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[L4D2] Medkit Density (2010-06-18)


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Mortiegama
Senior Member
Join Date: Feb 2010
Old 05-09-2010 , 12:06   Re: [L4D2] Medkit Density (2010-04-08)
Reply With Quote #61

The Medkits at the start of the maps (in the safe room) are not being removed. Still works great in all other maps.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 05-10-2010 , 10:57   Re: [L4D2] Medkit Density (2010-04-08)
Reply With Quote #62

Quote:
Originally Posted by cigs View Post
Yes. I'm working on some other plugins too, so it might take a few days before I release it.
What exactly is happening wrong in The Passing?
medkits spawn in the finale are unaffected.

and i was able to always find a medkit in the first chapter, inside the building, in the second floor (if you want a screen just ask)

and i was able to find a medkit in the second chapter of dark carival by the way, in kiddieland, close to the bathrooms.
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 06-17-2010 , 21:39   Re: [L4D2] Medkit Density (2010-04-08)
Reply With Quote #63

Any chance this might be updated to include The Passing?
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cigs
Senior Member
Join Date: Jul 2006
Old 06-18-2010 , 04:57   Re: [L4D2] Medkit Density (2010-06-18)
Reply With Quote #64

I've been doing other things lately. I use this version and never saw any issues with it in The Passing. I hope any of you won't either.

See 1st post for new version.

v1.5
- added FCVAR_NOTIFY cvar flags to all cvars
- added ability to have infite medkits at start, saferoom and outdoors
- removed round_freeze_end event, applied different method
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dani1341
BANNED
Join Date: Feb 2010
Old 06-18-2010 , 05:20   Re: [L4D2] Medkit Density (2010-06-18)
Reply With Quote #65

Oh My GOD really nice update thanks i love infinite med kits
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whpigpig
New Member
Join Date: Jun 2010
Old 06-22-2010 , 11:22   Re: [L4D2] Medkit Density (2010-06-18)
Reply With Quote #66

Bug Report:
When we all die and restart the map, the plugin will spawn a lot of medkits.
any methods to solve?
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ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 06-25-2010 , 05:16   Re: [L4D2] Medkit Density (2010-06-18)
Reply With Quote #67

ya then it will cause a massive lag like no tmr
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 06-27-2010 , 14:01   Re: [L4D2] Medkit Density (2010-06-18)
Reply With Quote #68

seems like i am experiencing a bug.
i set it so it doesn't spawn medkits ever.

but then the team switches, there is always 4 medkits in the safe room.

this happens every time the teams change sides.
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kiloat
Junior Member
Join Date: Jul 2010
Old 07-09-2010 , 02:04   Re: [L4D2] Medkit Density (2010-06-18)
Reply With Quote #69

1.This spawns infinite Medkits at the start of the map causing the game to huge lag.
2. It only spawns 4 medkits sometimes.

the earlier version was more stable than this update.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 07-09-2010 , 06:19   Re: [L4D2] Medkit Density (2010-06-18)
Reply With Quote #70

You guys are right. Medkits are not replaced on 2nd round in versus gamemodes. I was able to find version 1.4 .smx file, and seems to work on the passing. But it would be very nice to have the .sp file aswell. If anyone has it, please upload it
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