited by abrandnewday; 02-14-2012 at 09:38.
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