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[L4D2]M60 Reload Animation Help


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MasterMind420
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Join Date: Nov 2010
Old 04-11-2016 , 00:26   [L4D2]M60 Reload Animation Help
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I'm not really sure where to look, i've scoured over several scripts that can change reload animations.
What I want to do is make it so it shows the M60 reloading. I've got all the code ready to go as far as how it'll work, but i need to know what the weapon_rifle or weapon_rifle_ak47 animation code would be...for the reload animations. Thanks in advanced for whatever help you can offer.
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MasterMind420
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Old 04-11-2016 , 14:28   Re: [L4D2]M60 Reload Animation Help
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Ok let me rephrase, I know how to make the M60 reload at any time, thats not the problem, I don't want it to reload anytime, just at a certain time, say 1 bullet in the clip??? Is this possible?
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KIRINYO
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Join Date: May 2016
Old 05-19-2016 , 14:08   Re: [L4D2]M60 Reload Animation Help
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Quote:
Originally Posted by MasterMind420 View Post
Ok let me rephrase, I know how to make the M60 reload at any time, thats not the problem, I don't want it to reload anytime, just at a certain time, say 1 bullet in the clip??? Is this possible?

I do not speak Spanish hi sorry for my bad English;
* but I would like to know what happened with this project reload animations for the m60 and Ammo if the objective was achieved beg please provide me the download link
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Lux
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Join Date: Jan 2015
Location: Cat
Old 05-19-2016 , 15:41   Re: [L4D2]M60 Reload Animation Help
Reply With Quote #4

You could try blocking the shooting at 1bullet using public Action:OnPlayerRunCmd(Params, ...) and try doing FakeClientCmd and make it reload? O.o is that even possable
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