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benjibau
Veteran Member
Join Date: Jul 2009
Location: France (Nord 59)
Old 10-19-2009 , 13:43   Help 2 code
Reply With Quote #1

Hi all I need help to add ammo unlimited and when a player connect he is auto swap Ct team.

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <fakemeta>

#define PLUGIN "SWDMA"
#define VERSION "0.5"
#define AUTHOR "BenJi"

#define m_pPlayer 41
#define m_iId 43

const MAX_CLIENTS 32;

new const 
GRENADE_WEAPONS = ( << CSW_HEGRENADE ) | ( << CSW_FLASHBANG ) | ( << CSW_SMOKEGRENADE );

new 
g_Maxplayers
new primmenu 

public plugin_init() 
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
RegisterHam(Ham_Spawn"player""player_Spawn"1);
    
register_event"HLTV""EventNewRound""a""1=0""2=0" );
    
    new 
szClass32 ];
    for( new 
1<= 30i++ ) 
    {
        if( !( ( 
<< ) & ( ( << ) | ( << CSW_KNIFE ) ) ) ) 
        {
            
get_weaponnameiszClasscharsmaxszClass ) );
            
            if( 
== CSW_C4 
            {
                
RegisterHamHam_Item_DeployszClass"FwdDeployC4");
            }
            else if( ( 
<< ) & GRENADE_WEAPONS 
            {
                
RegisterHamHam_Item_DeployszClass"FwdDeployGrenade");
            } else 
            {
                
RegisterHamHam_Item_DeployszClass"FwdDeployWeapon");
            }
        }
    }
}

public 
plugin_cfg ()
{
    for (new 
id 1id <= g_Maxplayersid++)
    {
        if (
cs_get_user_team(id) == CS_TEAM_CT)
            
menu_display(idprimmenu0)
        
menu_additem(primmenu"\wAk47""1"0)
        
menu_additem(primmenu"\wM4A1""2"0)
        
menu_additem(primmenu"\wAUG""3"0)
        
menu_additem(primmenu"\wmp5""4"0)
        
menu_additem(primmenu"\wAWP""5"0)
        
menu_additem(primmenu"\wg3sg1""6"0)
        
menu_additem(primmenu"\wm3""7"0)
        
menu_additem(primmenu"\wscout""8"0)
        
menu_additem(primmenu"\wxm1014""9"0)
        
menu_setprop(primmenuMPROP_EXITMEXIT_ALL)
    }
}

public 
plugin_precache()
{
    
precache_model("models/tskin/v_knife.mdl")    
}

/************************************************

    Gestion CT 
    weapon menu every round
        
************************************************/
public primmenu_handler(idprimmenuitem)
{
    if (
item == MENU_EXIT)
    {
        
menu_destroy(primmenu)
        return 
PLUGIN_HANDLED
    
}
    
    new 
data[6], iName[64]
    new 
accesscallback
    menu_item_getinfo
(primmenuitemaccessdata5iName63callback)
    new 
key str_to_num(data)
    switch(
key)
    {
        case 
1:
        {
            
give_item(id"weapon_ak47")
            
cs_set_user_bpammo(idCSW_AK47200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)
            return 
PLUGIN_HANDLED
        
}
        case 
2:
        {
            
give_item(id"weapon_m4a1")
            
cs_set_user_bpammo(idCSW_M4A1200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)
            return 
PLUGIN_HANDLED
        
}
        case 
3:
        {
            
give_item(id"weapon_aug")
            
cs_set_user_bpammo(idCSW_AUG200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")    
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)
            return 
PLUGIN_HANDLED
        
}
        case 
4:
        {
            
give_item(id"weapon_mp5")
            
cs_set_user_bpammo(idCSW_MP5NAVY200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)
            return 
PLUGIN_HANDLED
        
}
        case 
5:
        {
            
give_item(id"weapon_awp")
            
cs_set_user_bpammo(idCSW_AWP200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)
            return 
PLUGIN_HANDLED
        
}
        case 
6:
        {
            
give_item(id"weapon_g3sg1")
            
cs_set_user_bpammo(idCSW_G3SG1200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)    
            return 
PLUGIN_HANDLED
        
}
        case 
7:
        {
            
give_item(id"weapon_m3")
            
cs_set_user_bpammo(idCSW_M3200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)
            return 
PLUGIN_HANDLED
        
}
        case 
8:
        {
            
give_item(id"weapon_scout")
            
cs_set_user_bpammo(idCSW_SCOUT200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)    
            return 
PLUGIN_HANDLED
        
