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[csgo] how to stop server from makinh .nav files for maps


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PresidentEvil
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Join Date: Jun 2012
Old 09-03-2013 , 23:40   [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #1

i even have -nobots in the startup line, but today the server still tied to make a nav file for map that didnt have one, which is weird because the maps without nav files always worked fine,

in fact we were playing on jb_avalanche_csgo_b5.bsp yesterday just fine, but today for whatever reason it tried to make a nav file

soemtimes making the nav file takes a looong time and people cant join and server just hangs
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Last edited by PresidentEvil; 09-03-2013 at 23:48.
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Oshizu
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Join Date: Nov 2012
Location: Warsaw
Old 09-06-2013 , 09:57   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #2

Maybe create empty .txt file in maps folder and rename it to
jb_avalanche_csgo_b5.nav

You might try also to use my plugin that blocks nav_generate command
Attached Files
File Type: sp Get Plugin or Get Source (navgenerate_block.sp - 1255 views - 495 Bytes)
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Last edited by Oshizu; 09-06-2013 at 10:02.
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PresidentEvil
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Join Date: Jun 2012
Old 09-23-2013 , 01:49   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #3

Quote:
Originally Posted by Oshizu View Post
Maybe create empty .txt file in maps folder and rename it to
jb_avalanche_csgo_b5.nav

You might try also to use my plugin that blocks nav_generate command
I installed the plugin but the server still generates nav files

I'm gonna try just renaming dummy txt files to .nav
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 01-03-2015 , 06:14   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #4

did you ever fix this problem??
facing the same problem myself but this is a zombie escape server
the map is HUGE and sometime the server just crashes
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 01-03-2015 , 09:19   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #5

Quote:
Originally Posted by 8guawong View Post
did you ever fix this problem??
facing the same problem myself but this is a zombie escape server
the map is HUGE and sometime the server just crashes
seems empty nav files not help, need something inside that file.
So you are free to try this nav file, just make copy and rename it to map name.

I generate this nav inside 256 cube, it's pretty small file I got.
this is for CSGO

*edit
of course unzip this zip first
Attached Files
File Type: zip test.nav.zip (236 Bytes, 433 views)
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Last edited by Bacardi; 01-03-2015 at 09:20.
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leshuQQ
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Join Date: Dec 2019
Location: Ukraine
Old 02-02-2020 , 22:05   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #6

Quote:
Originally Posted by Bacardi View Post
seems empty nav files not help, need something inside that file.
So you are free to try this nav file, just make copy and rename it to map name.

I generate this nav inside 256 cube, it's pretty small file I got.
this is for CSGO

*edit
of course unzip this zip first
hi, how u created that test file? I mean: how to understand "u generated it inside 256 cube?"
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 01-03-2015 , 10:05   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #7

Here's the last-ditch solution: Manually generate the navs offsite and haul them to the server (nav_generate I think?).

That is, if the server is going to make a nav file anyway, you may as well make the navs on your own PC on your own spare time rather than have the server make it while people are connected. Then the server should just instantly load the map.

Hopefully that made some sense. It's not a great solution, but it's a solution nonetheless.
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Nolongerinthegame
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Join Date: Sep 2005
Old 01-04-2015 , 19:14   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #8

Quote:
Originally Posted by Potato Uno View Post
Here's the last-ditch solution: Manually generate the navs offsite and haul them to the server (nav_generate I think?).

That is, if the server is going to make a nav file anyway, you may as well make the navs on your own PC on your own spare time rather than have the server make it while people are connected. Then the server should just instantly load the map.

Hopefully that made some sense. It's not a great solution, but it's a solution nonetheless.
Im curious why some servers generate it anyway whilst some don't. I would find it hard to believe people would make a zombie map and insert a command in the map to generate a nav file.

It only happens once you physically change team, as in you join CT then quickly swap to T. Or sometimes directly to T

EDIT: Ok seems to be working, but I will try on other maps. Thank you for your help Bacardi

Last edited by Nolongerinthegame; 01-04-2015 at 19:29.
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Amroth
Senior Member
Join Date: Apr 2013
Location: /root
Old 01-03-2015 , 14:55   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #9

May -nobots options stop that.. not tested.
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 01-03-2015 , 19:00   Re: [csgo] how to stop server from makinh .nav files for maps
Reply With Quote #10

yea thanks guys i'm gonna try all the suggestions above
but some of the maps are REALLY big (>300meg)
when i generate it offsite csgo just crashes LOL
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