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[L4D2] Trigger finale ending/escape without all survivors in area or based on a timer


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VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 09-11-2021 , 06:41   [L4D2] Trigger finale ending/escape without all survivors in area or based on a timer
Reply With Quote #1

Pretty much the title. On my big servers, there's many trolls that would not go to the extraction area and make the whole team dead from the tanks in finales. Are there any plugins/configs that either instantly trigger the finale escape sequence on the first survivor inside the area or even better based on a timer. I will be willing to do a commission if there isn't any such plugin
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 09-12-2021 , 07:53   Re: [L4D2] Trigger finale ending/escape without all survivors in area or based on a t
Reply With Quote #2

HarryPotter replied to you.

Quote:
Originally Posted by HarryPotter View Post
Is this what you looking for?
Rescue vehicle leave timer

Check if this is what you are looking for.
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Last edited by Marttt; 09-12-2021 at 07:54.
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Austin
Senior Member
Join Date: Oct 2005
Old 09-12-2021 , 19:59   Re: [L4D2] Trigger finale ending/escape without all survivors in area or based on a t
Reply With Quote #3

What you are asking for is easy to do using Stripper.
https://forums.alliedmods.net/showthread.php?t=39439

If you know what Stripper is and have been using it then all I have to say is attached is an example stripper file for No Mercy that shows you how easy it is to do.

How it works:
To start the finale in No Mercy you press the radio.
For this map the trigger on the radio starts up disabled so it can’t be pressed.
Something in the map enables it once all the survivors are in the finale area.

All I did was use Stripper to start up the radio with the trigger enabled so it can be pressed any time even by one survivor as the only survivor in the finale area.

Note the actual name of the final map for No Mercy is:
c8m5_rooftop.bsp

Here is the Stripper cfg file for that map that enables the radio.
c8m5_rooftop.cfg

PHP Code:
modify:
{
    
match:
    {    
        
"hammerid" "3086885"    
    
}
    
replace:
    {
    
"StartDisabled" "0"
    
}

If you don’t know what stripper is then follow steps 1,2 and 3 in this post to get it installed and most importantly step #3 to check that you installed Metamod and Stripper correctly and Stripper is it running,
https://forums.alliedmods.net/showthread.php?t=334216

Then all you have to do is put the attached file in:
\L4D2\left4dead2\addons\stripper\maps\c8m5_ro oftop.cfg


If you want to attempt doing one yourself here are the steps.
Start a game and go to the finale or map you want to change.
Go to your server’s console and type
Stripper_dump

or if you have rcon access set up type this from the client console
Rcon stripper_dump

This will create a file that has all of the entities for the map.
When I did this for No Mercy finale I got this file in the stripper dumps folder
\L4D2\left4dead2\addons\stripper\ dumps \c8m5_rooftop.cfg

You then open that file in a text editor and look for
"classname" "trigger_finale"
That is the entity to change.

If you get Stripper installed and my example working and just want a few more maps done post a request with the map names in the stripper forum and I will generate the cfg files for you.
https://forums.alliedmods.net/showthread.php?t=39439

But really give it a try. It is worth the effort and fun to learn how to do mods on your own.
Attached Files
File Type: cfg c8m5_rooftop.cfg (88 Bytes, 122 views)

Last edited by Austin; 09-12-2021 at 20:02.
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sorallll
Senior Member
Join Date: Oct 2018
Old 09-17-2021 , 05:14   Re: [L4D2] Trigger finale ending/escape without all survivors in area or based on a t
Reply With Quote #4

Suitable for ending or ending safe house
Attached Files
File Type: txt safearea_teleport.txt (7.5 KB, 139 views)
File Type: sp Get Plugin or Get Source (safearea_teleport.sp - 238 views - 31.2 KB)

Last edited by sorallll; 12-17-2021 at 00:53. Reason: Update
sorallll is offline
VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 09-21-2021 , 06:36   Re: [L4D2] Trigger finale ending/escape without all survivors in area or based on a t
Reply With Quote #5

Quote:
Originally Posted by Marttt View Post
HarryPotter replied to you.



