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[TF2] Custom Weapons 3 (Beta 2)


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ScrapEngineer
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Old 04-26-2017 , 10:18   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #111

Quote:
Originally Posted by Ryocery View Post
Thank you, ill try it out when i can.


EDIT 1: There should be a way to get them downloaded by joining the server right? Have an idea how that works as well?

EDIT 2: No longer showing the original item, but the weapon itself is invisible, and not even an error.

EDIT 3: The weapon model shows up misformed when i have [Weapon Name].dx80.vtx & [Weapon Name].dx90.vtx and Pink Checkerboarded

EDIT 4: The Weapon doesn't show up and is just invisible with [Weapon Name].dmx80.vtx & [Weapon Name].dmx90.vtx

For the rest it's not showing the original model anymore.


Evaluation
Okay, So i got the weapon model to load... but it loads purple checkerboarded and misformed every single time. Using dmx90 or dmx80 does not load the model at all so i use dx90 and dx80.


Link to Picture:
https://cdn.discordapp.com/attachmen...nshot15788.PNG

And yes... i have put the same model in my game folder.
Make sure you also have the material file.
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Ryocery
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Old 04-26-2017 , 10:37   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #112

Quote:
Originally Posted by ScrapEngineer View Post
Make sure you also have the material file.
Do i need to put the model and everything in the material folder? Or something more specific?

Last edited by Ryocery; 04-26-2017 at 10:38.
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Old 04-26-2017 , 11:10   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #113

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Originally Posted by Ryocery View Post
Do i need to put the model and everything in the material folder? Or something more specific?
Keep the model in the model file, but you need a .vtf and .vmt in your materials\(location.)
Say you had the Shellshock shotgun for a mod, you put the model in:
models\weapons\c_models\c_prototype_shotgun\c _prototype_shotgun.mdl
You'd also have a ".vtf" and a ".vmt".
It would belong in:
materials\models\weapons\c_models\c_prototype _shotgun\c_prototype_shotgun.vtf
materials\models\weapons\c_models\c_prototype _shotgun\c_prototype_shotgun.vmt
An exception is if the decompiled model's .qc said otherwise.
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Old 04-26-2017 , 11:19   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #114

Quote:
Originally Posted by ScrapEngineer View Post
Keep the model in the model file, but you need a .vtf and .vmt in your materials\(location.)
Say you had the Shellshock shotgun for a mod, you put the model in:
models\weapons\c_models\c_prototype_shotgun\c _prototype_shotgun.mdl
You'd also have a ".vtf" and a ".vmt".
It would belong in:
materials\models\weapons\c_models\c_prototype _shotgun\c_prototype_shotgun.vtf
materials\models\weapons\c_models\c_prototype _shotgun\c_prototype_shotgun.vmt
An exception is if the decompiled model's .qc said otherwise.

Thank You so Much!


But still, now that it works... i can't seem to find a place where you can download models for the serverside, not for the client to place in tf2/tf/custom.
Is there a place where i can find models that aren't just .vpk files?


Literally every model i've downloaded so far has been a useless .vpk file which i can't use as a model for custom weapons.

It's starting to piss me off...

Last edited by Ryocery; 04-26-2017 at 11:22.
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Old 04-26-2017 , 15:12   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #115

Quote:
Originally Posted by Ryocery View Post
Thank You so Much!


But still, now that it works... i can't seem to find a place where you can download models for the serverside, not for the client to place in tf2/tf/custom.
Is there a place where i can find models that aren't just .vpk files?


Literally every model i've downloaded so far has been a useless .vpk file which i can't use as a model for custom weapons.

It's starting to piss me off...
.vpk can be decompiled, I recommend Crowbar, a .vpk decompiler comes with TF2, but it's a command-line application so you SHOULD use crowbar, I'll add a .zip file containing it.
Attached Files
File Type: zip crowbar.zip (573.1 KB, 107 views)
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KaidemonLP
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Old 04-27-2017 , 01:33   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #116

Quote:
Originally Posted by ScrapEngineer View Post
.vpk can be decompiled, I recommend Crowbar, a .vpk decompiler comes with TF2, but it's a command-line application so you SHOULD use crowbar, I'll add a .zip file containing it.
Personaly i woud use GCF scape. Its for vpk specific.

http://nemesis.thewavelength.net/?p=26
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Old 04-27-2017 , 03:54   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #117

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Originally Posted by KaidemonLP View Post
Personaly i woud use GCF scape. Its for vpk specific.

http://nemesis.thewavelength.net/?p=26
I said Crowbar was a .vpk decompiler.
I'm stupid, I forgot it was for .mdls instead.

But yeah, GCFScape is a good idea.

EDIT: Crowbar DOES actually have a .vpk decompiler, but eh, GCFScape is probably what you need.
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Last edited by ScrapEngineer; 04-27-2017 at 05:34.
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crafting
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Old 04-30-2017 , 19:32   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #118

Quote:
Originally Posted by Ryocery View Post
Thank You so Much!


But still, now that it works... i can't seem to find a place where you can download models for the serverside, not for the client to place in tf2/tf/custom.
Is there a place where i can find models that aren't just .vpk files?


Literally every model i've downloaded so far has been a useless .vpk file which i can't use as a model for custom weapons.

It's starting to piss me off...
Please read the main post but start about half-way down. It's starts at the "About invisible weapons". On the official "Custom TF2 Weapons" group, we use a slightly better version compared to the public version from this forum. We need visible models because it's a actual large group with petty of visitors each day. I have a small guess that whoever wants to make models visible is just setting up a server for their friends, so visible weapon models shouldn't be required.
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Old 05-01-2017 , 04:27   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #119

Quote:
Originally Posted by crafting View Post
Please read the main post but start about half-way down. It's starts at the "About invisible weapons". On the official "Custom TF2 Weapons" group, we use a slightly better version compared to the public version from this forum. We need visible models because it's a actual large group with petty of visitors each day. I have a small guess that whoever wants to make models visible is just setting up a server for their friends, so visible weapon models shouldn't be required.
I appreciate you for helping me, but... i think you misread my post.

I have no intention to fix the invisible models. (i also know this topic is banned here.)
I was talking about .vpk files.
The models that were meant for the client side that replace a certain weapon in /tf2/tf/custom.

.vpk were useless to me since it didn't contain the materials or models to use for a custom weapon.
but i already found out how to decompile that to still receive the required files.

Last edited by Ryocery; 05-01-2017 at 09:49.
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Old 05-01-2017 , 06:12   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #120

Quote:
Originally Posted by Ryocery View Post
I appreciate you for helping me, but... i think you misread my post.

I have no intention to fix the invisible models. (i also know this topic is banned here.)
I was talking about .vpk files.
The models that where meant for the client side that replace a certain weapon in /tf2/tf/custom.

.vpk were useless to me since it didn't contain the materials or models to use for a custom weapon.
but i already found out how to decompile that to still receive the required files.
Technically .vpks DO contain the custom weapon models, but they'll be set up to overwrite default models and not their own.
Although if you did visit a custom weapons server, you could easily use their models.
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