Raised This Month: $51 Target: $400
 12% 

Dispenser Money + Dispenser Destry


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
yagami
Senior Member
Join Date: Jan 2021
Old 07-20-2022 , 20:28   Dispenser Money + Dispenser Destry
Reply With Quote #1

Within the dispenser was crianda a new function for vip can put 2 dispenser more how do I change their value?


Code:
enum _:g_MaxCvars
{
	CVAR_VLVL1_PRICE, 
	CVAR_VLVL2_PRICE,
	CVAR_VLVL3_PRICE,
	CVAR_VLVL4_PRICE,
}
PHP Code:
public xBuyDispenserid )
{
    
// is not alive, ignore
    
if ( !is_user_aliveid ) )
    {
        return 
PLUGIN_CONTINUE
    
}

    
// is not on the floor, ignore
    
if (!( pev(idpev_flags) & FL_ONGROUND))
    {
        
client_print_color(idprint_team_default"%s ^3Tente ficar em um chao ^1PLANO ^3para poder comprar um ^4Dispenser^3."PREFIX_CHAT)
        
client_cmd(id"spk %s"g_DispSndFail)

        return 
PLUGIN_HANDLED
    
}

    
// maximum dispenser limit
    
new const limit_per_player get_pcvar_num(g_Cvar[CVAR_LIMIT_PER_PLAYER])
    new const 
limit_per_vip    get_pcvar_num(g_Cvar[CVAR_LIMIT_PER_VIP])

    
// verifique se o 'id' é de um VIP
    
new const is_vip g_IsVip[id]

    
// how many dispensers the player has
    
new const dispenser_count g_DispPlayerCount[id]

    
// reached the maximum dispenser limit
    
new const reached_limit = (is_vip dispenser_count >= limit_per_vip dispenser_count >= limit_per_player)

    
// can't buy more, ignore
    
if (reached_limit)
    {
        
client_print_color(idprint_team_default"%s ^3Voce ja atingiu o limite de ^4Dispenser ^3."PREFIX_CHAT)
        
client_cmd(id"spk %s"g_DispSndFail)

        return 
PLUGIN_HANDLED
    
}

    
// daqui para baixo não mudei nada
    
static iMoneyiMoney cs_get_user_money(id)
    static 
iPriceDispiPriceDisp get_pcvar_num(g_Cvar[CVAR_LVL1_PRICE])

    if(
iMoney iPriceDisp)
    {
        
client_print_color(idprint_team_default"%s ^3Voce nao possui dinheiro suficiente! ^4$: %s^3."PREFIX_CHATxAddPoint(iPriceDisp))
        
client_cmd(id"spk %s"g_DispSndFail)

        return 
PLUGIN_HANDLED
    
}

    if(
g_PlayerMovingDisp[id])
    {
        
client_print_color(idprint_team_default"%s ^3Voce ja esta com um ^4Dispenser ^3ativado, coloque-o para comprar mais."PREFIX_CHAT)
        
client_cmd(id"spk %s"g_DispSndFail)

        return 
PLUGIN_HANDLED
    
}
    else
    {
        if(
get_pcvar_num(g_Cvar[CVAR_INSTANT_PLANT]))
        {
            static 
Float:fOrigin[3]
            
get_origin_from_dist_player(id100.0fOrigin)

            if(
xCreateDispanser(fOriginid))
            {
                
client_print_color(idprint_team_default"%s ^4Dispenser ^3plantado!"PREFIX_CHAT)
                
cs_set_user_money(idiMoney iPriceDisp)
            }
            else
            {
                
client_cmd(id"spk %s"g_DispSndFail)
            }
        }
        else
        {
            
CreateDispMoveEffect(id)
            
cs_set_user_money(idiMoney iPriceDisp)
        }
    }

    return 
PLUGIN_HANDLED

Besides I can't get the destroy function dispenser to work right
it is destroying both dispensers at the same time

PHP Code:
public xDestroyDispenser(id)
{
    if(!
g_DispPlayerCount[id])
    {
        
client_print_color(idprint_team_default"%s ^3Voce nao possui nenhum ^4Dispenser ^3para ser destruído."PREFIX_CHAT)
        
client_cmd(id"spk %s"g_DispSndFail)

        return 
PLUGIN_HANDLED
    
}

    static 
entent FM_NULLENT

    
while((ent find_ent_by_class(entdispenser_classname)))
    {
        if(
pev(entDISPENSER_OWNER) != id
            continue

        if(
pev_valid(ent)) 
        {
            static 
iLevelxGiveMoney
            iLevel 
pev(entDISPENSER_LEVEL)

            
xGiveMoney 0

            
switch(iLevel)
            {
                case 
1: { xGiveMoney = (get_pcvar_num(g_Cvar[CVAR_LVL1_PRICE])) / 2; }
                case 
2: { xGiveMoney = (get_pcvar_num(g_Cvar[CVAR_LVL2_PRICE])) / 2; }
                case 
3: { xGiveMoney = (get_pcvar_num(g_Cvar[CVAR_LVL3_PRICE])) / 2; }
                case 
4: { xGiveMoney = (get_pcvar_num(g_Cvar[CVAR_LVL4_PRICE])) / 2; }
            }

            
g_DispPlayerCount[id] --
            
//xLimitTeamAtt(id)

            
cs_set_user_money(idcs_get_user_money(id) + xGiveMoney)
            
client_print_color(idprint_team_default"%s ^3Voce obteve: ^4$: %s ^3de dinheiro por destruír seu ^4Dispenser ^3Lvl: ^4%d^3."PREFIX_CHAT,
            
xAddPoint(xGiveMoney), iLevel)
            
xRemoveEntFix(ent)
        }
    }

    return 
PLUGIN_HANDLED

yagami is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:34.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode