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[TF2] Cool Rocket


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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-27-2011 , 18:11   Re: [TF2] Cool Rocket
Reply With Quote #11

javalia, here are the crit sentry rockets. Added new cvars, etc.
I noticed some bugs with rockets moving very slowly, hopefully that doesn't happen here. Asherkin also said that he had improved tracking code that we ought to implement.

Jars, stickies, pipe bombs, and the bison shots don't seem to track at all, either.

http://pastebin.com/tkC29Gvn

New/changed cvars:
TF2CoolRocket_InduceWeaponList
Add up the numbers of what you want (Use the numbers after the //). All is 16383, I believe.
HOME_SENTRYROCKET //1#define HOME_ROCKET (1 << 1) //2
#define HOME_PIPE (1 << 2) //4
#define HOME_STICKY (1 << 3) //8
#define HOME_SYRINGE (1 << 4) //16
#define HOME_FLARE (1 << 5) //32
#define HOME_JARATE (1 << 6) //64
#define HOME_ARROW (1 << 7) //128
#define HOME_FLAMEROCKET (1 << //256
#define HOME_MILK (1 << 9) //512
#define HOME_HEALINGBOLT (1 << 10) //1024
#define HOME_MANGLERROCKET (1 << 11) //2048
#define HOME_BISONSHOT (1 << 12) //4096
#define HOME_STUNBALL (1 << 13) //8192

TF2CoolRocket_SentryCritChance 0 to 100, the chance that a sentry will crit
TF2CoolRocket_HomeChance 0 to 100, the chance that a projectile will home in.


I removed the stocklib dependency, javalia.

Also arrows aren't homing at all, but crossbow bolts are. I think that may be a glitch with aim for head.
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All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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Last edited by FlaminSarge; 07-27-2011 at 18:26.
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JoBarfCreepy
Member
Join Date: Feb 2011
Location: Denmark
Old 08-02-2011 , 18:24   Re: [TF2] Cool Rocket
Reply With Quote #12

Heh, awesome. However, my wrangler seems to be... well... affected by the plugin, and not in a good way. It causes the laser to disapear when I am not shooting, however, after a little bit of time the beam comes back. If I move the sentry, I need to wait for the beam to re-appear. Also, I can't wait for the homing pipeboms
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aeroplane10
Member
Join Date: Jan 2011
Location: Scotch Plains, NJ
Old 08-03-2011 , 10:26   Re: [TF2] Cool Rocket
Reply With Quote #13

Hi,
Wonderful plugin by the way!
I only have one question. Is there any flag assigned to this plugin in order to give the abilities to certain people only? If there's not, can you add that option?
Thanks!
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Last edited by aeroplane10; 08-03-2011 at 10:30.
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Vathral
Member
Join Date: Oct 2010
Old 08-03-2011 , 10:57   Re: [TF2] Cool Rocket
Reply With Quote #14

Quote:
Originally Posted by aeroplane10 View Post
Hi,
Wonderful plugin by the way!
I only have one question. Is there any flag assigned to this plugin in order to give the abilities to certain people only? If there's not, can you add that option?
Thanks!
That would be a well needed addition

tf_projectile_arrow
tf_projectile_energy_ball
tf_projectile_energy_ring
tf_projectile_flare
tf_projectile_healing_bolt
tf_projectile_jar
tf_projectile_jar_milk
tf_projectile_pipe
tf_projectile_pipe_remote
tf_projectile_rocket
tf_projectile_sentryrocket
tf_projectile_stun_ball
tf_projectile_syringe

Green has worked well with a full server. Red no good and black I haven't tried yet.

Last edited by Vathral; 08-03-2011 at 18:24.
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JoBarfCreepy
Member
Join Date: Feb 2011
Location: Denmark
Old 08-03-2011 , 20:00   Re: [TF2] Cool Rocket
Reply With Quote #15

Quote:
Originally Posted by Vathral View Post
That would be a well needed addition

tf_projectile_arrow
tf_projectile_energy_ball
tf_projectile_energy_ring
tf_projectile_flare
tf_projectile_healing_bolt
tf_projectile_jar
tf_projectile_jar_milk
tf_projectile_pipe
tf_projectile_pipe_remote
tf_projectile_rocket
tf_projectile_sentryrocket
tf_projectile_stun_ball
tf_projectile_syringe

Green has worked well with a full server. Red no good and black I haven't tried yet.
Syringes fires normally, but the syringes a still hitting the target so I can't call that one great.
The healing bolt is good though
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-04-2011 , 02:13   Re: [TF2] Cool Rocket
Reply With Quote #16

Is this using my paste or javalia's original? Either way, I know that healing bolt works too. However, for me, jarate, milk, stickies, and grenades tend to just shoot out normally for a bit, then float slowly downwards in one spot.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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JoBarfCreepy
Member
Join Date: Feb 2011
Location: Denmark
Old 08-05-2011 , 13:03   Re: [TF2] Cool Rocket
Reply With Quote #17

Quote:
Originally Posted by FlaminSarge View Post
Is this using my paste or javalia's original? Either way, I know that healing bolt works too. However, for me, jarate, milk, stickies, and grenades tend to just shoot out normally for a bit, then float slowly downwards in one spot.
Same here, but only if an enemy is nearby, so the code should be functioning.
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MoggieX
Veteran Member
Join Date: Aug 2007
Location: n00bville
Old 08-08-2011 , 10:42   Re: [TF2] Cool Rocket
Reply With Quote #18

Howdy,

Is there a way of slowing down the rockets/projectiles?

Matt
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>>NeMe$is[FR]<<
New Member
Join Date: Aug 2008
Old 08-16-2011 , 13:52   Re: [TF2] Cool Rocket
Reply With Quote #19

Hi, does someone can tell me how to change the projectile?
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Guren
Senior Member
Join Date: Feb 2011
Location: Equestria, Ponyville
Old 08-17-2011 , 06:22   Re: [TF2] Cool Rocket
Reply With Quote #20

umm... javalia don't want update this plugin.
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