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[L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)


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Powerlord
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Old 10-12-2012 , 13:40   Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.7 (2012-03-06)
Reply With Quote #201

Quote:
Originally Posted by danne2 View Post
Any ETA on this? Also, will it still be compatible with other plugins (for example, UMC if the coder re-adds support)?
Sorry about that, I got bogged down updating Freak Fortress 2 (which should be in my signature but isn't).

I really should get back to working on this one.

As for UMC, since I have the source code for umc-builtinvotes, I can create a version for NativeVotes when I finish it.
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danne2
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Old 10-19-2012 , 23:32   Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.7 (2012-03-06)
Reply With Quote #202

Quote:
Originally Posted by Powerlord View Post
Sorry about that, I got bogged down updating Freak Fortress 2 (which should be in my signature but isn't).

I really should get back to working on this one.

As for UMC, since I have the source code for umc-builtinvotes, I can create a version for NativeVotes when I finish it.
I'd love to see this finished soon. Builtinvotes was great when it wasn't crashing my server.
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moxie2020
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Old 10-27-2012 , 01:12   Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.7 (2012-03-06)
Reply With Quote #203

Sure you are probably already aware but the halloween update caused this extension to fail.

Quote:
<FAILED> file "builtinvotes.ext.2.ep2v.so": libvstdlib.so: cannot open shared object file: No such file or directory
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AcidWeb
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Join Date: Aug 2012
Old 10-28-2012 , 08:03   Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.7 (2012-03-06)
Reply With Quote #204

Somebody can try recompile it for newest SourceMod?
I tried and failed...
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Powerlord
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Old 10-28-2012 , 10:15   Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.7 (2012-03-06)
Reply With Quote #205

Quote:
Originally Posted by AcidWeb View Post
Somebody can try recompile it for newest SourceMod?
I tried and failed...
You're not the only one. It looks like a new Makefile is needed. At this point, I'm going to have to create one specifically for the TF2 build, as it'll break the other builds without extensive re-working... hopefully the SourceMod guys will create a new sample Makefile that I can steal later on.
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Last edited by Powerlord; 10-28-2012 at 10:23.
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Powerlord
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Old 10-28-2012 , 10:45   Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.7 (2012-03-06)
Reply With Quote #206

I had to jury rig a Makefile, and it's missing the neat feature that named the extension correctly based on the game you selected, but it appears to have compiled correctly.

This is compiled against hl2sdk changeset 8dc30b40ee39 (posted 6pm EDT yesterday), MM:S 1.10 hg810, and SourceMod 1.5.0 hg3677.

Note: This zip is just the new Makefile and nothing else. You only need it to compile BuiltinVotes yourself.
Attached Files
File Type: so builtinvotes.ext.2.ep2v.so (211.2 KB, 233 views)
File Type: zip Makefile.zip (2.4 KB, 153 views)
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Last edited by Powerlord; 10-28-2012 at 10:50.
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AcidWeb
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Old 10-28-2012 , 11:34   Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.7 (2012-03-06)
Reply With Quote #207

Working great. Thank you.
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atomicpenguin
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Join Date: Aug 2012
Old 10-28-2012 , 18:46   Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.7 (2012-03-06)
Reply With Quote #208

I got an error about g_BuiltinVoteStyle_TF2 being an unknown symbol. Added BuiltinVoteStyle.cpp to the Makefile objects list to compile, and seems to work okay.

I put the Makefile in a gist, including the missing part which names the resulting shared objects with an engine suffix like .ep2v.so.
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gH0sTy
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Old 10-29-2012 , 02:37   Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.7 (2012-03-06)
Reply With Quote #209

Yep, same for me
Code:
L 10/29/2012 - 07:08:19: [SM] Unable to load extension "builtinvotes.ext": /orangebox/tf/addons/sourcemod/extensions/builtinvotes.ext.2.ep2v.so: undefined symbol: g_TF2BuiltinVoteStyle
L 10/29/2012 - 07:08:19: [SM] Unable to load plugin "builtinvotes_mapchooser.smx": Required extension "BuiltinVotes" file("builtinvotes.ext") not running
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jasonfrog
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Join Date: Mar 2008
Old 10-29-2012 , 09:49   Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.7 (2012-03-06)
Reply With Quote #210

Quote:
Originally Posted by atomicpenguin View Post
I got an error about g_BuiltinVoteStyle_TF2 being an unknown symbol. Added BuiltinVoteStyle.cpp to the Makefile objects list to compile, and seems to work okay.

I put the Makefile in a gist, including the missing part which names the resulting shared objects with an engine suffix like .ep2v.so.
Could you post up the working binary?
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