Rescue vehicle leave timer

Check if this is what you are looking for.
exactly what I was looking for! Thank you so much. I like how you can also configure the timer. Been running it for 2 weeks now and it's been flawless

Quote:
Originally Posted by Austin View Post
What you are asking for is easy to do using Stripper.
https://forums.alliedmods.net/showthread.php?t=39439

If you know what Stripper is and have been using it then all I have to say is attached is an example stripper file for No Mercy that shows you how easy it is to do.

How it works:
To start the finale in No Mercy you press the radio.
For this map the trigger on the radio starts up disabled so it can’t be pressed.
Something in the map enables it once all the survivors are in the finale area.

All I did was use Stripper to start up the radio with the trigger enabled so it can be pressed any time even by one survivor as the only survivor in the finale area.

Note the actual name of the final map for No Mercy is:
c8m5_rooftop.bsp

Here is the Stripper cfg file for that map that enables the radio.
c8m5_rooftop.cfg

PHP Code:
modify:
{
    
match:
    {    
        
"hammerid" "3086885"    
    
}
    
replace:
    {
    
"StartDisabled" "0"
    
}

If you don’t know what stripper is then follow steps 1,2 and 3 in this post to get it installed and most importantly step #3 to check that you installed Metamod and Stripper correctly and Stripper is it running,
https://forums.alliedmods.net/showthread.php?t=334216

Then all you have to do is put the attached file in:
\L4D2\left4dead2\addons\stripper\maps\c8m5_ro oftop.cfg


If you want to attempt doing one yourself here are the steps.
Start a game and go to the finale or map you want to change.
Go to your server’s console and type
Stripper_dump

or if you have rcon access set up type this from the client console
Rcon stripper_dump

This will create a file that has all of the entities for the map.
When I did this for No Mercy finale I got this file in the stripper dumps folder
\L4D2\left4dead2\addons\stripper\ dumps \c8m5_rooftop.cfg

You then open that file in a text editor and look for
"classname" "trigger_finale"
That is the entity to change.

If you get Stripper installed and my example working and just want a few more maps done post a request with the map names in the stripper forum and I will generate the cfg files for you.
https://forums.alliedmods.net/showthread.php?t=39439

But really give it a try. It is worth the effort and fun to learn how to do mods on your own.
really interesting insight into this. Will definitely give it a try if I would like to further customize it. Thanks for taking the time to reply


Quote:
Originally Posted by sorallll View Post
Suitable for ending or ending safe house
did you make this? If yes, thank you so much for taking the time to do it. But can you elaborate how different it is from the one posted by Marttt above? It teleports instead of slaying the players outside?
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sorallll
Senior Member
Join Date: Oct 2018
Old 09-21-2021 , 07:21   Re: [L4D2] Trigger finale ending/escape without all survivors in area or based on a t
Reply With Quote #6

Quote:
Originally Posted by VYRNACH_GAMING View Post
exactly what I was looking for! Thank you so much. I like how you can also configure the timer. Been running it for 2 weeks now and it's been flawless


really interesting insight into this. Will definitely give it a try if I would like to further customize it. Thanks for taking the time to reply



did you make this? If yes, thank you so much for taking the time to do it. But can you elaborate how different it is from the one posted by Marttt above? It teleports instead of slaying the players outside?
Teleport or kill the player, the default is to teleport
sorallll is offline
VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 11-23-2021 , 06:14   Re: [L4D2] Trigger finale ending/escape without all survivors in area or based on a t
Reply With Quote #7

Quote:
Originally Posted by sorallll View Post
Suitable for ending or ending safe house
just tested and it's exactly what I wanted! Thank you so much
Edit: any chance of supporting translation files? it's ok if not. I think I can try to do it
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Last edited by VYRNACH_GAMING; 11-23-2021 at 06:22.
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sorallll
Senior Member
Join Date: Oct 2018
Old 11-23-2021 , 13:00   Re: [L4D2] Trigger finale ending/escape without all survivors in area or based on a t
Reply With Quote #8

Quote:
Originally Posted by VYRNACH_GAMING View Post
just tested and it's exactly what I wanted! Thank you so much
Edit: any chance of supporting translation files? it's ok if not. I think I can try to do it
Sorry, my English is not very good. If anyone is willing to add, you can submit the code here, thank you very much.
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