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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)


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rustaveli
Member
Join Date: Mar 2011
Old 12-08-2018 , 02:10   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #331

Franc1sco I think I understand what the problem is the server crashes of this plugin https://forums.alliedmods.net/showthread.php?t=274641
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CrazyRaccon
Junior Member
Join Date: Dec 2018
Old 12-08-2018 , 02:32   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #332

I have without it crashes zr
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CrazyRaccon
Junior Member
Join Date: Dec 2018
Old 12-08-2018 , 02:56   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #333

En
After the upgrade, the server crashes because of zombie reloaded.Disconnected one by one and only because of zr crashing


Rus
После обновления сервера, начало крашить из-за zr мода. Всё отключал по одному, и так выявил проблему.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 12-08-2018 , 08:41   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #334

Quote:
Originally Posted by rustaveli View Post
Franc1sco I think I understand what the problem is the server crashes of this plugin https://forums.alliedmods.net/showthread.php?t=274641
Ok try this -> https://forums.alliedmods.net/showpo...6&postcount=32

Btw, I still searching to be part of a active ze server
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boroda
Junior Member
Join Date: Feb 2017
Old 12-08-2018 , 08:53   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #335

Quote:
Originally Posted by Franc1sco View Post
Ok try this -> https://forums.alliedmods.net/showpo...6&postcount=32

Btw, I still searching to be part of a active ze server
https://crash.limetech.org/jqnqvesmxgl3
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bebe9b
Veteran Member
Join Date: May 2009
Location: Romania
Old 12-08-2018 , 14:42   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #336

Franc,
Pls update plugin grenade effect , plugin cresh server after update csgo.

Thx,
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Evil KonveeR
Junior Member
Join Date: Aug 2017
Old 12-09-2018 , 03:10   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #337

After upgrading, Sourcemod server stopped crashing due to ZR

Last edited by Evil KonveeR; 12-09-2018 at 03:10.
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bebe9b
Veteran Member
Join Date: May 2009
Location: Romania
Old 12-09-2018 , 06:30   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #338

Hi,
This error occurs to the me server ZE, pls fix.

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 2

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 3

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 4

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 5

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 6

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 7

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 8

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 9

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 10

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 11

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 12

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 13

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 14

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 15

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 16

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 17

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 18

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 19

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 20

KeyValues Error: LoadFromBuffer: missing { in file bspconvar_whitelist.txt line 21
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ultimatgold
BANNED
Join Date: Jan 2013
Location: https://t.me/pump_upp
Old 12-10-2018 , 08:45   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #339

Help me pls


Quote:
Originally Posted by ultimatgold View Post
Hi!
Please help me, this ERROR fixed..
I use this MOD: https://forums.alliedmods.net/showthread.php?t=277597

downloads.txt
Code:
// ============================================================================
//
//                              ZOMBIE:RELOADED
//                           Downloads configuration
//
// See Download List (3.6) section in the manual for detailed info.
//
// ============================================================================
// * Each uncommented line will be used as a file path for clients to download.
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------

materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt

// hellknight
materials/models/player/ics/hellknight_red/estuche.vmt
materials/models/player/ics/hellknight_red/estuche.vtf
materials/models/player/ics/hellknight_red/hellknight.vmt
materials/models/player/ics/hellknight_red/hellknight.vtf
materials/models/player/ics/hellknight_red/hellknight_normal.vtf

// team win overlays
materials/overlays/zr/zombies_win.vtf
materials/overlays/zr/zombies_win.vmt
materials/overlays/zr/humans_win.vtf
materials/overlays/zr/humans_win.vmt

// zvision
materials/overlays/zr/zvision.vtf
materials/overlays/zr/zvision.vmt

// Modellek
models/player/zh/zh_corpse002.mdl
models/player/zh/zh_charple001.mdl
models/player/zh/zh_zombie003.mdl
models/player/ics/hellknight_red/t_guerilla.mdl
models.txt
Code:
// ============================================================================
//
//                              ZOMBIE:RELOADED
//                            Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:   Description:
// ----------------------------------------------------------------------------
// name     Name of model file, without extension.
// path     Path to model files. MUST end with "/".
// team     Model type:
//              "zombies"
//              "humans"
// access   Access type:
//              "public"        - Everyone can use the model.
//              "admins"        - Model can only be used by admins.    
//              "hidden"        - Model is excluded from public random selections.
//              "motherzombies" - Model can only be used by mother zombies.
//              "group"         - Use group authentication.
// group    If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
    "zh_charple001"
    {
        "name"      "zh_charple001"
        "path"      "models/player/zh/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    
    "zh_zombie003"
    {
        "name"      "zh_zombie003"
        "path"      "models/player/zh/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    
    "zh_corpse002"
    {
        "name"      "zh_corpse002"
        "path"      "models/player/zh/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    
    "t_guerilla"
    {
        "name"      "t_guerilla"
        "path"      "models/player/ics/hellknight_red/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    
    // Special model examples:
    // -----------------------
    
    // Only admins can use this zombie model.
    //"admin_zombie"
    //{
    //    "name"      "1337model"
    //    "path"      "models/player/adminmodels/"
    //    "team"      "zombies"
    //    "access"    "admins"
    //    "group"     ""
    //}
    
    // Only members of the zr_vip group in SourceMod can use this human model.
    //"vip_human"
    //{
    //    "name"      "vipmodel"
    //    "path"      "models/player/vip/"
    //    "team"      "humans"
    //    "access"    "group"
    //    "group"     "zr_vip"
    //}
    
    // This model will be excluded from public random selections. Only classes
    // that use "random_hidden" or explicit specify this model will be able to use it.
    //"hidden"
    //{
    //    "name"      "hiddenmodel"
    //    "path"      "models/player/"
    //    "team"      "humans"
    //    "access"    "hidden"
    //    "group"     ""
    //}
}
playerclasses.txt
Code:
"classes"
{
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Classic"
        "description"           "Need brains!!! Arrrrggghh!"
        
        // Model
        "model_path"            "models/player/zh/zh_corpse002.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3700"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "2"
        
        "speed"                 "390"
        "knockback"             "3.2"
        "jump_height"           "1.2"
        "jump_distance"         "1.3"
    }
    
    "zombie_fast"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Fast"
        "description"           "-HP | +Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/zh/zh_charple001.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "7.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "400"
        "kill_bonus"            "2"
        
        "speed"                 "420"
        "knockback"             "4.0"
        "jump_height"           "1.3"
        "jump_distance"         "1.2"
    }
    
    "zombie_mutated"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Mutated"
        "description"           "+HP | -Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/zh/zh_zombie003.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "15.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3600"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "850"
        "kill_bonus"            "2"
        
        "speed"                 "270"
        "knockback"             "3.5"
        "jump_height"           "1.3"
        "jump_distance"         "1.3"
    }
    
    "zombie_heavy"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Heavy"
        "description"           "+HP | -Speed | -Knockback"
        
        // Model
        "model_path"            "models/player/ics/hellknight_red/t_guerilla.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "5500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "3650"
        "kill_bonus"            "2"
        
        "speed"                 "250"
        "knockback"             "2.0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "mother_zombie"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "2"
        "group"                 ""
        
        "name"                  "Mother zombie"
        "description"           "+HP regen | +Speed | +Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/zh/zh_zombie003.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "0"
        "napalm_time"           "5.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3800"
        "health_regen_interval" "0.25"
        "health_regen_amount"   "10"
        "health_infect_gain"    "1000"
        "kill_bonus"            "4"
        
        "speed"                 "432"
        "knockback"             "2.3"
        "jump_height"           "1.2"
        "jump_distance"         "1.3"
    }
    
    "mother_zombie_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "3"
        "group"                 ""
        
        "name"                  "Admin mother zombie"
        "description"           "+HP regen | +Speed | +Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/zh/zh_charple001.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "3.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "5500"
        "health_regen_interval" "0.25"
        "health_regen_amount"   "10"
        "health_infect_gain"    "1000"
        "kill_bonus"            "1"
        
        "speed"                 "486"
        "knockback"             "2.3"
        "jump_height"           "1.2"
        "jump_distance"         "1.3"
    }
    
    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------
    
    "human_normal"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Normal Human"
        "description"           "Default Counter-Strike settings"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.1"
        "jump_distance"         "1.6"
    }
    
    "human_vip"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""      // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
        
        "name"                  "VIP Human"
        "description"           "Human class for important players"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.1"
        "jump_distance"         "1.6"
    }
    
    "human_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "Admin Human"
        "description"           "Human class for admins"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "500"
        "knockback"             "0"
        "jump_height"           "1.3"
        "jump_distance"         "1.8"
    }
    
    "human_speedy"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Speedy"
        "description"           "+Speed"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "0"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.6"
    }
    
    "human_light"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Light"
        "description"           "-Speed | +Jump | +Immunity"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"        // Invulnerable to infection,
        "immunity_amount"       "25"            // until HP go below 25.
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "260"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.6"
    }
}
pure_server_whitelist.txt
Code:
whitelist
{

models\weapons\... allow_from_disk
models\player\... allow_from_disk
materials\models\weapons\... allow_from_disk
materials\models\player\... allow_from_disk
materials\temp\... allow_from_disk
materials\vgui\logos\... allow_from_disk
materials\vgui\logos\ui\... allow_from_disk
materials\decals\custom\... allow_from_disk
materials\Skybox\... allow_from_disk
materials\models\player\... allow_from_disk
materials\models\player\zh\... allow_from_disk
materials\models\player\ics\hellknight_red\... allow_from_disk
materials\overlays\... allow_from_disk
models\player\zh\... allow_from_disk
models\player\ics\hellknight_red\... allow_from_disk

sound\... allow_from_disk
sound\misc\... allow_from_disk
sound\admin_plugin\... allow_from_disk
sound\bombtimer\... allow_from_disk
sound\quake\... allow_from_disk
sound\knifefight\... allow_from_disk


scripts\game_sounds_manifest.txt allow_from_disk
scripts\soundscapes_manifest.txt allow_from_disk
motd.txt allow_from_disk

materials\decals\custom\example\... allow_from_disk
}
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bebe9b
Veteran Member
Join Date: May 2009
Location: Romania
Old 12-10-2018 , 14:34   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #340

Hi,
Franc pls fix erorr:

L 12/10/2018 - 20:43:41: [SM] Blaming: zombiereloaded.smx
L 12/10/2018 - 20:43:41: [SM] Call stack trace:
L 12/10/2018 - 20:43:41: [SM] [0] ThrowNativeError
L 12/10/2018 - 20:43:41: [SM] [1] Line 88, zr/api/class.api.inc::APISelectClientClass
L 12/10/2018 - 20:43:41: [SM] [3] ZR_SelectClientClass
L 12/10/2018 - 20:43:41: [SM] [4] Line 146, store/zrclass.sp::ZR_OnClientInfected
L 12/10/2018 - 20:43:41: [SM] [6] Call_Finish
L 12/10/2018 - 20:43:41: [SM] [7] Line 180, zr/api/infect.api.inc::APIOnClientInfected
L 12/10/2018 - 20:43:41: [SM] [8] Line 844, zr/infect.inc::InfectHumanToZombie
L 12/10/2018 - 20:43:41: [SM] [9] Line 362, zr/infect.inc::InfectOnClientHurt
L 12/10/2018 - 20:43:41: [SM] [10] Line 245, zr/event.inc::EventPlayerHurt
L 12/10/2018 - 20:43:44: [SM] Exception reported: Invalid class index. (50)

Thx,
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