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CS Sprite fix


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ziper
Junior Member
Join Date: Mar 2004
Old 04-04-2004 , 22:48  
Reply With Quote #21

cool thats the right sprite gj, isnt there any way to put it in the default position? centered in the bottom of the screen?
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EKS
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Join Date: Mar 2004
Location: Norway
Old 04-04-2004 , 23:08  
Reply With Quote #22

Update:
  • 1.1.0
    - Plugin now removes the icon on players if their dead. ( Change #define RemoveSpriteWhenDead 1 to 0, if you want to keep the old way )

    1.0.4
    - Now uses the correct sprites and color ( Thx to CheesyPeteza )

@ziper no idea. Lets hope valve fixes this soon.

@CheesyPeteza If im not mistaken, The CT icon should start blinking when there is only 5 sec left before the bomb goes off. Or blink faster im not sure, if someone knows. Let me know
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`Dr. Nick Riviera`
Junior Member
Join Date: Apr 2004
Location: Digital Underground
Old 04-16-2004 , 19:03  
Reply With Quote #23

Is there a cvar so I can disable/enable it from the game?
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CheesyPeteza
Senior Member
Join Date: Feb 2004
Location: UK
Old 04-16-2004 , 19:15  
Reply With Quote #24

amx_pausecfg pause csspritefix
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EKS
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Join Date: Mar 2004
Location: Norway
Old 04-17-2004 , 15:04  
Reply With Quote #25

CheesyPeteza my hero
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ziper
Junior Member
Join Date: Mar 2004
Old 04-17-2004 , 22:08  
Reply With Quote #26

It blinks for both teams all the time on each beep, they are synced.
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FroXeN
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Join Date: Apr 2004
Location: Freecode is a loser.
Old 05-08-2004 , 17:02  
Reply With Quote #27

weres the .amx?
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rjlan82
Member
Join Date: May 2004
Old 06-02-2004 , 16:54  
Reply With Quote #28

Are you going to make it work for cs_/as maps?
I demand it!
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EKS
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Join Date: Mar 2004
Location: Norway
Old 06-02-2004 , 21:30  
Reply With Quote #29

Quote:
Originally Posted by rjlan82
Are you going to make it work for cs_/as maps?
I demand it!
The problem is that its quit complex ( for me at least), it requires that i log all the message being sendt on a servere where it works ( Witch would be a CZ most likely)
I might try, but i make no promises
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twistedeuphoria
Veteran Member
Join Date: Jul 2004
Old 07-20-2004 , 20:37  
Reply With Quote #30

Ummmm...ya....I think the timer disappears because it no longer affects the round's end.(at least in 1.6 which is where I think you noticed it)
Here:

COUNTER-STRIKE:


Added crosshair customization (color, size, opacity)
Corpses fade out with cl_corpse_stay
Improved player turning right hitbox behavior
Improved brass ejection behavior
hud_draw 0 doesn't remove blackout
Scope blackout drawn in software mode
Flashlight sound no longer masks weapon firing sounds
Improved text behavior in top-right corner of observer mode
Round timer doesn't re-appear until the round restarts when the bomb is defused or explodes
Improved hitbox behavior

That's off Steam's News archive page for June.
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