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FF2 Halloween Bosses (2013)


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Transit Of Venus
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Join Date: May 2014
Location: Australia
Old 07-28-2015 , 10:26   Re: Halloween Bosses (2013)
Reply With Quote #71

Quote:
Originally Posted by neon_inferno View Post
Wolfenstain? xD
Wolfenstein Revenant*
He was from one of RavensBro's Halloween packs but he used the same fireballs Ghost Rider used. I've replaced him with Shrek now xD
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xXDeathreusXx
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Join Date: Mar 2013
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Old 08-03-2015 , 16:02   Re: Halloween Bosses (2013)
Reply With Quote #72

Attached below is a fixed version of the plugin

I know you said it works for you, but you also use your own FF2, and recently, passing 0 to any Get function to FF2 will return invalid, so you need a real client index to pass to it

So I used a custom for() loop that will always return a valid boss, and everything works fine and dandy

halloween_2013.ff2
Attached Files
File Type: sp Get Plugin or Get Source (halloween_2013.sp - 139 views - 74.9 KB)
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friagram
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Old 08-04-2015 , 20:19   Re: Halloween Bosses (2013)
Reply With Quote #73

ah, ff2 should be fixed so that passing 0 works as expected.. a userid of 0 is a valid return meaning invalid...
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Last edited by friagram; 08-04-2015 at 20:19.
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93SHADoW
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Join Date: Jul 2014
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Old 08-04-2015 , 20:36   Re: Halloween Bosses (2013)
Reply With Quote #74

Quote:
Originally Posted by friagram View Post
ah, ff2 should be fixed so that passing 0 works as expected.. a userid of 0 is a valid return meaning invalid...
I recall that would trigger server crashes with certain 'player_death'-based abilities. Especially 'special_dropprop'.
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Last edited by 93SHADoW; 08-04-2015 at 20:37.
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93SHADoW
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Old 08-06-2015 , 00:27   Re: Halloween Bosses (2013)
Reply With Quote #75

Quote:
Originally Posted by xXDeathreusXx View Post
Attached below is a fixed version of the plugin

I know you said it works for you, but you also use your own FF2, and recently, passing 0 to any Get function to FF2 will return invalid, so you need a real client index to pass to it

So I used a custom for() loop that will always return a valid boss, and everything works fine and dandy

halloween_2013.ff2
Seems to have fixed Ash, but still having problems with Ghost Rider.
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xXDeathreusXx
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Old 08-06-2015 , 13:29   Re: Halloween Bosses (2013)
Reply With Quote #76

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Seems to have fixed Ash, but still having problems with Ghost Rider.
He worked for me, I even showed you

Would there happen to be any errors?

I am on the latest build of FF2, so
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Last edited by xXDeathreusXx; 08-06-2015 at 13:29.
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EuroMann
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Join Date: Jul 2015
Old 08-11-2015 , 09:09   Re: Halloween Bosses (2013)
Reply With Quote #77

I never had problems with Ghost Rider not shooting his skulls, they seem to work perfectly fine for me
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Dalix
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Join Date: Apr 2014
Location: Hungary
Old 01-12-2016 , 13:17   Re: Halloween Bosses (2013)
Reply With Quote #78

Ash Williams rage's broken for me after Tough Break update.
I updated tf2items_randomizer gamedata and still broken.
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93SHADoW
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Old 01-12-2016 , 15:21   Re: Halloween Bosses (2013)
Reply With Quote #79

You can probably do TF2_RegeneratePlayer at the end of Ash's rage. If you have 1.10.6 or later.
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friagram
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Old 01-14-2016 , 03:32   Re: Halloween Bosses (2013)
Reply With Quote #80

Ash uses equipwearable for his chainsaw viewmodel. You can find the offsert in sourcemod tf gamedata, its right next to remove wearable.

For some reason the sm team refuses to add equipwearable even though we have removewearable, so doing things like giving gunboats, razorbacks, or viewmodel requires gamedata still.
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Last edited by friagram; 01-14-2016 at 03:36.
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