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CS:S DM (For CS:GO)


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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 05-30-2013 , 19:01   CS:S DM (For CS:GO)
Reply With Quote #1

So our server keeps lagging, we are running the latest snapshot of CS:S DM for our GO server and we can't figure out why this is happening:



Basically tasers and defuse kits keep dropping and causing the server to lag, not sure whats going on here and why this is happening.

Any help would be greatly appreciated it.

Code:
// Sets whether or not CS:S DM is enabled.
// --
// Default: "1"
cssdm_enabled "1"

// Sets whether FFA mode is enabled.  FFA lets
// players kill teammates for points, without any
// damage reduction or teamkill penalties.
// -- 
// Default: "0"
cssdm_ffa_enabled "0"

// Sets the CS:S DM spawn method.
// "none"   -- Spawn at the normal map spawn points.
// "preset" -- Spawn at a random point from a config file.
// --
// Default: "preset"
cssdm_spawn_method "preset"

// Number of seconds to wait before deleting a ragdoll.
// If 0, ragdoll will be deleted instantly.
// If >=20, ragdoll will never be deleted.
// --
// Default: "2"
cssdm_ragdoll_time "2"

// Number of seconds to wait before respawning a player.
// --
// Default: "0.75"
cssdm_respawn_wait "0.75"

// Whether or not C4 should be allowed.  If not allowed,
// It will be removed from the world when dropped and 
// stripped from players when they spawn.
// --
// Default: "0"
cssdm_allow_c4 "0"

// Sets whether the equipment plugin is enabled.
// --
// Requires: dm_equipment.smx
// Default: "1"
cssdm_enable_equipment "1"

// Whether or not spawn protection is enabled.
// --
// Requires: sm_spawn_protection.smx
// Default: "1"
cssdm_spawn_protection "0"

// Number of seconds a client is protected for.
// --
// Requires: sm_spawn_protection.smx
// Default: "2"
cssdm_prot_time "2"

// Sets the spawn protection color for CTs.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "0 0 255 50"
cssdm_prot_ctcolor "0 0 255 128"

// Sets the spawn protection color for Ts.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "255 0 0 50"
cssdm_prot_tcolor "255 0 0 128"

// Allow clients to use the "respawn" command.
// Note that this command does not let players respawn before the
// cssdm_respawn_wait time.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_respawn_command "1"

// Sets whether CS:S DM should force mapchanges.
// This is useful for Stripper:Source users.
// --
// Requires: dm_basics.smx
// Default: "0"
cssdm_force_mapchanges "0"

// Sets the mapchange file CS:S DM should use.
// This is only needed for cssdm_force_mapchanges.
// --
// Requres: dm_basics.smx
// Default: "mapcycle.txt"
cssdm_mapchange_file "mapcycle.txt"

// Sets whether CS:S DM should automatically refill ammo.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_refill_ammo "1"

// Sets how many bots CS:S DM keeps in game.  Use this instead
// of bot_quota for managing bots.
// bot_quota should be "0"
// bot_quota_mode should be "normal"
// bot_auto_vacate should be "0"
// -- 
// Requires: dm_bot_quotas.smx
// Default: "0"
cssdm_bots_balance "0"

// This is an experimental cvar that will prevent CS:S DM from 
// removing dropped items.  It is recommend that you don't set 
// this to 0, because a huge number of weapon entities on the 
// ground will cause lag (both server and client-side).
// --
// Default: "1"
cssdm_remove_drops "1"
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Last edited by IcEWoLF; 05-30-2013 at 19:10.
IcEWoLF is offline
IcEWoLF
Senior Member
Join Date: Jul 2007
Old 05-30-2013 , 19:05   Re: CS:S DM (For CS:GO)
Reply With Quote #2

Update:
1. T's spawn with tasers and when they die it drops on the ground and doesn't disappear. Free-Palestine, has photos of these as proof.
2. CT's spawn with defuse kits and also drop when they die and dont disappear
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 05-30-2013 , 20:07   Re: CS:S DM (For CS:GO)
Reply With Quote #3

yea I think I was having issues like this with CSS DM before, I switched to this DeathMatch plugin: https://forums.alliedmods.net/showthread.php?p=1746279 and that seems to have fixed the issue

otherwise someone might need to make a plugin that removes any dropped equipment/weapons
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Last edited by PresidentEvil; 05-30-2013 at 20:11.
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 05-30-2013 , 22:40   Re: CS:S DM (For CS:GO)
Reply With Quote #4

report this in the bugzilla - I think there's one for the bailopan, now Dr!fter maintained version of CSSDM (CSGODM)

I'm switching my CS:GO GG back to the DM that Dr!fter maintains... I'll let you know if I have the same issue or not and if I find a fix or not. If I don't find a fix within the CSGODM then I'll write a quick plugin to remove those when dropped.
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TnTSCS
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Join Date: Oct 2010
Location: Undisclosed...
Old 05-30-2013 , 23:25   Re: CS:S DM (For CS:GO)
Reply With Quote #5

I do not notice the zeus and defuse stuff like you displayed

here are my configs, and I'm on Linux with SM 1.5.0-dev+3822 and MM 1.10.0-dev (Build ID: 816:582c855ba2b3-dev)

cssdm.cfg


cssdm.equip.txt


cssdm.weapons.txt
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Last edited by TnTSCS; 05-30-2013 at 23:30.
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 05-31-2013 , 00:05   Re: CS:S DM (For CS:GO)
Reply With Quote #6

Here is what we did to fix this.
mp_weapons_allow_zeus 1

It use to be 0, but if we allowed zeus, and the players dropped it, it would disappear.
We did the same thing with the defuse kit.

Problem solved now.

This is weird to say the least, but I am glad we are past this.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 05-31-2013 , 12:15   Re: CS:S DM (For CS:GO)
Reply With Quote #7

Quote:
Originally Posted by IcEWoLF View Post
Here is what we did to fix this.
mp_weapons_allow_zeus 1

It use to be 0, but if we allowed zeus, and the players dropped it, it would disappear.
We did the same thing with the defuse kit.

Problem solved now.

This is weird to say the least, but I am glad we are past this.
If you didnt want to allow them you should have disabled them By giving but not allowing it just instantly drops to the ground not calling the clean up for weapon drops (cssdm hooks 2 weapon drop functions to clean up).
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