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Suggestion / Subplugin Request Ideas for extra items


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AlejandroSk
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Join Date: Nov 2008
Location: Aqui, en mi casa. Karma:
Old 03-29-2009 , 20:18   Re: Ideas for extra items
Reply With Quote #11

Ill try to make the extra item Flash Someone
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fezh
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Old 03-29-2009 , 20:29   Re: Ideas for extra items
Reply With Quote #12

Quote:
Originally Posted by AlejandroSk View Post
Ill try to make the extra item Flash Someone
Pretty good, try to add an screen fade or something like that.
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Last edited by fezh; 03-29-2009 at 20:32. Reason: Writing fix
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alan_el_more
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Join Date: Jul 2008
Location: amxmodx-es.com
Old 03-29-2009 , 21:08   Re: Ideas for extra items
Reply With Quote #13

here is the flashbang for zombies but it not tested
this plugin is the killbomb of dranik just what i have modified so that it is flashbang
enjoy
Attached Files
File Type: sma Get Plugin or Get Source (zp_extra_flashbang.sma - 314 views - 7.0 KB)
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Anggara_nothing
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Old 03-30-2009 , 03:25   Re: Ideas for extra items
Reply With Quote #14

Quote:
Originally Posted by alan_el_more View Post
here is the flashbang for zombies but it not tested
this plugin is the killbomb of dranik just what i have modified so that it is flashbang
enjoy
You forget something.

add "set_task(1.0, "flash_event", victim)" look like bellow

PHP Code:
public kill_explode(ent)
{
    if (!
zp_has_round_started()) return
    
    
set_pcvar_num(cvar_flaregrenades,1)
    
    static 
Float:originF[3]
    
pev(entpev_originoriginF)
    
    
create_blast(originF)    
    
    
//engfunc(EngFunc_EmitSound, ent, CHAN_WEAPON, grenade_infect[random_num(0, sizeof grenade_infect - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
    
    
static attacker
    attacker 
pev(entpev_owner)
    
    
has_bomb[attacker] = 0
    
    
static victim
    victim 
= -1
    
while ((victim engfunc(EngFunc_FindEntityInSpherevictimoriginFRADIUS)) != 0)
    {
        if (!
is_user_alive(victim) || !zp_get_user_zombie(victim) || zp_get_user_nemesis(victim))
            continue
        
        
        
zp_set_user_ammo_packs(attacker,zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_ammoinfect))
        
fm_set_user_health(attackerpev(attackerpev_health)+get_pcvar_num(cvar_humanbonushp))
        
set_task(1.0"flash_event"victim)
    }
    
    
engfunc(EngFunc_RemoveEntityent)

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alan_el_more
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Old 03-30-2009 , 08:40   Re: Ideas for extra items
Reply With Quote #15

thanks
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scorp200
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Join Date: Mar 2009
Old 03-30-2009 , 09:20   Re: Ideas for extra items
Reply With Quote #16

zombie classes that cost ammo packs
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Matheus
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Join Date: Mar 2009
Old 04-13-2009 , 16:13   Re: Ideas for extra items
Reply With Quote #17

New zm: Smoker (like Left 4 Dead, a zombie that have a big tongue to take the enemys =)
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4eRT
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Join Date: Jan 2009
Location: Russia, Saint-Petersburg
Old 04-13-2009 , 16:23   Re: Ideas for extra items
Reply With Quote #18

Working on this. 60% done
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alan_el_more
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Old 04-13-2009 , 16:55   Re: Ideas for extra items
Reply With Quote #19

Another idea?
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PsYChOPaTiQuE
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Old 04-13-2009 , 17:13   Re: Ideas for extra items
Reply With Quote #20

a zombie class who can have no clip with E every X seconds

and a other zombie class who has god mode with E too
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