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[L4D][REQ] Anti-rush plugin?


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LTR.2
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Join Date: Aug 2009
Old 08-31-2009 , 17:13   Re: [L4D][REQ] Anti-rush plugin?
Reply With Quote #1

1 idea) Good idea, but i want these with more frequency on the chapter, instead of just the safe house so the rushers don't rush the entire chapter.

2 idea) frezee them? what about make them slow when they are at a specific distance of the remaining survivors. if they are too far away then their speed it's very slow (like walking)



PD: i was thinking on a door and block it with a lot, and i mean a lot of wooden planks. not a great stop though. but at least it's not aware of another threats around him while destroying the barricade.
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olj
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Old 09-01-2009 , 05:08   Re: [L4D][REQ] Anti-rush plugin?
Reply With Quote #2

Slowing down? Well, can be better than freeze definetely.
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LTR.2
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Old 09-01-2009 , 14:07   Re: [L4D][REQ] Anti-rush plugin?
Reply With Quote #3

Exsactly, and then Give them their speed back when their team reach him.
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olj
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Old 09-01-2009 , 19:18   Re: [L4D][REQ] Anti-rush plugin?
Reply With Quote #4

Thats all good, but i found a problem we cant solve that easy - how the hell we can differ if the survivor is RUSHING, or he is being LEFT BEHIND TEAM?

Well, maybe thats not impossible, but thinking about how much distance checks between all team members should be done for that, and i will need to use freaking timers - all that gives me creeps
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LTR.2
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Old 09-01-2009 , 20:09   Re: [L4D][REQ] Anti-rush plugin?
Reply With Quote #5

i remmeber versus when the path of the survivors to the safe house it's set by percent. does that have anything to do with it?

what about check his health, if he is low of health then it's probably his team will leave him behind.?
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olj
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Old 09-02-2009 , 03:32   Re: [L4D][REQ] Anti-rush plugin?
Reply With Quote #6

I dont know how to get that percentage, and it hardly can be linked to particular survivor.

And health is unreliable source of information.
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LTR.2
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Old 09-02-2009 , 14:41   Re: [L4D][REQ] Anti-rush plugin?
Reply With Quote #7

what you mean by that? a survivor with 30-1 HP will be left behind most of the times if he doesn't say someting. also followed for the idea of getting the safe room blocked.
what about a notification on the chat "a survivor is being left 4 dead" lol, after that, if the survivor doesn't go with the group again, the tank will come. (or maybe just a mob, but tanks usually bring ppl together)

or maybe get back to the idea of planks on the doors
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olj
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Old 09-02-2009 , 18:33   Re: [L4D][REQ] Anti-rush plugin?
Reply With Quote #8

I would prefer planks at least they can be added by Stripper (at least i think so). Just need someone who knows how to create breakable props with striper and then add it to each map's config.
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LTR.2
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Old 09-02-2009 , 19:38   Re: [L4D][REQ] Anti-rush plugin?
Reply With Quote #9

you give up with your anterior idea of slow down? >
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olj
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Old 09-03-2009 , 02:55   Re: [L4D][REQ] Anti-rush plugin?
Reply With Quote #10

Think about gameplay with modified players number and other settings. We cant tell for 100% if someone is left BEHIND or RUSHING, from their health, thats very unreliable source of information. And checking distance between 10 survivors (for example) would be pain in the ass for both CPU and coder
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