}
        case 
9:
        {
            
give_item(id"weapon_xm1014")
            
cs_set_user_bpammo(idCSW_XM1014200);
            
            new 
secmenu menu_create("\wChoose:""secmenu_handler")
            
menu_additem(secmenu"\wDeagle""1"0)
            
menu_additem(secmenu"\wUsp""2"0)
            
menu_additem(secmenu"\wGlock""3"0)
            
menu_additem(secmenu"\wElite""4"0)
            
menu_setprop(secmenuMPROP_EXITMEXIT_ALL)
            
menu_display(idsecmenu0)
            return 
PLUGIN_HANDLED
        
}
    }
    
menu_destroy(primmenu)
    return 
PLUGIN_HANDLED
}

public 
secmenu_handler(idsecmenuitem)
{
    if (
item == MENU_EXIT)
    {
        
menu_destroy(secmenu)
        return 
PLUGIN_HANDLED
    
}
    
    new 
data[6], iName[64]
    new 
accesscallback
    menu_item_getinfo
(secmenuitemaccessdata5iName63callback)
    new 
key str_to_num(data)
    switch(
key)
    {
        case 
1:
        {
            
give_item(id"weapon_deagle")
            
cs_set_user_bpammo(idCSW_DEAGLE200);
            
            
give_item(id"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
cs_set_user_armor(id100CS_ARMOR_VESTHELM);
            
menu_destroy(secmenu)
            return 
PLUGIN_HANDLED
        
}
        case 
2:
        {
            
give_item(id"weapon_usp")
            
cs_set_user_bpammo(idCSW_USP200);
            
give_item(id"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
cs_set_user_armor(id100CS_ARMOR_VESTHELM);
            
menu_destroy(secmenu)
            return 
PLUGIN_HANDLED
        
}
        case 
3:
        {
            
give_item(id"weapon_glock18")
            
cs_set_user_bpammo(idCSW_GLOCK18200);
            
            
give_item(id"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
cs_set_user_armor(id100CS_ARMOR_VESTHELM);
            
menu_destroy(secmenu)
            return 
PLUGIN_HANDLED
        
}
        case 
4:
        {
            
give_item(id"weapon_elite")
            
cs_set_user_bpammo(idCSW_ELITE200);
            
            
give_item(id"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
cs_set_user_armor(id100CS_ARMOR_VESTHELM);
            
menu_destroy(secmenu)
            return 
PLUGIN_HANDLED
        
}
    }
    
menu_destroy(secmenu)
    return 
PLUGIN_HANDLED
}
/************************************************

        terrorist 
        20 000hp; vitesse 400; graviter 400
        cut only, only 1 terrorist 
        change damage to 250hp damage for one hit
        knife (I do not know how to make it)
        
        
************************************************/
public player_Spawn(player)
{
    if( 
is_user_alive(player) )
        if( 
cs_get_user_team(player) == CS_TEAM_T )
    {
        
strip_user_weapons(player)
        
give_item(player"weapon_knife")
        
set_user_maxspeed(player400.0 );    
        
set_user_health(player20000
        
set_user_gravity(player0.5)
        
set_pev(playerpev_viewmodel2"models/tskin/v_knife.mdl" );
    }
}
/************************************************

            Border arm them with the terrorist 
            empeche to put down bomb
            
************************************************/
public FwdDeployC4iEntity 
{
    new 
client get_pdata_cbaseiEntitym_pPlayer);
    if( 
cs_get_user_teamclient ) == CS_TEAM_T 
    {
        
StripGrenadeclientiEntityCSW_C4 );
        
cs_set_user_plantclient0);
    }
}

public 
FwdDeployGrenadeiEntity 
{
    new 
client get_pdata_cbaseiEntitym_pPlayer);
    if( 
cs_get_user_teamclient ) == CS_TEAM_T 
    {
        
StripGrenadeclientiEntityget_pdata_intiEntitym_iId) );
    }
}

public 
FwdDeployWeaponiEntity 
{
    new 
client get_pdata_cbaseiEntitym_pPlayer);
    if( 
cs_get_user_teamclient ) == CS_TEAM_T 
    {
        
StripWeaponclientiEntityget_pdata_intiEntitym_iId) );
    }
}

StripGrenadeclientiEntityiWeapon 
{
    
StripWeaponclientiEntityiWeapon );
    
cs_set_user_bpammoclientiWeapon);
}

StripWeaponclientiEntityiWeapon 
{
    
ExecuteHamBHam_Weapon_RetireWeaponiEntity );
    
    if( !
ExecuteHamBHam_RemovePlayerItemclientiEntity ) ) 
    {
        return;
    }
    
    
ExecuteHamBHam_Item_KilliEntity );
    
    
set_pevclientpev_weaponspevclientpev_weapons ) & ~( << iWeapon ) );
}
/************************************************

        Switch T to Ct 
        and 1 ct switch to T
            
************************************************/
public EventNewRound( ) 
{
    new 
iPlayers32 ], iNum;
    
get_playersiPlayersiNum );
    
    new 
iRandomIndex randomiNum );
    for( new 
0iNumi++ ) {
        
cs_set_user_teamiPlayers], ( == iRandomIndex ) ? CS_TEAM_T CS_TEAM_CT );
    }
}
/************************************************

        Illimited ammo for Counter Terrorist
        and use sprite laserbeam
            
************************************************/
{
//help for create code
}
/************************************************

                auto Ct team on connection
            
************************************************/
{
//code

Can you help me please ?
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