Raised This Month: $ Target: $400
 0% 

[TUT] Converting Source Models


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
georgik57
Veteran Member
Join Date: Oct 2008
Location: 🎧Music World
Old 10-24-2009 , 07:00   Re: [TUT] Converting Sourcemod Models
Reply With Quote #1

all i've done is that i added what u told me to add...it compiled before with or without the spaces
all files are there and corresponding to the conditions of a hl1 model
umm and 1 more thing...when i press compile on wiesel it doesn't compile the model it just makes the .qc file, then i use jed's half life model viewer to compile
http://i33.tinypic.com/15yhk1.jpg
EDIT: compile problem solved...now i want to know what origin i have to use to adjust the model ground position when it's crouching..so if you would be kind to tell me i would be thankfull
EDIT2: model done...i have a problem with the shoot_knife and shoot_grenade animations(they don't work) and the walk/run animations are sliding(feet don't move corresponding to the speed) + still need help with what i told u in the first edit
Attached Files
File Type: zip zombie_source_new.zip (412.9 KB, 169 views)
__________________

Last edited by georgik57; 10-24-2009 at 11:24.
georgik57 is offline
Send a message via MSN to georgik57 Send a message via Yahoo to georgik57 Send a message via Skype™ to georgik57
brianx323
Member
Join Date: Nov 2009
Location: Somwhere
Old 11-29-2009 , 17:50   Re: [TUT] Converting Sourcemod Models
Reply With Quote #2

hey tirant u can convert this skin http://www.fpsbanana.com/skins/53934
im on a low pc cuz my other pc is bad plz u can do it?
brianx323 is offline
Send a message via MSN to brianx323
Tirant
Veteran Member
Join Date: Jul 2008
Location: Los Angeles, California
Old 12-05-2009 , 00:31   Re: [TUT] Converting Sourcemod Models
Reply With Quote #3

trashed
__________________

PM me if you're interested in buying the Credits addition for Base Builder
Battlefield Rebirth [66% done]
Call of Duty: MW2 [100% done]
Base Builder [100% done]

Last edited by Tirant; 12-28-2009 at 14:34.
Tirant is offline
WelcomE~
Senior Member
Join Date: Sep 2009
Old 12-05-2009 , 02:44   Re: [TUT] Converting Sourcemod Models
Reply With Quote #4

I'm sorry that I'm writing this here, but Tirant can you make one model bigger ?
__________________


WelcomE~ is offline
Thirsk
Junior Member
Join Date: Aug 2009
Location: Sydney, Australia
Old 12-05-2009 , 18:43   Re: [TUT] Converting Sourcemod Models
Reply With Quote #5

Haha, no worries. I'm actually really thankful for your advice being that long. Well I guess I'm on the right track after all, just need to play around with the mesh a bit more and squeeze it into place. I'll give this another go and see what happens.

On a random note, you know I was so fed up with the mesh two days ago that I decided to keep the hl2 skeleton and just play the model with ZERO animations LOL
Thirsk is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 12-05-2009 , 20:17   Re: [TUT] Converting Sourcemod Models
Reply With Quote #6

Quote:
sorry this is so long
But very interesting.
__________________
Arkshine is offline
Thirsk
Junior Member
Join Date: Aug 2009
Location: Sydney, Australia
Old 12-05-2009 , 22:19   Re: [TUT] Converting Sourcemod Models
Reply With Quote #7

Unbelievable. It worked like a charm! I can't believe I overlooked such a simple thing..I didn't even think of rotating limbs by clicking and dragging, I'm such a klutz ><

It all turned out fine except for a few glitches due to my rushed attempts. I'll have to fix it up later. Thanks alot for the help, Tirant - looks like you won't have to make a video tutorial after all, aren't you glad lol.
Thirsk is offline
Thirsk
Junior Member
Join Date: Aug 2009
Location: Sydney, Australia
Old 12-08-2009 , 04:34   Re: [TUT] Converting Sourcemod Models
Reply With Quote #8

Ok, these few glitches aren't as easy to fix as they seem, lol. I'm having heaps of trouble getting the gun to fit nicely into the hands. Usually you'd expect to find the right index finger fitting the gun trigger and the rest of the hand holding onto the grip. But my model hands just aren't aligned with the gun barrel at all. They pass through the gun, holding onto nothing. I noticed that some models online also seem to have the same problem.

Is there any way I could fix this? I've tried editing the gun attachment origins in the qc, lengthening & shortening the arm, and re-rigging the individual fingers, thumbs and wrists but those efforts were all in vain..and now I'm pretty much out of ideas =/
Thirsk is offline
Tirant
Veteran Member
Join Date: Jul 2008
Location: Los Angeles, California
Old 12-08-2009 , 19:50   Re: [TUT] Converting Sourcemod Models
Reply With Quote #9

Post it here and I'll take a look and try and fix it before I leave. I will make a video when I get back from my trip. I'm going to Germany on Friday until the 23rd of December. I think you misaligned something wrong. When I align stuff, I try and only rotate the shoulders and legs, never the knees and other stuff unless they look bad. Sometimes when i messed with the pelvis too much i found that your character walks like it has a stick up it's ass. I always do it fast (crappy) just to see how it will look (curiosity ). Then compile and test in hlmv. Then fix the bugs then recompile, and so on. If you do as many as I have you get pretty fast at it depending on the model, with highpoly models it takes a lot more time to make it look good, but I always let some minor bugs slide, things you wouldn't really notice ingame. It is all up to you though, everyone has their own method. IF you ever read into actual modeling (I did a little because I want to learn) you will find that there are very many ways to do the same thing, and people all have different opinions about things.
__________________

PM me if you're interested in buying the Credits addition for Base Builder
Battlefield Rebirth [66% done]
Call of Duty: MW2 [100% done]
Base Builder [100% done]
Tirant is offline
Thirsk
Junior Member
Join Date: Aug 2009
Location: Sydney, Australia
Old 12-09-2009 , 02:41   Re: [TUT] Converting Sourcemod Models
Reply With Quote #10

Awesome, thanks for the fast reply. I try my best to align the mesh without modifying anything other than the shoulders and legs but for some reason I still can't get it right.

Oh I've never tried editing the pelvis..what effect does that have? I had a look at a 140 page tutorial on how to model from the ground up but when they said that it helps to be good at drawing, I just gave up in an instant, lol.

Here's the model I've currently been going crazy on. Unfortunately it's not your average zombie - it's Princess Zelda! Well...I thought she'd be an easy one due to the file size but who knew skirts could be so deceiving (pun unintended.)

Anyway..again, just want to let you know that I'm real grateful for the help, especially when your short on time (I don't mind if you can't find the time to fix it - you're already a legend in my books for teaching me the fine arts ^^)
Attached Thumbnails
Click image for larger version

Name:	zelda.jpg
Views:	142
Size:	9.8 KB
ID:	54907  
Attached Files
File Type: rar Zelda.rar (914.6 KB, 105 views)
Thirsk is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:20.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode