Could the Fan O'War be buffed a bit in the next update? Perhaps remove 10% rage? Or if that seems a bit excessive, 8% rage per hit? Teammates far more damage which simply negates consecutive hits on hale with this weapon at its current rage removal amount :\
I really need to lock this thread at some point, but I don't see any overriding reason other than to make a release/update-only thread (which would involve making releases/updates...).
It could. It could also be a cvar. I could also revamp weapon customization. Ideas.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.
All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions. Steam is for playing games.
You will be fed to javalia otherwise. Psyduck likes replays.
Hey guys, updated Nale to b1e to fix an exploit in the generators and to add some needed soundscapes.
I also fixed an exploit in Dunger b2 as well, which can be found here.
Okay, i know there's a command called hale_special, where you can choose the type of hale will be next. I was wondering if there was a way to map that a VIP/donator benefit, but only the person can use the command when they are next. I that possible?
Appl3man: Sure, yeah. If you could, paste a copy of that snippet here, because I honestly don't remember a lot of the saxtonhale code myself, and I've been looking to improve that particular bit but I'm having a hard time figuring out where it is.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.
All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions. Steam is for playing games.
You will be fed to javalia otherwise. Psyduck likes replays.
Appl3man: Sure, yeah. If you could, paste a copy of that snippet here, because I honestly don't remember a lot of the saxtonhale code myself, and I've been looking to improve that particular bit but I'm having a hard time figuring out where it is.
Hope you dont mind me posting instead, brilliant idea this is.
Spoiler
public Action:Command_MakeNextSpecial(client, args)
{
decl String:arg[32];
decl String:name[64];
if (!bSpecials)
{
ReplyToCommand(client, "[VSH] This server isn't set up to use special bosses! Set the cvar hale_specials 1 in the VSH config to enable on next map!");
return Plugin_Handled;
}
if (args < 1)
{
ReplyToCommand(client, "[VSH] Usage: hale_special <hale, vagineer, hhh, christian>");
return Plugin_Handled;
}
GetCmdArgString(arg, sizeof(arg));
if (StrContains(arg, "hal", false) != -1)
{
Incoming = VSHSpecial_Hale;
name = "Saxton Hale";
}
else if (StrContains(arg, "vag", false) != -1)
{
Incoming = VSHSpecial_Vagineer;
name = "the Vagineer";
}
else if (StrContains(arg, "hhh", false) != -1)
{
Incoming = VSHSpecial_HHH;
name = "the Horseless Headless Horsemann Jr.";
}
else if (StrContains(arg, "chr", false) != -1 || StrContains(arg, "cbs", false) != -1)
{
Incoming = VSHSpecial_CBS;
name = "the Christian Brutal Sniper";
}
else
{
ReplyToCommand(client, "[VSH] Usage: hale_special <hale, vagineer, hhh, christian>");
return Plugin_Handled;
}
ReplyToCommand(client, "[VSH] Set the next Special to %s", name);
return Plugin_Handled;
}
I don't quite understand what you're trying to say, oz. That is indeed a snippet. It would indeed allow for being able to use the command only on oneself. I can also make it so that one command could be used for both admins and nonadmins, but nonadmins would only be able to use @me.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.
All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions. Steam is for playing games.
You will be fed to javalia otherwise. Psyduck likes replays.
@flamin: market garden (soldier), hit hale in the air to do extra damage (perhaps get a message like the telefrag in the screen if you hit him) might be nice.