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VSH VSH, old thread (v1.42) - Information/etc.


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bottleboy
Member
Join Date: Apr 2012
Old 02-06-2013 , 01:48   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3691

Could the Fan O'War be buffed a bit in the next update? Perhaps remove 10% rage? Or if that seems a bit excessive, 8% rage per hit? Teammates far more damage which simply negates consecutive hits on hale with this weapon at its current rage removal amount :\
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 02-06-2013 , 07:13   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3692

I really need to lock this thread at some point, but I don't see any overriding reason other than to make a release/update-only thread (which would involve making releases/updates...).

It could. It could also be a cvar. I could also revamp weapon customization. Ideas.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 02-09-2013 , 09:46   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3693

Hey guys, updated Nale to b1e to fix an exploit in the generators and to add some needed soundscapes.
I also fixed an exploit in Dunger b2 as well, which can be found here.

You can find the other VS Saxton Hale maps at the second post if you happen to miss any of the previous map updates!
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Appl3man
Junior Member
Join Date: Feb 2013
Old 02-09-2013 , 22:14   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3694

Hey,
would you mind if I used portions of the Saxton Hale queue code in a plugin I'm going to be making?
Obviously, i would credit you in the source.
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VintageEpicFail
Senior Member
Join Date: Feb 2012
Location: Straya
Old 02-11-2013 , 23:51   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3695

Okay, i know there's a command called hale_special, where you can choose the type of hale will be next. I was wondering if there was a way to map that a VIP/donator benefit, but only the person can use the command when they are next. I that possible?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 02-12-2013 , 07:14   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3696

Probably. Will see.

Appl3man: Sure, yeah. If you could, paste a copy of that snippet here, because I honestly don't remember a lot of the saxtonhale code myself, and I've been looking to improve that particular bit but I'm having a hard time figuring out where it is.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 02-14-2013 , 14:05   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3697

Quote:
Originally Posted by FlaminSarge View Post
Probably. Will see.

Appl3man: Sure, yeah. If you could, paste a copy of that snippet here, because I honestly don't remember a lot of the saxtonhale code myself, and I've been looking to improve that particular bit but I'm having a hard time figuring out where it is.
Hope you dont mind me posting instead, brilliant idea this is.
Spoiler
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 02-18-2013 , 21:28   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3698

I don't quite understand what you're trying to say, oz. That is indeed a snippet. It would indeed allow for being able to use the command only on oneself. I can also make it so that one command could be used for both admins and nonadmins, but nonadmins would only be able to use @me.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 02-18-2013 at 21:29.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 02-18-2013 , 22:53   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3699

@flamin: market garden (soldier), hit hale in the air to do extra damage (perhaps get a message like the telefrag in the screen if you hit him) might be nice.
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 02-19-2013 , 00:23   VS Saxton Hale Mode, main thread (current v1.40)
#3700

Sorry I got vintage and appleman's messages mixed up
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